Welcome to Star Trek Simulation Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Cptn_LoAmi

Arcadia Plot Summary: July 2011-Jan 2012

Arcadia arrives at Starbase 254, a starbase in a mineral-rich territory with no nearby class M planets. Starbase engineers arrive to repair the ship. Leave is arranged for the crew.

Share this post


Link to post
Share on other sites

The crew begins to take advantage of shore leave on the station. Cmdr Marx sees an apparition in his quarters. On the station promenade, Cpt Lo'Ami meets and old friend -- who only he can see.

 

Many of the station's stores are closed in the middle of the day.

Share this post


Link to post
Share on other sites

The crew relaxes in one of the few open establishments on the station, the food is sub-par.

Lt Pilot sees an old friend and begins talking to him, the others with him think he is talking to himself.

 

Cpt Lo'Ami finds that he is exhausted and returns to the ship for much needed rest.

Share this post


Link to post
Share on other sites

After a rest, the captain visits the station commander's office and finds that the commander is acting suspiciously overworked.

 

More crew hallucinate meetings with people, and it becomes apparent to the crew that at least some of them are experiencing hallucinations. Sickbay is baffled.

 

Repair work proceeds much slower than expected.

Share this post


Link to post
Share on other sites

After more reports of hallucinations, the Arcadia crew theorizes that the cause of the hallucinations might be found in the mines; meanwhile, they fight the exhaustion that the hallucinations cause. After evacuating the station crew from Arcadia, the ship sets course for the mines.

 

En route, they encounter a distress call from a freighter whose systems, including life support, are failing. An away team is dispatched to the freighter to render engineering and medical assistance. Onboard scanners on Arcadia indicate that the away team does not move at all once beamed aboard.

Share this post


Link to post
Share on other sites

Using coordinated scans between the away team and Arcadia, it is determined that the freighter the away team beamed to is a figment of their collective imaginations. The away team is recalled to Arcadia, after which the freighter dramatically explodes for no apparent reason. Arcadia continues on to the mines.

Share this post


Link to post
Share on other sites

Arcadia arrives at the mines, finding other freighters and shuttles shuttling miners back and forth from asteroids. A probe is beamed down to the mines, and it shows large quantities of latinum and dilithium that can practically be picked off the ground. An away team is sent to investigate, but the away team finds only rocky caves.

 

After Cmdr Marx leans on a wall, the paper-thin "rock wall" caves in, exposing a heated, dark room. Circuitry is detected nearby.

Share this post


Link to post
Share on other sites

The away team disables some of the electronics, which eventually heat up and set on fire. The hallucinations change, and eventually disappear. The away team beams off the asteroid back to Arcadia.

 

New crew member Ens. Arizhel battles a "Klingon" in a corridor on Arcadia and loses, only being saved at the last minute by another Ensign. The Klingon turns out to be a hallucination and eventually disappears along with the rest of them.

 

The remaining miners in the area begin communicating with each other as the hallucinations disappear; they are all afraid to use transporters, fearing that use of transporters destabilizes the latinum in the mines.

Share this post


Link to post
Share on other sites

With the computer in the asteroid field destroyed, the freighters leave and Starbase 254 complains to Arcadia that most of their crew has disappeared, and is informed that they were likely hallucinations affecting the entire sector.

 

Arcadia leaves the sector for repair.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0