Welcome to Star Trek Simulation Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
KhreRiovtRex

RES Talon Welcome Packet and Policies

WELCOME TO THE RIHANNSU STAR EMPIRE

 

The RES Talon is the only advanced Rihan simulation currently running in the Star Trek Simulation Forum. While we are part of the STSF, we are not part of the United Federation of Planets. For this reason, we do things a little differently than the other advanced simulations. This file will explain exactly what those differences are and will provide you with important information about the Rihan people and culture. A separate file will be sent to you containing the specifics of the ship you will be serving aboard. If, after reading through this information, you have any questions or comments, please send E-mail to your Enarrain ([email protected]) and Daise'Erei'Riov. Please note that all of the information contained within this file is copyrighted. This information may not be reproduced or distributed.

 

1) SIMULATION POLICIES

 

In order to maintain a quality simulation and an enjoyable atmosphere, it is necessary for all officers to abide by the following simulation policies. Your presence and interaction in the simulation indicates that you have read and understand each of the policies outlined below. If you have any questions about these policies, please send E-Mail to your Enarrain (Captain) and Daise'Erei'Riov (First Officer).

 

POLICY REGARDING ONLINE CONDUCT

 

As a member of the Star Trek Simulation Forum, you have agreed to abide by STSF simulation standards, as well as the Terms of Use of the StarTrek.com website policy. Any violation of these standards during the simulation will be processed accordingly. If you have not already done so, please review the Terms of Use at the bottom of the StarTrek.com website.

 

POLICY REGARDING SHIP'S MAILSTRING

 

Please remember that STSF mailstrings are the property of STSF sims, and should only be used for sim correspondence. Please do not use these mailstrings to send non-sim material, chainmail, spam or transfer them to any mass mailing group.

 

POLICY REGARDING CHARACTER INTERACTION AND CHARACTER DEVELOPMENT.

 

Folder posts and E-Mail add greatly to character development within the simulation. However, when engaging in character development, care is required. If your character development will have effects on the characters of other players, you must confer with those players before posting logs and sending E-Mail. A typical example of this would be a post that contains a meeting/discussion between your character and others. Before the message is posted, all the parties involved must approve it. A simple rule is to use common courtesy when dealing with character development.

 

If your character development will have effects on your ability to carry out your post or will effect the whole sim, you will need to confer with both the sim's GM's first for approval.

 

Above all, remember that this is a game. Because someone's character and yours do not get along in the sim, please do not take things to a personal level. There is absolutely nothing wrong with two "characters" arguing, but make sure that each person understands it is a "character" interaction. If the GM's feel the interaction is disrupting the simulation, we will warn you via IM or email. Continued disruption will be dealt with under the Terms of Service. Likewise, if you and another character's player do not get along outside the sim, leave it there. Infighting WILL NOT be tolerated on board this ship.

 

Respect of your fellow Crewmembers ideas and feelings. Again, most of us are not perfect...though many of you strive to be one of the few. Everyone is entitled to an opinion, be it right or wrong. Remember...those that are engineers in the sim, may be a biologist in real life. Do NOT get angry with someone if they happen to get their science wrong. An email with helpful hints may help a person out, however, sending IM's and Emails, berating a person for what they've said, done, written, or logged is not acceptable at any time. If ANYONE has a problem, it IS to be brought to the command staff's attention, and we will meet with you to discuss the problem.

 

Email or IM's yelling, insulting, or being just plain mean to someone, absolutely will not be tolerated!! If you receive this type of correspondence, please bring it to our attention immediately. Please be aware that each of us has "feelings." Out-of-character attacks upon another crewmember will not be tolerated. Note: If we are considered the problem, it should still route to us, and we can meet to discuss. If you are uncomfortable with just us, I'll try to get another host to lend a hand in moderating the discussion.

 

Remember that any information learned from a personal log, is exactly that, personal. If you were not there to see/hear it, then you would have no knowledge of it, until either told or finding out on your own.

 

NPC's -Remember, that a person's npc's are theirs to use. If you need to borrow them, or they were with you when the sim paused...contact the npc's originator to ok any use of that character for logs or sim progression.

 

Boards. To post on the boards, you have to go through another quick registration to gain access, and after about 10 minutes, you will be able to access the boards. Further instructions will be sent on this issue to you. Remember to also send your logs to the crew mailstring.

 

-->RES Talon Briefs/Logs (used for duty logs)

-->RES Talon Lounge (used for off duty logs)

-->RES Talon Bio/Data (ship's data and crew biographies)

 

 

POLICY REGARDING SIM PARTICIPATION

 

It is assumed that since we have members of the sim in the room during our allotted sim time, that all are there for the purpose of conducting the sim. When a character however deviates from the plotline or is off doing something other then working with the crew on whatever the current mission plot is, there should be a legitimate reason for doing so. This is something, also, that needs to have approval from the GM's.

 

POLICY REGARDING ATTENDANCE

 

If you are going to be absent we request that you inform your Enarrain and Daise'Erei'Riov at least twenty-four hours prior to the simulation (excluding emergencies of course). The more notice given, the better. This should be done through E-Mail and not IM's. All crew members have a file and all logs and correspondence (i.e., notes that you are missing the sim are kept in those files. Even though it is understandable when you must miss a sim, any greatly repeated absences with notes being sent could still result in removal from the roster. This will be at the discretion of the GM's and will be judged on a case by case basis.

 

There are 3 ways a player is credited with attendance: 1.) Present 2.) Not present with a notice sent prior; 3.) Not present with any notice sent. A thing to note also is that even when a player is in the room, we would like to see at least 12 lines of plot-related chat. Anything below that will be considered as not present on the Attendance records.

 

If you must leave the simulation for an extended period of time (over a month or more) please inform your Enarrain and Daise'Erei'Riov at least one week in advance (Excluding emergencies). You will then be placed on a leave of absence. This leave of absence insures your inclusion in the simulation upon your return. LOA's however are limited to 3 months and only once per year. Any LOA beyond the pre-mentioned limits must be requested in E-Mail, containing an explanation for the extension sent to Both GM's for approval. One thing to keep in mind, upon returning from your LOA, you may not be positioned at the station you were before the LOA.

 

The concern about missing sims, is that it may disrupt a planned storyline, and take away from what actions other of the crew are working on. Try as best as you are able to attend. If you miss four or more consecutive simulations without notifying your Enarrain and Daise'Erei'Riov you will be removed from the ship's roster. We will assume that you are no longer interested in the simulation and have resigned.

 

POLICY REGARDING SPECIAL GUEST VILLAINS/FRIENDS

 

From time to time, special character interaction is required for the simulation. At these times, special guest villains (SGV's) or special guest friends (SGF's) are called for. Since most missions do not require the use of every ship department, it is to our advantage to use "available" officers from the ship to play these special parts. While you are not required to be a SGV/SGF, we appreciate your cooperation when needed.

 

POLICY REGARDING PROMOTIONS

 

Promotions are based on a combination of things ... Attendance, logs and sim participation. Promotions are solely at the discretion of your Enarrain and Daise'Erei'Riov. However, any ranks above Daise'Erei'Riov (Commander) are reserved for GM's.

 

Promotions to Dept. Heads ( i.e. Daise Science, Daise Engineer, etc.) will be based on Attendance, sim participation and the ability to follow and support whatever the ships mission maybe at the time. Also, by taking on the post as head of any dept., you will be expected to keep that dept. busy even if the current plotline does not involve your dept. to any great extent. Failure to maintain these duties properly could result in being asked to step down.

 

POLICY REGARDING COMMON SENSE

 

This is a game, played for enjoyment; it is natural to assume that a variety of circumstances will occur. However, please understand that while this simulation is *Not Real* we still expect an atmosphere of realism. Thus, it is expected that your character will *Not* engage in actions that exceed the bounds of what can be called realistic. There are no "super heroes"; just a team of dedicated officers. Likewise, the ship does not heal itself. Any damage the ship receives must be repaired. Please note, repairs take time, they are not instantaneous. Finally, while 24th century technology is quite advanced, we cannot beam through shields, fire while cloaked, or pass warp ten. Star Trek has its limits, and we work within them.

 

Also, as noted on page 109 of the "The Romulan Way" by Diane Duane, the Rihannsu people, had lost their psitechs during the voyage from Vulcan, and having no completely trained adepts, have lost the art of telepathy. It is noted here that Vulcan's believe that the raw talent exists, but at this time, it remains undeveloped. So in short, we will not have telepathic Rihannsu. However, we will allow on a limited basis, for those that are closely bonded, family, lovers, best friends of years to be able to have a "feel" for the other, to "know" if something were to have happened to them.

 

The RES Talon sim will follow the dictates of Rihannsu life as set forth below in our recommended reading section. We will use the basis of Rihannsu culture as outlined in the TOS/TNG/DS9/Voyager/TAS, those books listed in the above mentioned reading section, as well as information from the FASA and White Unicorn Games role-playing games. We will not be playing along the new premises of the NEMESIS movie. Ch'Havran is still a lush, less developed world that many of us call home, not a barren rock of dilitium full of mutants.

 

2) RANK STRUCTURE

 

The ranks of the Rihan Star Empire are similar to those found in SpaceFleet. However, we use the Rihan words for these ranks.

 

SpaceFleet Command Galae Command

 

Admiral (Adm) Daise'Khre'Riov (DKhr)

Rear Admiral (RAdm) Khre'Riov (Khr)

Commodore (Comdr) Daise'Enarrain (DEnar)

Captain (Capt) Enarrain (Enar)

Commander (Cmdr) Daise'Erei'Riov (DErv)

Lt. Cmdr. Senior Grade El'Riov (ElRv)

Lt. Commander (LtCmdr) Erei'Riov (Erv)

First Lieutenant (FstLt) El'Arrain (ElAn or Eln)

Lieutenant (Lt) Arrain (Arn)

Lt. Junior Grade (LtJg) Ne'Arrain (NArn)

Ensign (Ens) Erein (Ern)

 

All new officers reporting to the RES Talon, will start off with the rank of Erein (Ensign). This holds for those players that have previously left the ship and wish to return. There will be no Tal Shiar agents allowed on the ship as regular crew without prior approval. We are strictly Galae (Fleet), and not a black ops unit. Technically, we don't work and play well together. Please do not make your background claim you are Tal Shiar.

 

 

3) COMMUNICATIONS

 

It is often hard to follow the various conversations that are going on during a simulation. To reduce this difficulty, please adhere to the following guidelines for simulation communication.

 

Type Example

 

Face-to-Face (on ship) Fire disruptors!

Face-to-face (off ship) @I need your assistance.

Non-Face-to-Face +Engineering*+ Status of the AQS?

Personal Actions :: Picks up large ceremonial kaleh::

Ship-to-Ship +Com+ Lower your shields or be prepared to be boarded.

Non-Sim Related <How many Klingons does it take to screw in a lightbulb?>

 

4) TERMINOLOGY

 

Because the Rihannsu are not part of the United Federation of Planets it can be expected that the equipment we use, while similar, is not called by the same terms that the United Federation of Planets uses. This guide presents some of the proper terminology to be used during Rihan simulations.

 

FEDERATION / RIHANNSU

 

Computer Etrehh

Communicator PC (Personal Communicator)

Fighter REF (Rihan Elite Fighter)

Holodeck HIC (Holographic Imaging Chamber)

PADD ISD (Information Storage Device)

Phasers Disruptors or Ie'yakk

Ready Room Enarrain's Chambers

Red Alert Condition Red

Sickbay Medical

Shuttle Scout Ship/RAC

Stun (NONE - Disruptors don't have a stun setting)

Tricorder Multicorder (sometimes abbreviated MC)

Warp Core AQS (Artificial Quantum Singularity)

Yellow Alert Condition Yellow

 

 

5) RECOMMENDED READING:

References to any and all information of "Star Trek The Next Generation" and or "Star Trek," the series are registered trademarks of Paramount Pictures. "R" all rights reserved. (Please note, while recommended reading, that only characters, places and events taking place on the Star Trek television shows or movies (not Nemesis-we use it as a coaster for our simming experience) will be considered as 'canon,' should there be any dispute.

 

"The Web of the Romulans" by M.S. Murdock (TOS)

"The Romulan Way" by Diane Duane and Peter Morwood. (TOS)

"Swordhunt" by Diane Duane (TOS)

"Honor Blade" by Diane Duane (TOS)

"The Romulan Prize" by Simon Hawke (TNG)

"My Enemy, My Ally" by Diane Duane (TOS)

"Star Trek: The Next Generation Technical Manual" by Rick Sternbach and Michael Okuda.

"The Star Trek Encyclopedia" by Michael Okuda, Denise Okuda, and Debbie Mirek.

"Star Trek Chronology" by Michael Okuda and Denise Okuda.

"Star Trek Starfleet Technical Manual" by Franz Joseph

"The Way of D'era - The Romulan Star Empire". Copyright 1999. Published by Last Unicorn Games under license from Paramount Pictures Corporation, the trademark owner. (Star Trek TNG Role Playing Game, Books 1-3, plus maps and pullouts) by James Estes, Ross A. Isaacs, Evan Jamison, Steve Kenson, Steve Long, Richard Meyer, Christian Moore, Peter Schweighofer

"Star Trek: The Role Playing Game." Copyright, 1966, 1983. Published by FASA Corporation under exclusive license from Paramount Pictures Corporation, the trademark owner.

"Star Trek :The Next Generation Role-playing Game". Copyright 1998. Published by Last Unicorn Games under license from Paramount Pictures Corporation, the trademark owner.

There are a few other books I need to add (DS9/Voy/Ent), as well as noting the StarFleet Battles Roleplaying sets as well....

************************************************

Edited by KhreRiovtRex

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0