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STSF_BluRox

Live Action Role Playing Event

27 posts in this topic

Hi all,

 

Ever want to take your Role-playing experience to a whole new level? Ever attend a Live Action Role-Playing Event? In Live Action Role-playing, you become the character assigned or created, acting out the action you used to describe as you sat around your computer or gaming table. Instead of fast typing, GM actions or dice, you use skills that your character has earned, as well as the skills the player brings to the game, or is assigned.

 

A group that I do some Role-playing with, The WilmarK Dynasty, happens to be doing a Star Trek LARPE this coming Labor Day weekend, in New Castle, Delaware, and currently are accepting a few new players. This year's theme is Narendra III. This game is scripted to have between 50-65 players I believe, but I will leave that for the GM to answer if you are interested. Any Advanced Sim player that is interested in this event, please contact me at [email protected] for further information on the game or contact information for the GM's. Additional information may also be obtained by emailing [email protected]. Please, I can only recommend advanced players to them, so if you are interested, let me know, so I can tell them which of you to place into the spam folder! Just kidding!! Seriously though, let me know if you're interested in playing, and I'll pass you along to them.

 

Here is a brief synopsis of the game:

 

Welcome to Narendra III!

 

The administration and officers of Star Fleet Command welcome you to a definitive moment in galactic history! We are especially glad to have you on hand to participate in this grand event. To ensure that your experience is pleasurable, we offer the following guidelines of decorum for your consideration.

 

The Star Trek Experience

Summit Narendra III is a live action role-playing game. (You probably knew that already.) Your goal for the weekend is to have fun (or else!). For some, this will mean immersing yourself in a total role-playing experience. For you, we’ve done everything possible to eliminate glaring distractions and allow you to plunge right into character and stay there all weekend. (We’ll wake you up when it’s over.) Others might be more interested in the political game-playing elements of the LARP. Without giving anything away, we can assure you that you’ll be as busy as you want to be. (A Saurian Brandy may put you more in the mood to negotiate!) For most of you, it will be a mixture of the two.

 

Despite the potential drawbacks that the choice of genre presents us (phasers, disruptors, plasma torpedoes, psi-powers, and teleporters), Star Fleet Security in conjunction with Star Fleet Intelligence hopes to provide you with a safe, dedicated facility for these final talks. Pragmatically, you will have to imagine that the private hotel rooms are really highly secure guests quarters, and that the function rooms are great auditoriums and private boardrooms.

 

Most tangible things will be simulated in a variety of ways--many of these are explained in the rules. For some other special devices and talents, you will need to speak to a representative of Star Fleet Command, who will make every effort to satisfy your wishes.

 

Real World Interactions

The Bridgeview Inn has been chosen to provide you with the maximum role-playing environment with a minimum of jarring contrasts, but even with the Star Fleet’s usual thorough security, it is possible that you will meet people who just don’t understand how important you are. If this happens, please remain polite, and do nothing such as filibustering, the Vulcan Death Grip, or setting phasers on stun that would make them think you are anything other than the sane, well-adjusted, and successful individual that we know you to be. Please be pleasant to hotel personnel. They’re nice folks who want our stay here to be fun.

If a civilian wants to know what is going on, by all means fill them in on the events if you wish.

Please refer any problems which might arise to one of the game masters as soon as possible.

 

Game Masters

Summit Narendra III is specifically designed to need as little player/GM interaction as possible. However, there will be some occasions that require a game master to intercede. In general, if your character needs assistance in arranging something, please flag down your nearest Security Personnel or stop by Security Central. You are an honored participant in the Conference and we will try to satisfy your needs if they are within our ken.

Otherwise, if you as a player are having a problem (didn’t get your item cards, lost your character sheet, drowned in the pool, etc.), please see one of these game masters:John, Mica, Jim, Brian, Lee

 

Location of Summit...Secret and Secured

Star Fleet Intelligence Agency provides this top rated secured facility. None of the delegates or other personnel know where the facility is located. That is ,with the exception of the Federation President Kylistra Farn and the Head of SFI Admiral Cornwell. All attendees will be transported to the facility with a special security screen. Each attendee must declare all items to be transported with their person to the location. Each of these items will be examined, both manually and with scanners before entering a transporter. This tranporter is set to transport only those items declared and examined. No self generating power source or chemical compound capable of generating power can be transported, nor any item capable of storage of power. All personal devices needed by the delegates, guests, and personnel will be provided.

 

ACCESS TO UFP DATA BASE

Due to the secure nature of the Summit a special United Federation of Planets Database has been developed. All attendees will have access to this database through the use of one of the computer terminals in the main hall of the Summit. . Attendees will be given a user name and a security clearance password. Your Security Clearance, will dictate the level of access you may attain. The database will have information pertaining to but not limited to the following: background information on the other attendees, political, military, sociological, historical and economic reports that may affect your decision making. (The database will also include your character sheets which no one but you will be able to access.)

 

While all the information needed for the execution of your role will be in the database, the Federation Secretariat has prepared a number of data pads ( paper flyers) with specific information on specific topics. Such topics to include the Grand Alliance with the Imperial Klingon Empire, the Star Fleet Budget, and the Presidential Election. These data pads are keyed to the individual who receives them and may not be read by others unless the pertinent skill checks are successfully made.

Contacting Star Fleet Command, Memory Alpha or Homeworlds At intervals that will be posted on the Summit schedule, players will have a limited opportunity to contact outside agencies. During these limited intervals, news from outside the Summit will be received as it relates to matters at hand. These contacts can either be transmissions requests (email), data uplinks, or video conferencing.

 

Elastic Clause

These rules cannot hope to cover all of the possible situations that will arise when 50-80 creative individuals get together for a weekend of live role-playing. Surprises will be dealt with in the spirit of the game, and will be resolved in-character whenever possible.

Failing that, the Game Master’s word is LAW.

 

Disclaimer

Summit: Narendra III is a Star Trek-like LARP. It is not intended to reflect in any way on the actual Star Trek license or properties. Every attempt will be made to ensure trade marked properties are recognized as such since Paramount is notoriously grumpy about their illicit use. They are used herein purely for the purposes of money-losing entertainment celebrating the glory of Star Trek. So don’t tell. Thanks.

 

Character Concerns

Demographic Information

The top part of your character sheet will have some mundane information about your character. These include homeworld, species type, gender, wealth, status, rank, party affiliations, positions in Council, access code, initial stances and votes.

 

Background History

A brief description of who you are and how and why you are here.

Motivations We have provided players with motivations rather than goals per se. We are certain that the players can set their own goals based on what they believe and feel about the circumstances they find themselves in. You may not want the expanded budget to pass or you’d really like to punch out the Delegate from Andor, however that is how you feel not necessarily how you will act. Afterall you are a highly sophisticated, evolved species. What you want and what is the best for your homeworld or the Federation may be quite different. If there is a topic that you feel that your character would have a definite opinion on and it is not listed, make it up based on what you know about your character. I f you aren’t able to decide or are just uncertain then ask a GM, who may be able to give you a nudge.

 

Skill Checks Characters will have a number of skills listed on their character sheets and reference cards. We, as GMs, have no idea if you will ever need to use these but your character would have those skills so we gave them to you. Should the need arise to use any of these skills, the method of resolution is quite easy. You will also have 5 cards from a regular deck of cards. (These are small enough to be stored in your name badge.) Next to each of your skills will be one word--Red, Black, Odd or Even. To succeed at the skill check, have your adversary, GM or companion pull out one of your cards (they should all be face down). If that card matches your word descriptor, you have succeeded.

 

Possible situations

Unopposed checks - you succeed or fail based on the card pulled. Opposed checks If you both fail, then you both fail. If one of you succeeds and the other fails, then that's what happens. If both of you succeed, then your actions cancel each other. In those cases, others in the surrounding area will know what was just attempted (unless it was purely mental) and they can react at their discretion.

 

Condition checks - When this is used, the GM is asking for a check and has ascertained a degree of difficulty in accomplishing a task or objective. This is reflected in multiple checks for success.

EXAMPLE: You are trying to get passed a high security panel. You have a skill in electronic devices. However, the GM has determined that, because of the difficulty involved in passing this panel, you will need to make three successful skill checks in order to succeed.

 

Special Abilities

Most characters have Special Abilities of some nature. Some Special Abilities are dramatic, while others are mundane. However, most are automatic and repeatable, although they may a cost. In some cases an ability may require a Skill Check. Many of these abilities we do not foresee being using, but once again the character would have them so we gave them to you. For EXAMPLE : We certainly hope the Vulcans don’t go around using their Vulcan Death Grip. It would be quite illogical to use at such a conference, however, they do have that capability.

 

Combat

That got your attention, didn’t it? Actually, physical violence is unlikely. You may simulate fist fights on your own. Shooting, stabbing, poisoning, or blowing things up require you to work out details and methods with the assistance of a GM. You should assume that the Summit site has a contingent of highly effective trained security personnel to respond rapidly to any perceived disturbance involving any attendee of the Summit.

 

While no one at the Summit, including security officers, is permitted to have weapon with any sort of power source, some in attendance may have small traditional weapons of their homeworlds. These weapons may be quite deadly so beware. All attendees are required to have such weapons “peace bonded” and on open display at all times. Please report any violations to Star Fleet Security immediately. Many of the Security Officers on hand can and will incapacitate any attendees in a matter of moments if the need arises.

 

There are some individuals in attendance who, because of their sheer size, strength or skill at arms, are physically intimidating. Physical intimidation can be a quite persuasive motivator. If someone wearing an “Intimidation” button forcefully asks you to do something, your character will be persuaded to do what he/she says, at least for the immediate moment. Once out of harms way you can, of course, change your mind. (If you also have an Intimidation button, they cancel each other out.)

 

More intense and more common during the Summit weekend will be the conversational dueling which occurs at any gathering of the delegates. We won’t insult your intelligence by offering specific rules for this activity, other than to say that the winners and losers will be obvious to the audience. Verbal reactions (here! here! or boo’s) are common at meeting of the delegates. Significant political gains or losses may occur and the more intense the dialogue the more likely it will be reported by the Federation News Network.

 

Romance, Love and Intimate Encounters!

These are unlikely to occur at the Summit. Delegates and other attendees realize the galactic importance of the events of the Summit and would naturally put off such consideration to another time and place. However, it is important to note that there are species in attendance which are more highly involved sexually than the average Terran. There are also certain individuals who are highly charming and sexually alluring. It is possible that they may try to persuade others to their viewpoint by means of these sophisticated methods or by employing their natural attributes. (Remember any such encounters must remain in the realm of roleplaying. No physical contact in character please!)

 

Wealth, Status, Rank

Wealth

Money will be of little consequence at the Summit. Anything, that is not privately own, you want or need will be provided. If during the course of the weekend there becomes available something for sale (I can not imagine what it might be?), you can check your character sheet. Under “ACCESS TO FUNDING” it will indicate either “enough” or “not enough.” If you have enough, then you can purchase whatever you want. If you don’t have enough, you can not. Simple!

 

Please Note! Now that you have received the above guidelines, you must do the following:

 

* Read all this stuff multiple times. The more you have committed to memory by game time, the less anachronistic paper you will have to tote around. The guidelines are broad and general in scope and should be easy to memorize.

Edited by STSF_BluRox

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Summit: Narendra III Aditional Info

 

The Klingon Empire is brought to its knees with the explosion on it's moon, Praxis, in 2293. The destruction of natural resources and the ripple effect this event had on their kingdom was catastrophic. Through the perseverance of Chancellor Gorkon, the Klingons approached the Federation for a cessation to the hostilities that the Klingons could no longer afford. It was an unpopular and controversal prospect as high ranking officials and dignitaries on both sides sharply questioned the possibility that peace could prevail.

 

Fear, loathing and distrust was set deep in the hearts of most Federation worlds. Many could relate tales of horror and personal tragedy at the hands of the Klingons. The Klingons for their part saw the people of the Federation as career politicians and bureaucrats who spoke with forked tongues and lacked the honor or courage to resolve differences in the only acceptable manner - combat! Neither side liked the idea. Neither side wanted to trust the other. However, since the Federation Council was governed by romantic idealists and the Klingon High Council had no real alternative, a détente was reach with the Kitomer Accords.

 

For 50 years there was a reasonably calm, but extremely uncomfortable peace. The Klingons grudgingly accepted the Federation¹s aid as they quietly rebuilt their empire. There were, of course, isolated provocative incidences that appeared to increase as the years passed. Yet the Federation¹s desires and the Klingon¹s needs kept these slight incursions from breaking the peace. Everyone expected that it was only a matter of time before hostilities would break out once again. The Klingons were sure of it and the Federation was playing a delaying game. The Cardassians had entered the picture and relations between this new galactic giant seemed at best strained. Despite numerous attempts by intergalactic emissaries and Federation diplomats, the Klingons had set aside all efforts to sign a formal treaty.

 

All of that changed in 2344 when the Romulans launched a surprise attack on the Klingon colony at Narendra III. The Klingons were grossly out manned and wholly unprepared for the attack. In desperation they sent out a distress call. Though intending to reach and gain assistance from any nearby Klingon force, the Klingons were confused and bewildered to find the U.S.S. Enterprise responded. Not sure of the Enterprise¹s intent or even their side (and certainly the one ship was not enough fire power to turn the tide of combat anyway), the Klingons had their opinion of Star Fleet verified for as soon as the Enterprise was damaged, it disappeared. No Courage! No Honor! No Surprise! Yet moments later in an act of certain suicide the Enterprise reappeared. The tenacity of its confrontation allowed the Klingon Fleet time enough to mobilize. It was a desperate situation and ultimately (Enterprise was destroyed) the Romulans won an easy victory. However, the courageous and honorable actions of the Enterprise had allowed the Klingons to die honorably in combat.

 

Once word of the accounts of Narendra III became known, the Klingon High Council saw the Federation in a new light. There were many differences in culture and philosophies but the Federation had proven to possess the two highest of all Klingon attributes - Courage and Honor!

 

Relations with the Romulans were strained and it was clear to the High Council that the Romulans, once thought to be allies, had NO honor. The concepts that the Federation had been pursuing ever since the Kitomer Accords, now seemed not only sensible, but desirable. To the Klingons the Federation was finally a worthy comrade. In the early 2350¹s, the Klingon High Chancellor K¹Narroc broached the subject of a formal allegiance between the two super powers. Whether this momentous alliance becomes reality is upon you!

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Yep. I've actually participated in a few live action RPs before and had a blast with it.

 

Not quite on this scale, but in a group regardless.

 

It gives you a chance to really explore a character more in-depth, and give you an insight to it that you might not normally have as you are forced to actually BECOME that character. :D

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It gives you a chance to really explore a character more in-depth, and give you an insight to it that you might not normally have as you are forced to actually BECOME that character. :)

Ooooo but i am the character eh? Therefore ... i don't exist :D

 

But then i have no idea where no Castle is... :)

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Isn't this taking roleplaying a bit too far?

 

Personally I don't think I could do it. I love writing and creating a story, but actually 'becoming' a make-believe character...too odd. Anyway, have fun :D

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well..as a former professional role player and movie extra , I think LARP is no different.

 

I got paid to act like various criminals to train the FED Officers. It wasnt silly..or odd..it was beneficial for the cadets. The same holds true for STSF. IF we want better simmers, why not roleplay?

 

Roleplay = play a role...online or in person...real time is real time. I hope to get to go...Odd, weird, geeky, or whatever else it may seem to be :D

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But then i have no idea where no Castle is...  :D

It's New Castle, Deleware.. here's directions.. too bad I haven't the time, nor money to go. :) I wasn't even aware that simming like that existed, but it sounds like a lot of fun. :)

 

 

Directions Print | E-Mail | Download to PDA | Reverse | New Directions | Revise

Toronto, ON CA - Hotel Offers - Flight Deals

New Castle, DE US - Hotel Offers - Flight Deals

 

 

Maneuvers Distance Maps

 

1: Start out going South on MANNING AVE toward LONDON ST. 0.1 miles

 

2: Turn RIGHT onto BLOOR ST W/PROVINCIAL ROUTE 5. 2.2 miles

 

3: Turn LEFT onto PARKSIDE DR. 1.1 miles

 

4: Turn SLIGHT RIGHT onto LAKE SHORE BLVD W. 0.9 miles

 

5: Turn SLIGHT LEFT to take the Q.E.W. ramp. 0.1 miles

 

6: Merge onto GARDINER EXWY W. 4.4 miles

 

7: GARDINER EXWY W becomes QEW. 62.9 miles

 

8: Take the HWY-405 exit- exit number 37- on the left toward QUEENSTON. 0.2 miles

 

9: Merge onto PROVINCIAL ROUTE 405 E. 5.1 miles

 

10: PROVINCIAL ROUTE 405 E becomes QUEENSTON LEWISTON BRIDGE. 0.5 miles

 

11: QUEENSTON LEWISTON BRIDGE becomes I-190 S (Portions toll). 14.7 miles

 

12: Merge onto I-290 E/YOUNGMANN EXWY via exit number 16 toward I-90/TONAWANDA/ROCHESTER. 9.8 miles

 

13: Merge onto I-90 E/NEW YORK STATE TRWY E via exit number 1-49- on the left- toward ALBANY (Portions toll). 130.9 miles

 

14: Merge onto I-690 E via exit number 39 toward SYRACUSE. 9.5 miles

 

15: Merge onto I-81 S toward BINGHAMTON. 124.1 miles

16: Take the PENNSYLVANIA TURNPIKE exit- exit number 194- toward US-6/US-11/CLARKS SUMMIT. 0.1 miles

 

17: Merge onto I-476 S toward ALLENTOWN (Portions toll). 131.1 miles

 

18: Merge onto I-95 S toward CHESTER. 6.9 miles

 

19: Merge onto I-495 S via exit number 11 toward PORT OF WILMINGTON/BALTIMORE. 8.8 miles

 

20: Take the TERMINAL AVE. exit- exit number 2- toward SR-9A/PORT OF WILMINGTON. 0.1 miles

 

21: Turn RIGHT onto TERMINAL AVE. 0.2 miles Map

 

22: Turn LEFT onto NEW CASTLE AVE/DE-9 S. Continue to follow DE-9 S. 4.3 miles

23: Turn LEFT onto DELAWARE ST. <0.1 miles

24: End at New Castle DE

Total Est. Time: 8 hours, 21 minutes Total Est. Distance: 519.32 miles

Edited by Seiben

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Read slowly:

 

NEEEEEEEEEEEEEEVVVVEEEEEEEERRRRRRRRRRRR!

 

lol

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Isn't this taking roleplaying a bit too far?

 

Personally I don't think I could do it. I love writing and creating a story, but actually 'becoming' a make-believe character...too odd. Anyway, have fun :D

It's basically what being an actor is all about. So instead of just reciting some lines someone else made up for you, you are doing your own lines. :)

 

You're both the writer and the actor in this situation. Not one or the other. In online role play, we become the writer. An actor does the interpretation of the writing... here.... ya interpret your own stuff.

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Do you wear actual uniforms and make up? So it's like a trek convention without guest speakers?

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You see, I could never take place in a live-action sim like this, at least not as my Vulcan character. Heck, I can't even handle a one-hour QoB sim without cracking a joke.

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Hey there,

 

As others have said, when you get down to it, it's simply acting. Having been in theatre for three years it's simple a main stage production that's completely improv set within the Star Trek genre. Really isn't all that out in left field.

 

Personally, I find it fascinating. Would I ever do one? Eh, would seriously depend on a few factors but I wouldn't be completely against the idea. Guess that's the thespian in me coming out again after all these years. :D

Edited by FredM

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Guess that's the thespian in me coming out again after all these years. :)

I always suspected Fred was a little bit that way.

 

::someone whispers in my ear::

 

Oh, so thats what a thespian is. Never mind. :D

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...

 

Next time on Star Trek: Reaent:....

 

::cut to scene, alarms are blaring, smoke all over. Pan to a 16 year old Kroells::

 

"Sir! ...Uh..line... Hull breach!"

 

::pan to Fred in coconut bra and bikinni::

 

"Indeed..."

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USS Hood> ::sits around Engineering eating donuts:: Hey, that's basically what I do everyday at Timmy's! :D Only the donuts would be free. :)

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As others have said, when you get down to it, it's simply acting. Having been in theatre for three years it's simple a main stage production that's completely improv set within the Star Trek genre. Really isn't all that out in left field.

I always thought Fred was a bit of a drama queen... this explains a lot. :D

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Do you wear actual uniforms and make up? So it's like a trek convention without guest speakers?

Basically, it's a sim without the computer in front of you. Or, if you've ever played in one of those "How to Host a Mystery Dinners', but on a larger scale. Most people do wear costumes, and the costuming can vary to minimal to very elaborate. It's just the fact that you tried that counts. Not really a con, in that you receive information on your character ahead of time, and have time to study it, and make your personality. Now imagine during the sim, someone comes up to you, and wants to start a debate on an issue. How many times have you decided you don't have an answer, and pop a quick <afk> to the screen to avoid, or some other quick way to avoid a debate. Now, in the live action forum, you have no choice, but to come up with a quick answer, and be able to not only defend it, but with a crowd growing around you. It forces you to think fast, and apply what' you've learned about interacting with others. <this is why I try not to play politicians, but slinking villians, less confrontation...LOL>. But anyway, it's really a lot of fun. Vex asked if this was taking simming too far? Who's to say how far is too far? Is there a difference in sitting behind your computer doing the same thing, and spending hours writing logs?

 

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Basically, it's a sim without the computer in front of you.

How the heck am I supposed to play a Chief Engineer without a computer?

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How the heck am I supposed to play a Chief Engineer without a computer?

Ah...but if you had read the entire description I posted, you would have seen, that there are going to be "real computers" set up, and you will all have passwords that will allow you access to the data your player is privy too. So, if you're a Klingon, you can get into the Klingon data base and ship's records. If you are Federation, you can get into the Federations computers. If you're characters is a whiz with computers, there is the chance that you can break into the other character's databases. So, if you're Section 31 (for example), you will also, if you use the clues that will be given out during the game, figure out times that you may be able to access some other races', or character's data base. Ooooh, espionage!!! But, you also take the risk of being see infiltrating the others database, with that many others in the area, thus, you have to be sneaky....do it during a large council vote or something, when most are busy. (just an example of course). Then, hey, you can also try to set up assassinations, and take their personal data crystals from them too, but be warned, there will be monitors watching. <This is legal in game play. A few years back in another game, while trying to incite a war so I could escape unscathed, I had the church wine poisoned, trying to take out the king. Sadly, it was slow acting, and he didnt' trust the priest, so had his offical taster try it, and he died. Oooppss!! LOL>> So, remember, anyone can be a target. But don't worry, if you do die, they'll have someone else you can play as well.

Edited by STSF_BluRox

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Then, hey, you can also try to set up assassinations, and take their personal data crystals from them too, but be warned, there will be monitors watching.

Ohhhhh, watch out if you're going to go play with Blu. From what I hear, she's taken out someone just about every year, and only got caught once. My advice, even if she's playing something good, kill her while you have the chance!!! ROFL!! :D

 

Kresh~

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Fellow Star Trek Enthusiasts,

 

This is Ex-Admiral Vincenzo Tartalini of the U.S.S. Lincoln (Oops! I got carried away with this new and exciting Star Trek forum) I am actually John Corradin the writer and main GM for the Live Action Roleplying Game "Summit: Narendra III". The game is based on a Next Gen episode where a past version of the Enterprise comes to the aid of the Klingon Outpost on Narendra III. It was the event that leads to the alliance between the Federation and the Klingons. This game will allow you to participate in a special session of the Federation Council which will decide if that alliance is ever to be ratified. As you would imagine there will be forces on various sides for and against it.

 

I have read the posts to this thread with interest! Several people have hit the nail on the head about what a LARP is. It is very much like being in a movie or a play where the events are preplanned by your response to them is your own - not scripted. Your responses will help shape furure events.

 

As BluRox has stated players will get their characters in advance allowing them to prepare for their part. The character will give you plenty of background info in order for you to get a grip on how you want to play the character. It also gives you time to get costuming and props. Because it's a game there will be much more excitement than one might ordinarily expect at a Council meeting.

 

This LARP will be unique beacuse it will feature table top as well as LARPing with the results of the table top game impacting on the events of the LARP, computers everywhere with personal access codes, and video conferencing where you call Star Fleet Command and they pop up on screen.

 

It will be a geat time! The other players are charming, friendly and will go out of their way to make new players feel at home. We do these types of game with different genres twice a year.

 

Sorry I don't have a picture or a fascinating quote but I am new to this type of computer interfacing.

 

- Tartalini (aka John)

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Vex asked if this was taking simming too far? Who's to say how far is too far? Is there a difference in sitting behind your computer doing the same thing, and spending hours writing logs?

Yes, you're not spending money on a costume and plane fare.

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I always thought Fred was a bit of a drama queen... this explains a lot. :D

Hey there,

 

Well, yes and no. I served as the Technical Director for tweleve shows and held some very minor parts in three. I will say that having a single show's budget be somewhere near $60,000 did give me the opportunity to play with a lot of neat things. :)

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Sorry I don't have a picture or a fascinating quote but I am new to this type of computer interfacing.

 

- Tartalini (aka John)

John Baby!!! Glad you made it to the boards!! Glad to have you join us. Now we just have to get you into the sims as well. when you get time after the Larpe. :)

 

As for a picture....LOL...I've got some doozies of you!! But dont' worry,

they're safe with me. :D

 

Folks, this is the guy that gave me the starting idea for Blu's character, with a character I used in one of his games back in the 80's named M'reen. (Though I know some of you think Blu doesn't have any character, other than mean!) Honestly, I used to be a shy, quiet gamer, but once he got me into LARP's, I had to learn to speak up, and come up with a quick answer. It's truely a way to improve your game, regardless of the genre. So, in a way, yes, you can blame Tartalini for each of those Academy sim explosions in a way!! :)

 

If you can't make it this year, here is what's coming up in the future. Let me know, or better yet, let John know at [email protected] if you are interested in more information in these other upcoming LARP's.

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September 2-4, 2005 "Machiavelli's Last Gasp"

 

Venice is the most beautiful city in the known world. Its canals and graceful architecture are envied by all Europeans. Venetian culture is followed and modeled by the well-to-do, while being mimed to various degrees of success by the middle classes. Artists and writers flock to Venice looking for inspiration and patronage from the nobles of this fine city. Science, and some say even magic, flourish in hidden corners of the great city.

 

Yet Venice is beset by invasion from the Turkish hordes, both by sea and land, threatening the existence of this grand city. Her neighbors hope to see the two ruling bodies, the Doge and the famed Senate humbled, its vast trade siphoned into their coffers, its navy weakened. As the looming threat of destruction nears, the city is tossed head over heels by two home grown problems: love and politics.

 

The latter revolves around the mysterious death of the current Doge and his ambitious plans for an alliance with former enemies against the Turks. All is chaos and turmoil as the political classes scheme for position prior to the elections that must be held in the faction torn Senate.

 

The former has infested the conversation from the common Arsenale workers in their dockside inns to the brightest courtesan and her aristocratic lover sharing morsels in her boudoir. Two families, torn by politics and rival business concerns, are facing a scandal as their offspring wish to marry.

 

They have asked the wives of Venice's best and brightest to solve their predicament. While all of this spins about, the Church is searching for the murderers of the late Doge, said to be a cabal of Demon worshippers. The scholars and Inquisition are about to come face to face with each other and their worst nightmares.

 

Finally, the Lion of St. Marc, a stone statue high above the city, stands guard over Venice, protector of the residents since the glory years of the Roman Empire. Now many worry that this magical and mystical guardian will not be woken in time to help stop the Turkish invasion. Where has all the magic gone in Venice? Has science, the Church or both destroyed it forever?

 

Join in the intrigue, lust, scandal and mystery that ensures “Machiavelli's Last Gasp” is a rousing success.

 

A Wondrous LARPing Spectacle for Discerning Audiences co-hosted by Matt , Liz & Nikki with production assistance by the Wilmark Dynasty.

 

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September 1-3, 2006 "Once Upon a Time in China"

 

A strange hush has fallen over the land as ancestral prophecies emerge. One must pay tribute to their ancients! For it is a time of fading secrets, mystical sorcerers. wise magistrates and evil advisors, with just that odd dash of murder, heroes, tax collectors and thieves! Yet for the denizens of Dee-La-Wah, the most chaotic province in all of ancient China, it's but a normal day (or at least a weekend). Is it the beginning of the “Apocalypse” or the dawning of a golden age of peace? Find out on Labor Day of 2006--and be prepared to kowtow for your lives!

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