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Cmdr JFarrington

Tuesday 9.8.2009

BACKGROUND: The Intrepid-class starship Sojourner has responded to a distress call from the SS Innsmouth, a deuterium freighter. The Innsmouth is drifting, leaking plasma, and venting some internal atmosphere. All those on board seem to be injured or otherwise unconscious. An away team consisting largely of science and security personnel has beamed over to the damaged ship.

MISSION BRIEFING: All players are members of an away team that has beamed over to the damaged freighter. Due to the unstable nature of the ship, all team members are wearing EVA suits. For those here last week, this builds on our previous storyline, with a brief rewind.

 

Game Master (GM) - STSF Sorehl

Game Master (GM) - Cmdr JFarrington

 

Mission Commanding Officer (MCO) - STSF Sorehl

Mission Executive Officer (MXO) - STSF Scooter

Helm (Helm) - jay

Tactical/Operations Officer (TacO) - Lisanna

 

Chief Science Officer (CSCI) - Princess T'lak

Assistant Science Officer (ASCI) - Joker Morgan

Assistant Science Officer (ASCI) - TKAR

 

Chief Security Officer (CSEC) - Alyce

Assistant Security Officer (ASEC) - Cmdr JFarrington

Assistant Security Officer (ASEC) - Terry Riker

 

STSF Sorehl -> =/\= =/\= BEGIN CLASSROOM SESSION =/\= =/\=

STSF Sorehl -> =/\= =/\= BEGIN CLASSROOM SESSION =/\= =/\=

STSF Sorehl -> :::approaches the front near the podium:::

TKAR -> ::Nods to SOREHI

STSF Sorehl -> Good evening, visitors, cadets.

jay -> Good evening sir.

TKAR -> ::nods::

STSF Sorehl -> Tonight's focus is on the subject of introducting subplots, or rather "How much Am I Supposed To Make Up?"

Lisanna -> :: chuckles ::

Joker Morgan -> ::dances due to his improvement::

STSF Sorehl -> Since this can change due to circumstances of host team, storyline, and location (Academy or Adv Sim)...

Joker Morgan -> Whoever said a night of drinking and 20 minutes of pre-class crunching doesn't work?

Lisanna -> :: does not become violently ill during the classroom session, because even though it would be most unpleasant for me it would still disrupt the flow for others ::

STSF Sorehl -> ...it is important to gauge when and how much room a host gives players to invent plot points or details in a particular story.

STSF Sorehl -> To whit, a question: Who is the ultimate arbiter of plot points during a sim?

TKAR -> ::raises hand::

STSF Sorehl -> TKAR?

STSF Sorehl -> While TKAR answers that, let me ask a follow-up: What circumstances are likely to affect how much room a player has to invent plot points or details during a story?

STSF_Scooter -> ::raises hand::

STSF Sorehl -> Scooter?

Joker Morgan -> ::raises hand::

STSF_Scooter -> How much leeway was given in the mission brief, and what kind of hosting style the Host team has

STSF_Scooter -> Whether it be rigidly scripted, free-form, or "Coose your own fate"

STSF Sorehl -> Then Joker. << Go ahead and type and then hit ENTER when I call on you, Joker >>

STSF_Scooter -> *Choose

STSF Sorehl -> Thanks, Scooter. Two very key points.

STSF Sorehl -> The MISSION BRIEF will often hint whether the particular story is scripted and detailed, or more free-form.

TKAR -> sir,it is the staff member of the group,but what happens if you are not used to the post that you are assigned to and thinking of transferring out to a different post or some kind of subplot the capt hates your race for example/

STSF Sorehl -> But whatever the MISSION BRIEF does say, players should be sure to note it. If the Brief says we're near the Cardassian border, don't invent details about scans of the Romulan Neutral Zone.

Joker Morgan -> It's the role of the Instructor to make world changes, however it's the role of the player to interact to his or her environment.

STSF Sorehl -> Well, TKAR, you're right. The hosts run the plotline. The other questions are a bit off topic. Perhaps after Academy?

STSF Sorehl -> To a point, Joker.

TKAR -> ::Good point sir::

Alyce -> <<back>>

STSF_Scooter -> ::raises hand::

STSF Sorehl -> Most hosts will frown on players inventing a heart attack for themselves, or knocking themselves out, or non-Starfleet behavior.

STSF Sorehl -> And have the right to undo them via ACTION statements, ie. ACTION: There is no plasma leak.

TKAR -> ::makes more notes about it::

Alyce -> ::furiously writes notes to catch up::

STSF Sorehl -> Why? Because it may pull people off the REAL storyline, which in an Academy in particular, is usually designed to reach some goal or test some ability.

STSF Sorehl -> The CMO should not go off on a dinner date when the host ACTIONs that a medical crisis has arisen, for example.

Cmdr JFarrington -> <bummer>

STSF_Scooter -> ::raises an eyebrow::

Alyce -> <<lol>>

STSF Sorehl -> Scooter hit on one other point.

TKAR -> ::makes note on that subject::

Lisanna -> :: chuckles again ::

Joker Morgan -> Keep it Simple Stupid...

STSF Sorehl -> It does depend on the individual host team's style. So, here's a follow up: As a player, how can I tell if this host or this story will allow me to add a detail or create a minor subplot?

Joker Morgan -> Sim within your own life but don't make it ridiculous

STSF Sorehl -> Good guideline.

jay -> ::raises hand::

STSF Sorehl -> Jay?

jay -> I understand if a player has an idea that they wish to "interject", they should PM the host for permission. Is that correct?

STSF Sorehl -> Generally, correct. Although a host may broadcast early on that they're open to ideas, but in my experience, it's best to PM or ask gentle prodding questions onscreen.

STSF_Scooter -> ::nods::

STSF Sorehl -> For example, if the host gives a vague ACTION like "The ship approaches a class-M world", how does a player (at CSCI or OPS) know whether they're supposed to name it, say how many planets it has, or describe the inhabitants?

STSF_Scooter -> Ask.

TKAR -> ::still writting notes::

STSF Sorehl -> Should they just go ahead and do it, and live with the consequences? Or are there ways to "Ask" as Scooter notes?

jay -> ::writes notes::

Cmdr JFarrington -> ::handraise:::

STSF Sorehl -> Jami?

Cmdr JFarrington -> Depending on how well I know the host, I might just go ahead and do it. Otherwise I would ask in PM.

Cmdr JFarrington -> As to "how well I know"...

Cmdr JFarrington -> Means "how well I know the host's simming style"

STSF_Scooter -> ::notes Jami's comments::

STSF Sorehl -> Both good options. Also, one could prompt for more clues or ACTIONs with a simple "Begins scanning the system" or ask for permission to start naming stuff via << What do I see? >>

STSF Sorehl -> Adv Sims will often offer more leeway on plot developments, but in that case, you'll already have some relationship with the host team and should be checking such things via e-mail or log.

STSF Sorehl -> In the Acad, pay attention to the prompts and the host reaction, and follow accordingly.

STSF_Scooter -> ::raises hand::

jay -> ::nods::

STSF Sorehl -> Scooter?

TKAR -> ::still making notes::

STSF_Scooter -> Just one thing on teh Advanced sims, Sorehl- Even though you have a relationship with the host team, if it still sounds flaky, ask. You can never go wrong by asking

STSF Sorehl -> Agreed.

STSF Sorehl -> And remember, the Academies are designed to make sure you have the skills and demonstrate an ability to work with other players in an Adv Sim setting. A player who doesn't follow host directions is far less likely to graduate, even after repeated showings.

STSF Sorehl -> Because even the hosts want to play alongside people they can work with, especially on a regular basis.

STSF Sorehl -> Rather than constantly spend their sim time reigning in unapproved plot tangents.

jay -> ::nods::

Cmdr JFarrington -> ::handraise:::

STSF Sorehl -> Jami, you had a comment?

Cmdr JFarrington -> Just a thought...our basic standard for graduation...

Cmdr JFarrington -> "Would you want to have this person on your ship?"

Cmdr JFarrington -> That's the bottom line.

STSF Sorehl -> Very true.

STSF Sorehl -> And with that, let me step aside to allow Jami to post the roster.

STSF Sorehl -> :::steps aside:::

Cmdr JFarrington -> ::steps up, all geared up for the acad:::

Cmdr JFarrington -> =/\==/\= STSF ACADEMY =/\==/\=

Cmdr JFarrington -> =/\==/\= 9/8/2009=/\==/\=

Cmdr JFarrington -> Game Master (GM) - STSF Sorehl

Cmdr JFarrington -> .

Cmdr JFarrington -> Game Master (GM) - Cmdr JFarrington

Cmdr JFarrington -> Mission Commanding Officer (MCO) - STSF Sorehl

Cmdr JFarrington -> Mission Executive Officer (MXO) - STSF Scooter

Cmdr JFarrington -> Helm (Helm) - jay

TKAR -> ::watches,ready to go::

Cmdr JFarrington -> .

Cmdr JFarrington -> Tactical/Operations Officer (TAC/OPS) - Lisanna

Cmdr JFarrington -> Chief Science Officer (CSCI) - Princess T'lak

Cmdr JFarrington -> Assistant Science Officer (ASCI) - Joker Morgan

Cmdr JFarrington -> .

Cmdr JFarrington -> Assistant Science Officer (ASCI) - TKAR

Cmdr JFarrington -> Chief Security Officer (CSEC) - Alyce

Cmdr JFarrington -> .

Cmdr JFarrington -> .

Cmdr JFarrington -> Random Cadet - Cmdr JFarrington

Cmdr JFarrington -> .

Cmdr JFarrington -> If you are not on the roster and wish to have a post, please send me one PM now.

Cmdr JFarrington -> =/\==/\=END ROSTER=/\==/\=

Cmdr JFarrington -> =/\==/\=END ROSTER=/\==/\=

STSF Sorehl -> Thanks, Jami.

Cmdr JFarrington -> ::bounces off:::

STSF Sorehl -> :::gestures to the holodeck doors as they open::: Places, everyone.

Alyce -> lol random cadet

STSF Sorehl -> BACKGROUND: The Intrepid-class starship Sojourner has responded to a distress call from the SS Innsmouth, a deuterium freighter. The Innsmouth is drifting, leaking plasma, and venting some internal atmosphere. All those onboard seem to be injured or otherwise unconscious. An away team consisting largely of medical and security personnel has beamed over to the damaged ship.

jay -> <<lol>>

Cmdr JFarrington -> ::enters the holodeck with the rest:::

Joker Morgan -> ::is blinded by Princess T'Lak's Science::

Princess T'lak -> <<lol>

STSF Sorehl -> Ahem, make that SCIENCE and security personnel.

STSF Sorehl -> MISSION BRIEFING: All players are members of an away team that has beamed over to the damaged freighter. Due to the unstable nature of the ship, all team members are wearing EVA suits.

STSF Sorehl -> For those here last week, this builds on our previousl storyline, with a brief rewind.

STSF Sorehl -> =/\= =/\= BEGIN SIM =/\= =/\=

STSF Sorehl -> =/\= =/\= BEGIN SIM =/\= =/\=

Alyce -> <<are we already there?>>

Princess T'lak -> <CSI>::Waddles around in the EVA suit:: I'll never get used to these things...

STSF_Scooter -> XO> ::standing near a jefferies tube::

STSF Sorehl -> ACTION: The away team, suited in EVA suits, has already beamed to the cramped corridors of the damaged ship.

Joker Morgan -> @<ASCI1> ::scans and tries to make sense of damaged consoles::

Lisanna -> <TacO> :: monitoring the situation from her console on the bridge ::

Alyce -> <CSEC> ::walks around in EVA suit::

STSF Sorehl -> << Note: Since you're all on the AT, no need for @. I'll adopt @ for actions occuring back on the Sojourner. >>

Joker Morgan -> <<roger dodger>>

STSF_Scooter -> ((Ha, Lis!))

TKAR -> ::<ASCI2>::Still scanning,trying to download from a console::

STSF Sorehl -> ACTION: The corridor is filled with bodies in various states of injury.

Princess T'lak -> <CSCI>::Noisily breathes while scanning the ship's systems::

Cmdr JFarrington -> <ASEC> ::walking all awkward in her EVA through the ship:::

STSF_Scooter -> XO> CSEC> Alyce, I'm going to check out the bridge, see if I can't access the ship's log.

Joker Morgan -> <ASCI1> <CSI> Ma'am The Consoles are really damaged I don't know if I can get anything out of them anymore :/

STSF_Scooter -> XO> CSEC> You'll be in charge until I get back.

jay -> <helm>::trying to access the ships flight logs::

STSF Sorehl -> ACTION: The ship's propulsion is down, but life support is working. There are 70 life forms aboard, a few less than there were when the Sojourner arrived.

Joker Morgan -> <ASCI1> ::continues to dilligently work onthe console.

Joker Morgan -> ::

Alyce -> <CSEC> XO> Alright, sir. I try to hold down the fort.

Cmdr JFarrington -> <ASEC> ::hearing XO, glances to CSEC:::

STSF Sorehl -> ACTION: Computer systems appear to be without power, although there's no appearance of damage.

STSF_Scooter -> XO> CSEC> And try to have the Sojourner start beaming out the injured for Doctor Kevorkian.

Princess T'lak -> <CSCI><To noone in particular> Now i know how a sardine feels...

STSF Sorehl -> << Whoa. Apparantly there'll be no backlog in sickbay... >>

Alyce -> <CSEC> XO> On it.

STSF_Scooter -> ((Heh))

Cmdr JFarrington -> <ASEC> ::trips over the remains of a body::urp:::

STSF_Scooter -> XO> ::starts climbing up the tube::

Alyce -> <CSEC> :;turns to ASEC:: Lets tag the injured.

Joker Morgan -> <ASCI1> ::Continues to scan air:: <All> If we could only give this can some power I could get Life Support Running again!

STSF Sorehl -> ACTION: Scans show the forward sections of the ship have been compromised. Bulkheads have lowered and there's no atmosphere on the bridge.

Lisanna -> <TOps> :: scanning every millimeter of the way as she progresses through the ship, searching ::

Cmdr JFarrington -> <ASEC> ::deer in the headlights look:: +CSEC+ Yes, sir. ::unseasoned cadet and all:: With these beamout tags?

STSF_Scooter -> XO> ::climb, climb climb::

Princess T'lak -> <lol>

STSF Sorehl -> ACTION: The Jeffries tubes end suddenly with a large forbidding looking bulkhead lowered.

STSF_Scooter -> (( ::would give a snarky answer to Jami's question:: ))

jay -> <helm>::attempts to attach a portable power supply to the console he's working on to try to restore power to it::

STSF_Scooter -> XO> So much for the bridge...

Princess T'lak -> <CSCI>::starts sifting through metal and debris::

Alyce -> <CSEC> ASEC> That's what we do use, cadet. ::gives a half smile:: And I'll get ahold of the ship to beam them up.

STSF Sorehl -> ACTION: The use of a portable power supply brings up the console immediately near the beam-in point.

Cmdr JFarrington -> <ASEC> ::turning one over in her hands::: +CSEC+ Aye, Sir.

STSF_Scooter -> XO> ::hooks an arm and leg around the ladder to dangle:: Now...if I were an aux control center, where would I be.

Joker Morgan -> <ASCI1>::Continues Scanning Air::

STSF Sorehl -> ACTION: The undamaged portions of the ship still seem to be holding air and exerting gravity.

jay -> <<is that the one I'm at?>>

STSF Sorehl -> << Yep, Jay >>

Cmdr JFarrington -> <ASEC> ::begins to find the ones still breathing or whatever and tags them for beamout:::

Alyce -> <CSEC> +HOPS+ We have some injured down here and we need to beam up directly into sickbay.

STSF_Scooter -> XO> ::climbs down a few levels, and starts crawling through another JT::

Princess T'lak -> <CSCI>::scans metal fragments in the debris::

STSF Sorehl -> +ALYCE+ This is the captain. Acknowledged. Lowering shields to begin site to site beaming.

Alyce -> <CSEC> +CO+ Copy that.

jay -> <helm>::attempts to retrieve systems damage report::

STSF_Scooter -> XO> ::crawl, crawl, crawl, crawl::

STSF Sorehl -> ACTION: Tagged patients deshimmer in the familiar transporter effect.

Cmdr JFarrington -> <ASEC> ::step, tag...step, check, tag::::

STSF Sorehl -> ACTION: The powered console shows a map of the ship and indicates damaged locations.

Cmdr JFarrington -> <ASEC> ::step...check...moves on::::

Alyce -> <CSEC> ::turns to where ASEC is tagging injured:: How many of them do you think there are? ::starts tagging injured herself::

STSF_Scooter -> XO> (m) I feel like Thesus...

TKAR -> ::ASCI2::finds a strange writting on the console ::+<CSC1>sir , i found some strange writtings on one of the consoles sending the data to you now>

Princess T'lak -> <CSCI>::goes over to the partially damaged yet working console::

STSF Sorehl -> ACTION: The XO finds the Jeffries tube opens into an auxilliary control center.

Cmdr JFarrington -> <ASEC> <CSEC> NOt too many left alive it looks like, Sir.

Joker Morgan -> <ASCI1> <CSCI> ::Scans T'lak:: A LIFE FORM... Oh it's just you.

Princess T'lak -> <CSCI><ASCI2>Acknowledged

STSF_Scooter -> XO> ::...and tumbles into the minotaur's lair...::

Princess T'lak -> <CSCI>::lets out a big belly laugh::

STSF_Scooter -> XO> Ok... I'm here. Now, what's working?

TKAR -> :<ASCI2>::sends data to her tricorder::

Joker Morgan -> <ASCI1> ::winks at CSCI>

STSF_Scooter -> XO> ::heads for the obvious nearest console::

STSF Sorehl -> ACTION: Ship status remains unchanged. Life support is working in undamaged areas. Propulsion is down. Power is available, but undistributed.

jay -> <helm><XO>::sends information to tricorder and taps comm badge:: sir, I was able to get a readout of the ships damage.

Joker Morgan -> <ASCI1> ::Scans area with life support on full::

Joker Morgan -> <ASCI1> <all> I found a breathable area, however I would keep the EVO Suits on just in case, eh?

Alyce -> <CSEC> ASEC> ::grunts:: well, at least we can save what's left of them.

Cmdr JFarrington -> ROSTER UPDATE - ASEC2- Terry Riker

STSF Sorehl -> ACTION: There is a crunching sound near the initial beam-in point, loud enough to be heard through the helmets.

STSF_Scooter -> XO> -=HELM=- Very good, Mr Jay. Forward that information to our Chief Alyce, so she can find the injured, and our engineering team...

STSF_Scooter -> ((Crunching sound? *) ))

Princess T'lak -> <CSCI>::turns head:: What was that??(in an alarmed voice)

jay -> <helm><XO> Aie sir.

Joker Morgan -> <ASCI1>::Startled looks over his shoulder::

Joker Morgan -> <ASCI1> What the devil was that!

STSF Sorehl -> ACTION: The corridor near the away team ends in a junction, and the sound is coming from a side corridor.

jay -> <helm>::jumps about 5 feet and spins around

STSF_Scooter -> ((hmm...Face-hugger?))

Princess T'lak -> <CSCI>::Picks up some debris and throws it toward the sound::

Joker Morgan -> ((The Cat from Red Dwarf?))

STSF_Scooter -> XO> ::trying to kick-start the console she's at::

Alyce -> <CSEC> ::looks towards sound, naturally putting hand on phaser::

Lisanna -> (( gotta head out, sorry guys, have fun! ))

Terry Riker -> <ASEC2>::Crawling around the corridor scanning for survivors::

Alyce -> <CSEC> ASEC2> Terry! ::whispers furiously and nods towards sound, inching forward::

jay -> <helm><CSEC> Chief, I'm sending you a readout of the ships damaged areas and systems.

STSF Sorehl -> ACTION: The crunching sound persists.

TKAR -> <ASCI2>::still scanning <<:)>><CSCI>sir,i,m getting some life form near you do you need my help?

Terry Riker -> <ASEC2><CSEC>::Looks to where alyce is nodding::

Alyce -> <CSEC> HELM> Thank you, Jay.

STSF Sorehl -> ACTION: There are no additional life signs detected, although the number of existing ones is getting smaller.

jay -> <helm>::tries to bring up internal sensors::

Terry Riker -> <ASEC2>::Inches forward and nods back to alyce::

STSF Sorehl -> ACTION: The freighter has very limited internal sensors, mostly showing the location of personnel.

Princess T'lak -> <CSCI><ASCI2> I could use the help...

jay -> <<can I see where the injured are?>>

STSF Sorehl -> ACTION: The crunching sound stops.

Cmdr JFarrington -> <ASEC> ::freaked out by the crunching sound, pulls her phaser and stops tagging, watching the CSEC for direction:::

STSF_Scooter -> XO> ::moves to another terminal, and tries power it up::

Princess T'lak -> <CSCI>::turns around again::

STSF Sorehl -> ACTION: The location tags are consistent with the tricorder scans showing injured personnel.

Joker Morgan -> <ASCI1> ::Moves on and begins to try to work some of the wall consoles::

Terry Riker -> <ASEC2>:: Draws phaser and sets it to max stun::

jay -> <<ah>>

TKAR -> <ASCI2>+<CSCI>sir,send me your location i will get there as fast as possible?

Alyce -> <CSEC> ::pulls out phaser and nods for ASEC1 to do also::

STSF Sorehl -> ACTION: A spherical mass of tentacles rolls its way into the junction behind the away team, then stops.

STSF Sorehl -> ACTION: Terminals in the control area seems to be powered and working, although power is not being fully distributed through the ship.

Princess T'lak -> <CSCI><ASCI@2>Roger that.::sends coordinates:

Terry Riker -> <ASEC2><CSEC>::Tags the comm button::Cheif should i go forward?

Princess T'lak -> <CSCI>::doesn't notice the tentacles::

jay -> <helm>::moves onto try to - freezes mid press as he feels something behind him::

STSF Sorehl -> ACTION: The roiling mass of tentacles appears to have stopped on top of one of the injured freighter crew.

STSF_Scooter -> XO> Let see... I'm no engineer, but...

Joker Morgan -> <ASCI1> ::Hasn't noticed anything unusual.... yet::

TKAR -> <ASCI2>::starts walking faster,phaser on stun::

Alyce -> <CSEC> ::sees tentacles:: ASEC2> No, we don't know what that is...

Cmdr JFarrington -> <ASEC> ::hearing Terry, stops and turns to look behind her then spies the mass::: <CSEC> uh oh...

STSF Sorehl -> ACTION: The crunching sound resumes, somewhat louder.

STSF_Scooter -> XO> ::tries altering the power distribution throughout the ship...::

Alyce -> <CSEC> +CSCI+ What is that?

Joker Morgan -> <ASCI1>:: Thinks to himself... what is that crunching sound::

Terry Riker -> <ASEC><CSEC>Cheif it is over the crewman

Cmdr JFarrington -> <ASEC> ::hard swallow, holding down her lunch:: <CSEC> That must be responsible for the goo on the deck.

STSF Sorehl -> ACTION: From the auxiliary control room, it appears sections where power is routed have been damaged.

Joker Morgan -> <ASCI1> ::Follows sounds::

Princess T'lak -> <CSCI>:;hears the crunsh but doesn't turn around::+CSEC+ i dunno... what does it look like...

Alyce -> <CSEC> ASECs> Is it... eating the crewman?

jay -> <helm>::after regaining his nerves, tries to regain life support where he can::

Cmdr JFarrington -> <ASEC> <CSEC> Uh..looks like it, sir.

Cmdr JFarrington -> <ASEC> ::grossed out:::

Terry Riker -> <ASEC2><CSEC>I don't know but i think we should try and stop it

STSF Sorehl -> ACTION: The body under the tentacles is spasming and moving as the crunching resumes. As the Away Team watches, a leg seems to disappear into the mass.

Terry Riker -> <ASEC2>::Aims phaser at the mass::

STSF_Scooter -> ((Hors d'ourves!))

Cmdr JFarrington -> <ASEC> ::must..not..lose...control::::

Alyce -> <CSEC> :;shivers:: +CSCI+ It looks... octopus like... almost.

Princess T'lak -> <CSCI>::turns around jut as the leg disappears and faints::<Thud>

Cmdr JFarrington -> <ASEC> <CSEC> Permission to fire?

Alyce -> <CSEC> ASECs> Don't fire.

STSF Sorehl -> +ALYCE+ We've beamed over everyone that's been tagged. What's the holdup? We're still reading more than sixty people over there.

Cmdr JFarrington -> <ASEC> ::holds her fire:::

TKAR -> <ASCI2>::finds them sees whats going on::+<CSCI>sir,i saw that should we fire or try to communicate with it?

Terry Riker -> <ASEC2><CSEC>Cheif what do we do?

STSF_Scooter -> XO> ::kicks the terminal...:: Alright, let's see how intact the databanks are...

jay -> <helm>::continues working on restoring life support::

STSF Sorehl -> ACTION: Life support remains viable in all undamaged areas of the ship.

STSF_Scooter -> XO> ::tries accessing the ship's log::

Alyce -> <CSEC> +XO+ Sir, we've found something... it has tentacles sir.

jay -> <helm>::checks status of emergency forcefields::

Cmdr JFarrington -> <ASEC> ::aside:: And it's eating one of the bodies....

STSF Sorehl -> ACTION: The ship's log is blank beyond the distress call send to Sojourner, but sensors show it was interrupted by some kind od subspace anomaly impact.

Terry Riker -> <ASEC2><CSEC>Cheif it is eating the crewman. Can we shoot it?

STSF_Scooter -> ((How odd))

STSF_Scooter -> XO> -=CSEC=- Say again, tentacles?

Cmdr JFarrington -> <did you catch Alyce's last?>

STSF Sorehl -> ACTION: The crunching sounds stop.

Cmdr JFarrington -> <nm>

Alyce -> <CSEC> ASECs> We can't risk getting it's attention. If it's eating that crewman then it may come for us.

STSF Sorehl -> ACTION: The tentacles mass rolls off down the side corridor, out of sight of the Away Team.

Joker Morgan -> <ASCI1> ::Stops walking towards crunching::

Princess T'lak -> <CSCI>::still unconcious::

Joker Morgan -> <ASCI1> <all> Anyone know what that noise was?

Alyce -> <CSEC> +XO+ Yes, sir, tentacles... And it's getting away!

Cmdr JFarrington -> <ASEC> <ASci1> Yeah, it's eating a body.

Terry Riker -> <ASEC2>::Creeps over to the body and checks for life::

Alyce -> <CSEC> ::takes off after the mass of tentacles yelling back for the ASECs to follow::

STSF Sorehl -> ACTION: The crunching sound resumes, down the corridor the tentacled mass just rolled down.

Joker Morgan -> <ASCI1> <ASEC> What is earing a body?

Cmdr JFarrington -> <ASEC> ::making a crocodile motion with her hand:: <ASci> You know..crunch crunch?

STSF_Scooter -> XO> -=CSEC=- Everyone back to the beam in point, now.

STSF Sorehl -> ACTION: Where a body previously existed, there is only a large oily smear and small chunks of "debris".

TKAR -> <ASCI2>::goes to CSCI,scanning for the lifeform::<CSCI>sir,are you allright?

Cmdr JFarrington -> <ASEC> <ASCI> ::points:: That thing.

Terry Riker -> <ASEC2>::Runs after the ASEC::

Princess T'lak -> <CSCI>::blinks:: Tell me i didn';t just see that....

Alyce -> <CSEC> +XO+ Ugh, copy that.

STSF Sorehl -> ACTION: The tentacled object does not register on scans as a lifeform.

STSF_Scooter -> XO> ::leaves the aux control room, and starts crawling quickly back to the beam in point::

jay -> <helm>+XO+ already here sir

Alyce -> <CSEC> ::turns to see ASEC2 coming down the corridor:: Let's head back

STSF Sorehl -> ACTION: Reaching the corridor junction, the CSEC nearly slips and falls on the fluids steamed across the deckplate.

Cmdr JFarrington -> <ASEC> ::hoping one of the scientists will tell us something about this:::

Joker Morgan -> <ASCI1>::Looks:: Holy smokes what is that hideous thing!?

Princess T'lak -> <CSCI>::slowly sits up::

STSF Sorehl -> Ahem, streamed

Terry Riker -> <ASEC2><CSEC>::MAkes a run back to the beam in point::

Alyce -> <CSEC> ::goes back to the rest of away team::

STSF_Scooter -> XO> ::crawl, crawl crawl, crawl::

STSF Sorehl -> ACTION: The freighter makes a hideous lurch, throwing all onboard hard against the bulkheads and consoles.

TKAR -> <ASCI2><CSCI>yes, and the tricorder doesn,t register it;can you walk we have to get to the beam down point?

Cmdr JFarrington -> <ASEC> ::close to the beamin point already, watching the thingy down the corridor:::

jay -> <helm>UH!

STSF_Scooter -> XO> ::feels like she's in a bad SciFi/horror movie...and is thrown agains the bulkhead::

STSF_Scooter -> XO> GAH!

Cmdr JFarrington -> <ASEC> ::thrown::slips in goo down to the deckplate::::

Terry Riker -> <ASEC2>::Falls against bulkhead::

STSF Sorehl -> +ALYCE+ Repeat... your last transmission... :::loud crackle, groaning metal sound, then signal from Sojourner cuts off:::

Alyce -> <CSEC> All> Now, who can tell me what that was?

Joker Morgan -> <ASCI1>::Get's Tossed into a bulkhead::

Princess T'lak -> <CSCI><ASCI2> Yeah i can walk.::Gets up and dusts off::

Cmdr JFarrington -> <ASEC> ::glad she has her helmet on so the goo doesn't get slurped into her mouth:::

Cmdr JFarrington -> <ASEC> ::rolling to her side, trying to get a footing:::

Terry Riker -> <ASEC2>::Shakes head and get's up::<ALL> What just happened

Cmdr JFarrington -> <ASEC> ::scrambles for her phaser:::

STSF_Scooter -> XO> ::recovers and crawls out of the JT at the beam in point::

STSF Sorehl -> ACTION: Fallen bodies are thrown everywhere, most of the away team gets their faceplates smeared with liquids of one kind or another.

Alyce -> <CSEC> +XO+ We're back at the beam point, sir.

Terry Riker -> <ASEC2>::Picks up phaser and looks round::

Cmdr JFarrington -> <ASEC> <Terry> Good question. ::wiping her faceplate:::

STSF_Scooter -> XO> CSEC> As am I.

Princess T'lak -> <CSCI>::starts freaking out:: I can't see, I can't see!

Cmdr JFarrington -> <ASEC> ::squint through the goo:: That you, Riker?

STSF_Scooter -> XO> -=Sojourner=- Wesley to Sorehl.

Alyce -> <CSEC> ::looks at faceplate, not seeing anything but... goo::

Cmdr JFarrington -> <Wesley?>

STSF Sorehl -> ACTION: There is no response to hails from the Sojourner.

Terry Riker -> <ASEC2><ASEC>::Looks round to Jami:: Yeah its me

Joker Morgan -> <ASCI1> <all> This ship is unstable i suggest we get the heck outta here Most Ricki freaken Tick!

STSF_Scooter -> ((Audraya "Scooter" Wesley, at your service, Jami))

Cmdr JFarrington -> <ASEC> ::peers close enough for the faceplates to touch:: <ASEC> Oh. Yeah. Sorry.

Terry Riker -> <ASEC2><ASEC>::Moves over to jami and helps wipe the face plate::

Cmdr JFarrington -> <Ah....didn't know the full name>

TKAR -> <ASCI2>::Smiles::<CSCI>gross,wipes faceplate with a died crewmwmber shirt::

STSF Sorehl -> ACTION: From the distant other end of the corridor, a rolling mass of tentacles appears to be heading toward the team.

Alyce -> <CSEC> ::wipes faceplate::

Princess T'lak -> <CSCI>::Smiles::<ASCI2> Hi.

Cmdr JFarrington -> <ASEC> <all> INCOMING! ::points behind Terry::::

STSF_Scooter -> XO> ::mutters an oath in Orion...:: Alright...everone into the JT, we're going to the aux control room.

Terry Riker -> <ASEC2>::Looks round:: <ALL> I think we have a probelm

Alyce -> <CSEC> ::looks towards corridor:: XO> Uh, sir... Tentacles...

Princess T'lak -> <CSCI>::turns around slowly::Tell me it isn't coming back...

jay -> <helm>+XO+ Sir, I might have an idea. If we could somehow blow a hole in the outer bulkhead, we could suck that thing into space. Our grav boots should keep us from getting sucked out with it.

Terry Riker -> <ASEC2><CSEC>Can we fire now?

STSF_Scooter -> XO> And looks like we're the main course...

STSF Sorehl -> ACTION: It is rolling quickly, almost to where the team is lined up to enter the Jeffries Tube.

Cmdr JFarrington -> <ASEC> ::hearing the XO, looks for the JT::::

Princess T'lak -> <CSCI>How much worse could this day get...

TKAR -> <ASCI2><CSCI>yes,run.

STSF_Scooter -> XO> Security> You may fire when ready, Ladies, Gentlemen.

Terry Riker -> <ASEC2>::Draws phaser and sets it to max power::

Cmdr JFarrington -> <ASEC> ::standing her ground, fires:::::

Alyce -> <CSEC> ::pulls out phaser:: ASECs> you heard the XO. ::grins::

STSF_Scooter -> XO> Everyone else into the tube. ::draws phaser::

STSF Sorehl -> ACTION: Lisanna, the last in line to get into the tube, turns and fires, but it has no effect as the tentacled mass rolls onto her - she screams loudly.

Terry Riker -> <ASEC2>::fires phaser::

Alyce -> <CSEC> FIRE!

Cmdr JFarrington -> <ASEC> ::in front of the others, between the others and the thingy:::

STSF Sorehl -> ACTION: Phaser fire appears ineffective against the creature.

STSF Sorehl -> ACTION: Loud crunching sound.

Princess T'lak -> <CSCI>::Sets Phaser to the highest setting and screams a battle cry:: ARRRRRRRGGGGGHHHH! Die you filthy maneating whatever you are....

Alyce -> <CSEC> Cease fire!

Joker Morgan -> :: Stands with Sec team putting his phaser on max ::

STSF_Scooter -> XO> IN TO THE TUBE! GO GO GO!

Cmdr JFarrington -> <ASEC> ::backpeddling towards the Jtube::::

STSF Sorehl -> And...

Cmdr JFarrington -> <ASEC> ::ceasefire::Into the JT:::::

STSF Sorehl -> =/\= =/\= PAUSE SIM =/\= =/\=

STSF Sorehl -> =/\= =/\= PAUSE SIM =/\= =/\=

Alyce -> <CSEC> XO> Lisanna, sir!

Cmdr JFarrington -> Wo0t! I made it!

jay -> ::paused::

Terry Riker -> ::Paused::

STSF_Scooter -> >/][

Joker Morgan -> <ASCI1> :: Fires:: GET SOME GET SOME GET SOME

Princess T'lak -> l

STSF_Scooter -> She's lunch.

TKAR -> <ASCI2>we lived

STSF Sorehl -> << It doesn't pay to leave early. Just kidding. >>

STSF_Scooter -> Regretably

Cmdr JFarrington -> Mostly.

Princess T'lak -> lol

STSF Sorehl -> I wouldn't lay good odds TKAR.

Alyce -> ::paused:: ::glad she didnt die in this one::

STSF_Scooter -> Yet, Alyce.

Cmdr JFarrington -> ?

STSF Sorehl -> Jami?

jay -> I was still at the beam in point, in fact I never left.

TKAR -> i did a couple of times with everyone else

Cmdr JFarrington -> Do we have enough goo on us to slide down the JT to the aux control room?

Alyce -> Ah, I knew that was coming Scoot.

STSF Sorehl -> Heh, a big goo water slide?

jay -> heh

Princess T'lak -> lol

STSF_Scooter -> Whee!

Princess T'lak -> fun

Alyce -> MMM fun!

STSF Sorehl -> Sadly, the aux room is one deck above.

Cmdr JFarrington -> oops

Joker Morgan -> ::paused::

Joker Morgan -> Yes this was a good one

STSF Sorehl -> Any thoughts on tonight? Questions left from the pre-sim discussion?

STSF_Scooter -> Ta ta... ::slips out::

STSF Sorehl -> And Hoodies, feel free to depart as needed.

Alyce -> Nada, Sorehl.

Princess T'lak -> see ya

Princess T'lak -> :;poof of pink fog::

Cmdr JFarrington -> Nothing from me, Skipper.

STSF Sorehl -> My only observation: There didn't seem to be a whole lot of rescuing going on. We saw some people tagged and beamed, which was perfect, but the original team pretty much stuck by the initial beam-in point and seemed more concerned about the ship.

Alyce -> I gotta go to bed. School early in the morning heh heh ::grins sheepishly::

Joker Morgan -> Who Was med?

STSF Sorehl -> Granted, you don't want it blowing up under you.

STSF Sorehl -> It makes for a short rescue.

TKAR -> how can we improve on this sim

TKAR -> ,sir

STSF Sorehl -> But there was a lot of time spent asking what damage there was, although this was listed a few times.

jay -> I was trying to further stabilize it

Cmdr JFarrington -> In actions B)

Alyce -> Well, you said a runoff of last week, so I assumed it had more to do with the "creature."

STSF Sorehl -> Quite true. I had to bring the creature to the away team this time.

STSF Sorehl -> Not a criticism, just an observation.

Terry Riker -> night all

TKAR -> understood

Cmdr JFarrington -> Night, Terry.

Alyce -> Ah, sorry about that. No, no constructive criticsm is good :P

Cmdr JFarrington -> Good to see you.

STSF Sorehl -> But if we wind up continuing this story next week - don't look for an easy beam-out. :::rubs hands together:::

Cmdr JFarrington -> Ohhhh...

Alyce -> ::grins::

Terry Riker -> Thanks Jami hope to be round a bit more again

Cmdr JFarrington -> Has your body been snatched and replaced with NDak?

Alyce -> Night Terry!

Alyce -> Night all!

Cmdr JFarrington -> NIght, Alyce.

TKAR -> that means we are doomed goodnight to all

jay -> ditto, night all

STSF Sorehl -> And with that, Dismissed!

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