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Romulan Commander

New Ship vote

I was watching a Voyager Episode, Message in a bottle. It had the Prodotype ship USS Prometheus. It whould be a sweet ship to have becouse of the EMH mach 4(bit better than the Docter on Voyager) and hologenerators on every deck, every section and Geferys toobs. It also has the MVAM (Muti Vector Attack Mode) where it splits into 3 like the Galixy but in # parts. Just say if you want it then I will send the resolts toaA GM. Thanks.

P.S. To get a picture of the ship go to www.armada2files.com/file.info?ID=4622 or www.armada2files.com/file.info?ID=4251.

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I vote against teh creation of this ship.

 

I believe that even if the ship was created, a STSF member would have to run it, and no one should have the power, except for the STSF leaders to create a ship.

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As STSF grows and more people join, there will be a need to add new SIMs.  

 

So anything is possible.  While we naturally can't "guarentee" anything...  it's always something we keep in mind.  Most new ships are the brain child of the GMs who run it.  That typically means if you want a new ship, find a GM that has the same interest.  

 

They'll work with the GM Council to propose it and eventually make it happen.  :)

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I'm confused.

 

If you want your own ship, your saying that you should work w/the GM's to get the ship into the game? Does this mean that you don't even have to go through the ranks of Cadet, Ensign, Lt, LtCmdr, Cmdr, Cpt? I mean, if you have the right personality you can get anyone to agree with a lot of things, no offence to the GM's, but that isn't a fair way to add new ships. Someoen should have to earn their way to Cmdr at least, and then be promoted to Captain and then allowed their own ship. Otherwise for those of us who are going through the Acadamy sims and then starting as Ensign's have no reason to do so.

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If you want your own ship, your saying that you should work w/the GM's to get the ship into the game? Does this mean that you don't even have to go through the ranks of Cadet, Ensign, Lt, LtCmdr, Cmdr, Cpt?

Hey there,

 

Anyone can ask a GM to start a particular style of sim or even apply to be a GM themselves. However, whether or not that person get's any attention will probably depend on their experience within the forum.  :)

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Anyone can ask a GM to start a particular style of sim or even apply to be a GM themselves. However, whether or not that person get's any attention will probably depend on their experience within the forum.  :)

Does this mean that you don't even have to be an Ensign to start your own ship if you've been posting on this forum for a long time? Or you've been simming outside of this forum for a long time?

 

There has to be some sort of set requirements for people to have their own ships. I mean, I've been simming online for over a year! I'm starting out on this web page because I happen to like the way the STSF group sims. Hypothetically, does that mean I can have my own ship?

 

Now, I mean no offence by any of this, but I find it frustrating that there is a chance that someone dosen't even have to be a member of the group, let alone an Ensign, to start their own ship.

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Anyone can ask a GM to start a particular style of sim or even apply to be a GM themselves. However, whether or not that person get's any attention will probably depend on their experience within the forum.  :)

 

Does this mean that you don't even have to be an Ensign to start your own ship if you've been posting on this forum for a long time?

I think you are misunderstanding the thread here.  Anyone can get people's opnions and then make a suggestion to the GMs for sim ideas/directions/ships/what have you.  The GMs are ALWAYS looking for input from the players.  This does NOT mean that any player can make a ship and run it in STSF, absolutely not.  I also don't think that anyone here is working under the assumption that they are about to do this, it's just a survey or request for opinions, that's it.

 

The STSF GM Council is the final decision-making group for any new sims that would be added to the schedule and they would, of course, be run by a GM team.

 

I hope that clears things up (and I like the Nebula class, myself!)

 

Atragon-9

STSF Forum Leader

Commanding Officer, USS Manticore (Nebula class vessel, eh?)

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I hope that clears things up (and I like the Nebula class, myself!)

 

Atragon-9

STSF Forum Leader

Commanding Officer, USS Manticore (Nebula class vessel, eh?)

Bah! Nebula Shembula! Nothing but tug boats...go for a classic ship...like the Ambassador Class. Now there's something of beauty...not something that looks like they ran out of parts for a Galaxy class.  :cool:

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Just to point out another option Garnoopy, we can command our own vessels during free time. Heh..I'm guilty of commanding a Romulan Warbird  during freesim.

 

As for the Nebula class kidding..bah! One of the most versatile Starfleet  designs ever. Primarily because of that convient Pod above and to the rear the saucer.

 

The Nebula Class arguably was suceeded by the Akira Class Starship...It combines the Nebula's versatility with enhanced performance..and a fearsome weapons/fighter complement. Not a ship to be tangled with..(unless you are one well equipped Vorta)

 

Despite my obvious love of Starships I admit..and this is a slight deviation from the thread here...characters drive ships..not the ships themselves. But I do agree..some new vessels/sims perhaps created be laid down by the STSF team.

 

:)  Just a funny face..since I havent a clue to do avatars!

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If I have any imput here I would love to see a soverign class be the next ship

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this really has nothing to do with making a new sim or anything, but i was juss checking the message in a bottle episode in the library section and i looked over the special cast and i was juss wondering...

 

HOW THE HELL DID ANDY DICK GET A PART AS THE DOCTOR-2?!

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I don't think it would be a smart idea to base a new sim around the Promethius-type ship.  We've seen them in only part of one episode, so there are a lot of assumptions we would have to make that are somewhat less than canon.  Ambassador class has only one featured episode too, but we know it operates similar to a Galaxy class (although not as advanced) and because that episode featured an actual crew, instead of just an EMH, we know something about how the ship would be operated.  

 

Arguably we know even less about the Vorcha class than the Promethius, but the Qob-Lakota came to STSF as an existing sim, not one starting from scratch.

 

And do we really need to be subjected to an Andy Dick character every week?  Didn't we learn our lesson from News Radio?   :)

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Hey there,

 

I have seen a sim based on a Prometheus Class vessel. I don't know much about it but I would assume it's ability is treated like that of any other ship with a seperation ability, used in only extreme cases.

 

As for new ships in general, often a GM will take input into what the new ship should be. However, sometimes, they don't want a battleship but one of exploration. Case and point is with Reaent. We're an Ambassador Class Refit. It's one that if it had been put up to a vote would never have been selected, but the benefit is that your a ship of peace...not Borg destroyer. :)

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Andy Dick had his own show?  That's disgusting!!  :)

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Andy Dick had his own show?  That's disgusting!!  :)

Hey there,

 

If it makes you feel any better, he went into a substance abuse program about six months after filming the Voyager episode.  :o

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first of all the prometheus was built as a long range attack vessel hence the triseperation and if the damn prometheus has the ability to take on 3 romulan warbirds at one time plus taking fire from friendlys then why not at least beta a sim based on the prometheus!!!!!

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i could also help out quite abit because i know a fair amount on the prometheus class!!!!

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why not at least beta a sim based on the prometheus!!!!!

I did a Promethius vessel once, in another forum...   Frankly, it's a pain in the butt.  Granted it's really cool, and can seriously kick the bad guys to the galactic core and back.  

 

Problem is working out the logistics of who's on which section, keeping track of same during a sim, figuring out who commands which when... You really need a completely filled roster to pull it off well -- meaning at least one assistant, preferably two or three, in every department.  Otherwise you wind up needing too many ghosts.  

 

And you run into the same problem they had on TNG -- the original plans called for the Enterprise to separate every time they fought, to keep the civilians out of harm's way.   But it's too time consuming and too expensive to separate a ship every week, just like it's too time/money intensive to land one every week -- hence, transporters.  Separating the Promethius-class vessel... Well, it blows a solid 5-10 minutes of the sim.  Even in advanced sims, that's a big chunk of time.  So you get out of the habit of doing it... and honestly, then, what's the point of having the nifty ship?  Other than bragging rights?

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I must say if we are to have a new ship soon I would want it to be something that could bebelivible...You just can run around with a promethius class ship it is still clasified to my knowledge.  Sure the manticore is belivible due to the fact that starfleet has all kinds of stuff like that going on but to think that there is some promethius class ship runing around after just being bulit is unbelivible...We just make a Soverign or Intrepid class I think their better anyways.  :)

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why not base a sim on the steamrunner class it's a cool design and you make modifications fairly easily to it just a thought would anyone else like to add in on that???

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If it makes you feel any better, he went into a substance abuse program about six months after filming the Voyager episode.  :) 

 

I was thinking about The Andy Dick Show on MTV, but don't you all sleep a little better knowing the most advanced EMH has a substance abuse problem?

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so back to my comment why not base a sim on a steamrunner class starship like i mean it's almost as simple as an ambasador class and it would be a fun sim to do with a few tweaks to the ship design add new technology so on and so forth..... any one else agree any hosts or gm's that agree.....

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so back to my comment why not base a sim on a steamrunner class starship like i mean it's almost as simple as an ambasador class and it would be a fun sim to do with a few tweaks to the ship design add new technology so on and so forth..... any one else agree any hosts or gm's that agree.....

Hey there,

 

Actually, four score and many moons ago, I actually CO'd a ship which was aboard a Steamrunner Class vessel. I liked the design because the ship wasn't huge, only about 150 people, but wasn't small either. It was capable of scientific exploration and/or defense. Not a bad choice.

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i like the fact that the design is awesome and that main engineering/warp core is housed on a seperate section from the sauser section in other words it's not even connected to the actual ship:D

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