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Adm_Bell-Krasner

Dying in a sim

A few weeks ago I was doing a sim in SFOL and one of our major crewmembers "died." However, he was back the very next sim, and when I asked him how it would be possible, he said he simply changed his character, meaning that he as a person was still in the sim, but that he was playing as a new character. I was just wondering if this sort of think is allowed in STSF. Can you kill off your character, or be killed and come back the next sim as a new character, or do you have to go through the academy all over again. Thank you very much,

 

Doctor Bell-Krasner

AMO, U.S.S Manticore

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I assume you are talking about Advanced sims, and each one is different. Check with your CO and XO.

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No you don't have to re-graduate form Academy.. and in some cases you can even keep your current rank. I actually did that with my Arcadia character not too long ago. I killed him off and came back the next sim as a new character, but I was still able to keep my rank and position. But, really it depends with the Command Team. As Van Roy said, all sims are different. In other sims that I know of, you'll have to start off again as Ensign if you want to kill of your character and stsrt as a new one, and some sims might not even let you do that, I'm not sure.. ask your GM team. :D

Edited by Seiben

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I always thought that if you get killed, you start over. what, your body dies but your sprit comes back in a new one and you just keep going? If thats the case, if you don't like your self, you can remake your self. cool :D

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First, the question is "Why?" Why do you want to kill off your character? Are you tired of playing that character? Have you allowed the character development to progress is such a way that the character is no longer the type of "person" you wan to play? The list of reasons can be innumerable.

 

However, that is the first question your command team will ask. "Why do you want to kill off your character?" Every ship, every situation is different, and I don't believe there can be a blanket "rule" for such a situation, but again, I can only speak as the XO of the Arcadia.

 

If you are unhappy with your character's post, perhaps a reassignment to another department. If you are unhappy with your character, think long and hard before you ask your command team for permission to kill of Character A to impliment Character B.

 

If you are doing it to create a new persona, and you let everyone know of the death and rebrith, it's almost guaranteed that your crewmembers will treat the new you like the old you. They know you, and what buttons to push to engage or enrage you.

 

We have had characters on Arcadia die and their players return with new characters. Sometimes restarting as an Ensign, sometimes retaining their original rank, and sometimes not having any rank at all as they are "civilian" assigned to the ship.

 

If you are unhappy with your character, Bell, talk to your command team and see if the three of you can't come to a resolution. If you're truly eager to die, come to my Academy :D

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Dying is something pretty strong. Perhaps you could just have your current character be transfered to a different ship, and have your new character replace him. But, you are on the Mantacore, and from the last I heard, they still haven't regained control of the ship, so you might have to wait awhile to transfer, but, this is the Manticore, so you might not be able to let those secrets leave the ship, if you know what I mean. :D

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Dying isn't that fun :D but some of you need more of it in the academy :)

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Well, I just have some thoughts on this that I'll share and toss in my own two cents:

 

I have some issues with people killing themselves off and starting back new, becuase I don't think you can ever play your character 'free' from what you've already experienced. What I mean is, your new character (in most cases) would probabbly never even have heard of your old character so I think it would be very difficult to cast of the memories of what happened to your old character.

 

But, that's just me, I am sure there are players out there better than me that could do it, I just don't know If I could.

 

As for why would you do it; I think if you took a player's persona to a point where you were no longer comfortable playing it, then you should do something. But, here again, I don't know if I would ever do something as drastic as killing a character off. I think one of the things that makes sims realistic is the way characters change and devlop as time goes on. Something to consider is that you maybe able to eventually get yourself out the 'funk' you've gotten into.

 

For example, when I started as player on the Talon--I did something with my charcter that now, I am not exactly pleased with, but they have made him, to me, a more realistic charcter. He may not be the most popular person on the ship, (who am I kidding there is a waiting line to kill him and t'Ksa has a stasis chamber with his name on it!), but I've found that he has become much more layered and dynamic becuase of certain choices I made with him as I was growing as a player. And I have been able, through time, to make him a 'better' character (for me anyway.)

 

For me, simming isn't about having the most popular character on the ship, it's about having fun. And you can actually have a lot of fun with being an unsavory person (I wouldn't recomend going out of your way to do this :D ). Just as in life when you get lemons, make lemonaide.

 

Maybe instead of killing off a character, you can have him have a bit of an epiphany through an experience with others and you can develop him into a better character for you to play.

 

 

Oh and a quick note: Different GM's have different rules about killing characters off. Some allow you to keep rank, while others don't. So as always be sure to talk about it with you GM team.

 

And I think that is another important thing. If you're having some difficulties with your character or the sim in general, talk to someone about it. Ask your GM team, or Dept. head, etc. etc.

 

I know from personal experience that when I was having some difficulties with my characters that it was much easier to resolve them when I talked it out to other people, if for no other reason than talking to someone is very theraputic. (Thank you guys for listening to me ramble on about my characters--you know who you are :) ).

 

 

::looks up:: Hmmm I think that was more than a two cent rant...here ::toss in a nickel::

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Like Dac said, you have to ask yourself, "Is this really what you want?" Is it just to be someone new? Or is it to change ships or situations?

 

Each GM team will have a different response for you. I for one, will tell you that on the Republic and Talon, any character wishing to kill off their character, or have a character leave to start a new character, is required to have the new character begin over at the rank of Ensign.

 

Some will ask why? Honestly, on the Republic, and more recently the Talon, there has been a long history of this practice. Over the years, many of the crew have restarted, and it's only fair to those that have done so in the past, to continue this practice. An example to this point is that even the Fleet Vice Admiral, who was the current CO of the Republic, decided he just wanted to play, not command, and so he started over several times as an ensign, and would not let us promote him past Lieutenant thereafter. Sometimes, it's a fresh way to begin.

 

Now, someone that were to leave, and at a later time wish to bring that character back, also would start their rank over as an Ensign, but would still retain log and attendance records, making future promotions likely a bit quicker. There is however, no guarantee that the same post will be available that they previously held. Again, this would have to be on a case by case basis to be considered by GM team.

 

Anyway, that's just my ships, you'd have to ask the other GM's what they do.

 

Blu

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For example, when I started as player on the Talon--I did something with my charcter that now, I am not exactly pleased with, but they have made him, to me, a more realistic charcter. He may not be the most popular person on the ship, (who am I kidding there is a waiting line to kill him and t'Ksa has a stasis chamber with his name on it!), but I've found that he has become much more layered and dynamic becuase of certain choices I made with him as I was growing as a player. And I have been able, through time, to make him a 'better' character (for me anyway.)

Ie, we beat him regularly to keep him hrrau line.

 

The closer to yy'a he is, the stronger the epithany he seems to have afterwards.

 

Khre'Riov t'Rexan

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Its not that I am unhappy, I am just curious if that ever does happen

It does happen. But what almost never happens is the funeral scene where everyone cries over the overwhelming loss of the former character. Personally, I'll allow anyone to remake themselves, but I don't allow the funeral scenes.

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It does happen.  But what almost never happens is the funeral scene where everyone cries over the overwhelming loss of the former character.  Personally, I'll allow anyone to remake themselves, but I don't allow the funeral scenes.

Personally, I never kill a character I am using on an advanced simulation. However, I do realize that there are instances when players find it best to kill a character, but I don't believe the ability of a player to kill off a character should ever be taken lightly.

 

I particularly remember when I was a young ensign and our XO's character died in a firefight while on an away team. Our XO had been on that sim for five years, his character had been developed with exceptional care, and he had formed deep bonds with everyone aboard. The event of his leaving and his character dying was so traumatic for all aboard the vessel that a funeral was planned for closure. Ten years later, I still remember the player and his character.

 

Conversely, that same year a young ensign decided on the spur of the moment to kill his character. The death created more confusion than compassion and the player struggled from then on, even with his new character. Because of his spur-of-the-moment decision, the other players had decided he was fickle and couldn't be trusted with anything long-term.

 

My two cents.

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I can remember, off the top of my head, two people I played with who chose to kill off their characters. One did so because he was quitting, and he wanted to go out in a blaze of glory. He did manage to work his death realistically into the frame of the sim, but on the whole most people found it a bit irritating. Then again, most people found that player a bit irritating, so it might have just been carry-over.

 

The second player worked out her death scene with several people in advance, including the command team, the SGV, and the player of her character's husband. It was an incredibly emotional scene that people remembered years later --- and when she returned to the ship about 18 months later, as a new character (and yes, an Ensign), it was nearly a year before all of the 'old timers' had connected the two characters, in part because there had been such finality to the death scene.

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Hey there,

 

As others have said, the first question I ask is "Why do you want to do this?" Each situation is different and there have been circumstances in the past when I've given approval to some. However, in the same light, there have been times I've said no.

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I've had players need to switch characters from time to time for various reasons. I've treated each case as it comes up, (and will continue to do so) however, I've yet to turn someone down.

 

Just talk to your sim hosts and explain the situation. It's up to them of course, but I've found that by the time a person wants to switch a character, it's usually for a good reason.

 

It is also up to you and your game hosts how to work out the department and rank your new character comes in at.

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At the same time, being immortal (ie not killing your character off) has it's advantages as well. My character got into fights with 2 different Klingons (one of them my acting CO who had a knife to my throat while I was unarmed) and I knew that, whatever happened, I couldn't die. :D

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At the same time, being immortal (ie not killing your character off) has it's advantages as well. My character got into fights with 2 different Klingons (one of them my acting CO who had a knife to my throat while I was unarmed) and I knew that, whatever happened, I couldn't die. :D

::evil grin::

 

I take-it you haven't simmed with Blu then.

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I have never died...in an ADVANCED sim...

 

I have been Dying to sim..at times...but never dying IN a sim...

 

My Rihan counterpart almost died... "He SAW DEAD PEOPLE...."

 

Oh..I did kill my NPC on the Republic due to Name Confusion...though in hind-sight..I could have simply changed his name....tsk, tsk....sorry Carter... :D

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Hehe...Tyler was threated on the Qob, thats as close as I got.

 

However...well, I shouldn't really be saying this, but if I do make an eventual comeback, lots of heads will role...at least if it works the way I want...

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