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Cptn_LoAmi

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  1. Dana tries to communicate by going into the holodeck while it is connected to New City, but ends up being transported to New City instead. They use that fact to send objects from Arcadia to New City without lossiness, including a fully functional drone. chatlog2017-10-8.txt
  2. The AT - with help from Arcadia - attempts to end the simulation by preventing the in-simulation destruction of New City that resets the cycle. Bidirectional voice communication is established with the ship. chatlog2017-10-1.txt
  3. Arcadia comes up with a new plan to try to stop the destruction of the city, possibly ending the cycling story. chatlog2017-9-24.txt
  4. Arcadia began overloading the simulation, but Ens Obart (Starfleet) disappeared along with some of the simulation characters. His pattern had been saved by Arcadia from the holodeck recreation. We stopped doing it, not knowing what would happen to everyone else. We verified that the Starfleet officers in the sim actually existed and that their stories checked out. chatlog2017-9-17.txt
  5. Arcadia starts overloading the simulation. Simulation elements (including N-12 agents) begin to disappear out of the simulation. Ens Obart (the Starfleet Andorrian) begins to phase out as well. chatlog2017-9-10.txt
  6. Arcadia and the away team in the simulation establish communication, where the away team writes using pencil and paper while Arcadia watches the simulation. Meanwhile, Arcadia can send in messages. They plan to work together to overload the simulation by sending in hard-to-compress objects. chatlog-2017-8-27.txt
  7. The away team attempts plans odd things in order to overload the simulation. Arcadia attempts to beam more items into the simulation, but they do not come out intact. chatlog2017-8-20.txt
  8. The away team learns that the simulation ends in the catastrophic destruction of New City before it resets. They attempt to come up with plans to overload the simulation computer. chatlog2017-8-13.txt
  9. The AT escapes to a warehouse, where they meet the other Starfleet crewmen, Ens Obart, the Andorrian. They discuss plans to overload or outplay the simulation. Dana is puzzled in engineering, trying to figure out how to get an object out of the simulation. chatlog2017-8-6.txt
  10. With all the police exiting the station, Yu helps the AT escape as gang activity increases around them. They head to an abandoned warehouse where Yu and Ens Obart have been hiding. Arcadia tries to beam objects out of the simulation, but none have come out successfully. chatlog2017-7-30.txt
  11. The away team learns more about the simulation. The police station is largely emptied when the police exit on some kind of important call. Lt Yu breaks the away team out of jail. Dana is able to insert some objects into the simulation, but none of them are complete. chatlog2017-7-23.txt
  12. The Arcadia AT continues talking to Lt Yu and finds out about the cyclical simulation that they are in and the danger coming from the "enforcers" of the simulation's repeated history, the N-12 street gang. A Starfleet probe that crashed into a car is brought into the police station. On Arcadia, engineering finds a way to read and mirror the highly compressed temporary particles in the simulation and is able to watch the action. chatlog2017-7-16.txt
  13. The Arcadia AT is taken into custody by the New City Police. At the station, they are brought into a room to meet with their "lawyer," who identifies herself as being Lt Andrea Yu of USS Mikasa, one of 2 remaining crewmembers from an away team lost in a transporter accident. She tells them that they are in a simulation whose history resets and repeats endlessly. She hands Arizhel a late 23rd century handheld communicator. Engineering finds that the unidentified object is behaving like a large holodeck, but all the particles inside are jumbled. chatlog2017-7-9.txt
  14. The police officers attempt to identify the crew, who then stun them. The away team runs to a departing train, but, as the train enters the next station, they find that it is filled with police. Arcadia traces their probe to a place where there is what looks like space debris, but no planets. chatlog2017-6-18.txt
  15. The "holodeck" crew book the merchant as a tour guide. As they enter the subway, they apprehend a purse-snatcher. The ship's position, course and speed are re-set to where they were when the crew in the holodeck disappeared and the program re-run. Engineering sends a probe into the program, which disappears. chatlog2017-6-11.txt