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Crash Calestorm

USS Comanche Creek Primer

USS Comanche Creek NCC-214 Overview

 

Introduction:

 

- The timeline for the Comanche Creek sim is set during the New TOS (The Original Series) timeline introduced in the Star Trek 2009 film, and our in character (IC) sim year will be circa 2260. The planet of Vulcan no longer exists, the survivors of the species are relocating to a colony world, and some of the Federation Starfleet has been wiped out.

 

- Due to the attacks and chaos visited upon the quadrants by the actions of the renegade future Romulan Nero, the Federation Starfleet has implemented the First Threat Response (FTR) Program, and the ships commissioned for quadrant protection will be responsible for outlining and maintaining a grid of defense for the various quadrants.

 

- The USS Comanche Creek will be serving under the FTR program banner, and will be tapped to participate in and spearhead a variety of missions: mainly border patrol and protection, but also aid missions, covert operations, interplanetary and outer planetary escort missions, exploration, diplomacy/first contact, and colony establishment missions. The ship and crew will typically be out in deep space for long periods of months and perhaps anywhere from one to three years, depending on the missions.

 

- To aid with a variety of protection, offensive and defensive missions, all FTR border patrol ships are outfitted with the latest technology for long range sensors and scanners that will enable them to be the eyes and ears along the Federation borders. In addition to carrying an air wing, ships such as the Kelvin-class Heavy Destroyer Comanche Creek are smaller and less expensive then the Constitution class starships due to the specialized nature of the Border Patrol missions.

 

- The FTR program and the USS Comanche Creek are under the direct purview of Rear Admiral Shauna Coyote, Special Liaison to Starfleet Special Operations and Starfleet Border Patrol Divisions. The ships call sign designation will be the SBP-214 Black Sheep.

 

Departments:

 

Command (Gold Tunics)

 

Command Officers: The ships Commanding Officer and Executive Officer are responsible for the day to day operations of both ship and crew.

 

Helm (Bridge Staff): The Helm officer is responsible for controlling the flight operations of a ship, including warp, impulse and thruster control. Helm is also responsible for controlling the ship during a landing sequence or docking procedure, and coordinating phaser crews for real and simulated combat and for firing the weapons. The Helm officer also handles duties for coordinating with the bridge FOPS (Flight Ops console) during flight training and flight combat sequences.

 

Navigation (Bridge Staff): the Navigator is responsible for projecting the course of a starship, and for determining a ship's position, velocity and direction in relationship to a course. The navigator can use the ship's navigational sensors to determine the positions, speeds and trajectories of other objects. Some navigation officers are also cross trained as transporter technicians.

 

Operations (Red Tunics)

 

Communications (Bridge Staff): The Comm officer is responsible for managing all incoming and outgoing transmissions. Most communications Officers have basic or advanced training in linguistics, and coordinate the scheduling of resources, hardware and system usage for an entire starship, outpost or space station. Comm officers must have an innate understanding of varying levels of communications technology and implementation when dealing with the various situations that will come about during tenure of service. Comm officers will also at times assist the ECOM officers depending on missions.

 

Security (CSEC/ASECs): The Security officer is an officer who worked for Starfleet Security, and was, as such, part of a starship or starbase's security department, under the command of a security chief. A security officer's duties include the protection of Starfleet and Federation assets, the prevention and investigation of crimes, and personal protection of Starfleet officers and Federation or foreign dignitaries. Security officers are also responsible for rotational shifts at the Tactical (TAC) station on the bridge, which involves tactical targeting and firing of the ships weapons systems during combat sequences, and coordinating phaser crews for real and simulated combat and for firing the weapons.

 

Engineering (CENG/AENGs): Engineering officers are generally assigned tasks that include maintaining and/or improving the performance of the warp drive, ship's database, computer processors and circuitry, holographic emitters, tractor beams, transporter components, observational equipment (such as sensors, probes, and satellites), weaponry systems, deflector array, hull plating, life support, shields and alternative defense systems, and many other crucial parts of a ship's anatomy. They are expected to tackle all the problems that drain ship's resources or lower its efficiency.

 

Pilots/Electronic Countermeasures (CAG/Assistant Pilots-ECOs):Our Pilot officers are responsible for the operation of the starfighter class craft of the aerospace wing assigned to the ship. They are also cross trained to operate the electronic equipment that may be required for mission flight parameters: pilot assistance, jamming wireless transmissions, running scans, monitoring the tracking sensors, and other various operations as required. Pilot officers are responsible for rotational duty at the bridge FOPS (Flight Ops) station, but most often the station is handled by the CAG or senior pilots.

 

Sciences (Blue Tunics)

 

Medical (CMO/AMOs): Medical science, is the science and practice of treating damage and ailments that affect the mind or body of a being. It also deals in the prevention and diagnosis of said damage and ailments. Medical officers typically have both primary training and secondary training in any one of a number of fields, or a combination of the following: anatomy, biology, chemistry, genetics, obstetrics, pediatrics, psychiatry, psychology.

 

Sciences (CSCI/ASCIs): Science officers are responsible for observing and theorizing explanations for strange or seemingly unexplainable circumstances. A general planetary survey party requires the direction of the science officer. In a medical emergency, the findings of the science officer are heavily relied upon. The science officer is required to keep sufficient data. They are also required to supply the commanding officer with all reports, observations, and speculations that might affect the safety of their vessel.

 

Awards (in order of precedence):

 

Steel Quill Award:

Awarded to one individual or individuals for an exceptional solo or joint written log. Not a common award, the Steel Quill will be given once per yearly cycle.

 

Captain Pike Ribbon for Service to Starfleet:

This award is given yearly to an individual of the Sim who has shown marked progress with regard to IC (In Character) interactions, character development, plot participation, writing, and overall Simming.

 

Simming Merit Award:

Awarded to individuals who have shown consistent Simming efforts.

 

Writing Merit Award:

Awarded to the individuals who show consistent writing efforts.

 

Vulcan Campaign Ribbon:

Presented to the individuals who participated in recovering kidnapped Vulcan colonists, the first official mission of the USS Comanche Creek.

 

Battle of Vulcan Campaign Ribbon:

Presented to those whose approved biography marks the PCs (Player Character) presence at the Battle of Vulcan against the Romulan Nero and the Narada (Star Trek 11).

 

Dedicated Service Ribbon:

Awarded to the Players/Crew who have shown dedicated long term service to the Sim.

 

Sim Launch Ribbon:

Presented to the individuals who were officially assigned for the October 2, 2009 launch of the USS Comanche Creek Sim.

 

Starfleet Academy Honor Graduate Ribbon:

For Players who request an assignment on the USS Comanche Creek and have graduated from the academy system in less then 6 Sims.

 

Starfleet Academy Graduate Ribbon:

For Players who have graduated the academy system and request an assignment on the USS Comanche Creek.

 

Bronze & Silver Oak Leaves: (Consecutive Attendance Awards)

The Oak Leaves are awarded for consistent attendance every 20 Sims. The Silver Oak Leaf is awarded after 5 Bronze Leaves have been given.

 

Character Biography:

 

All character Biographies are to be sent to the Commanding Officer and Executive Officer for approval. After the content is approved, post your Bio on the Comanche Creek message boards and to the crew mail string.

 

Since we currently have very little to go on regarding what canon (or new) species will be used in the new movie timeline, the following species are generally acceptable as player characters, and represent the most common species that we have seen in the TOS time period (Star Trek: The Original Series, Star Trek: The Animated Series, and Star Trek: Enterprise): Humans, Vulcans, Caitians, Kzinti, Edoans, Orions, Centaurans, Tellarites, Andorians, Denobulans.

 

Please note however, this is just a guideline for species/character creation within the Trek 2009 film timeline (2258).

 

Written Logs and Live Chat:

 

Our Live Chat meetings will carry the PG-13 rating at all times, with no exceptions. Written/Posted Logs will carry a PG-13 rating as well, with no exceptions.

 

The command staff reserves the right to pull without warning any logs or retract any emails that have been posted that may be considered overly violent or graphic.

 

Attendance:

 

Real life happens and no one is expected to attend all the sims all the time; things will pop up that prevents you from attending. All the command team asks is that you send out a heads up e-mail out if you know you aren't going to be able to attend that week's upcoming sim. This way, any plot plans that involve you and your character can be postponed or changed. If you have to take some time away from the sim, you can request a Leave of Absence.

 

Generally, a LOA should not last longer than three months. If you suddenly drop off the face of the Earth and just stop coming to the game with no word about what is going on to the hosts, the command team will usually employ a LOA period of three to six months. After this time frame has expired, the CO and the XO reserve the right to relinquish your position to another player, reduce your rank, or remove you from the roster.

 

Vacations and emergency leaves are always available. Please notify the Commanding and the Executive Officer as soon as possible if you need to take some time off for a vacation or an emergency.

 

Etiquette:

 

Don't take your rank too seriously. A Lieutenant does not have a right to cop an attitude with an Ensign, unless both Players have agreed by PM (Private Message) that it's appropriate, and junior officers are just as important to a sim as senior officers. Our characters may out rank one another, but as fellow gamers and players we can all at least role-play seniority in a respectful and mature manner.

 

Rank and Promotions:

 

Midshipman (Mid): The rank you start with.

 

Ensign (Ens): Ensigns have few responsibilities and are allowed a lot of creativity. You got here simply by graduating the Academy... or maybe you found that you didn't like the responsibility of the senior officer ranks.

 

Lieutenant, Junior Grade (LtJg): To reach this rank, you've demonstrated that you attended a few sims, showed a solid understanding of role playing, and have written a few logs.

 

Lieutenant (Lt) and Lieutenant Senior Grade (LtSG): You've demonstrated a full understanding of simming and in character development as well as interaction with the other players and their characters. You've also probably mastered the methods of throwing out ideas that allows for other players to contribute or pick up the ball and run with it so to speak.

 

Lieutenant Commander (LtCdr): These senior players function as the "go betweens" for the senior command staff and the junior departmental officers, and they frequently carry out any in character orders or ideas and distribute them among the junior players Lieutenant Commanders are senior leaders both IC (in character) and OOC (out of character).

 

Commander (Cdr): This rank is usually reserved for the Executive Officer of the sim, but the Command Staff may choose at some point to bestow this rank on non-Host senior players who have contributed to the game for a long period of time.

 

Command Staff:

 

Commanding Officer and Executive Officer: are the GM's assigned to host the sim. A player cannot be promoted to the command staff without becoming a GM and applying for an open command staff slot. The command staff ranks are usually Commander, Captain, Commodore, or Admiral.

 

Second Officer: A Second Officer will be officially appointed by the command team, assists the command host team both in character and out of character, and may be given limited ACTION authority based on the need of a particular plotline. Typically, the second officer also holds a chief position for one of the departments.

 

**Exceptions: Depending on the circumstances of a transfer, and with the command staffs consent, a new member may be allowed to retain his/her former rank from a previous sim or game. The same may be accorded to any veteran STSF officer depending on the circumstances.

 

**All STSF Academy graduates who wish to join the Comanche Creek simulation shall begin role playing at the rank of Midshipman. Promotions to the next available rank will be assigned and distributed according to the purview of the Commanding and Executive Officer Hosts. The rank structure allows us to maintain a clear chain of command for a smooth flow of the game. Players who demonstrate a solid command of the rank guidelines below make more effective senior officers who are able to support the host staff, while junior officers are expected to input more of the ideas that the senior officers work with. In addition, consistent log writing, and good sim etiquette are all options to be considered before a player is promoted.

 

**Historical Note: Colonel Gregory "Pappy" Boyington led the VMF-214 (Black Sheep) Marine flight squad in the Pacific theater during World War 2. While the USS Comanche Creeks "Starfleet Border Patrol-214 Black Sheep" designation is entirely fictional, it should be noted out of respect that there was an actual 214 Black Sheep Squad and Squad CO who served during WW2.

 

Sincerely,

 

Command Staff

USS Comanche Creek NCC-214

Star Trek Simulation Forum

 

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USS Comanche Creek l Version 1.1 l Primer Copyrighted 08.10.09

Update April 2010 (Position updates)

Update June 2010 (Helm, Pilot (FOPS), Security (TAC) duties

Update Sept 2010 (Player Awards)

Update Dec 2010 (Battle of Vulcan Campaign Ribbon added, Academy Grad Ribbons update)

Update Jan 2012 (Introduction changes - implementation of timeline/year tracking, ship class to Heavy Destroyer*)

 

*Please note that the 'Creek was formerly classified as a frigate, with the USS Kelvin from Star Trek 2009 as the ship template. It has come to the attention of the command staff that the Kelvin design is very similar to the USS Saladin/Saladin class, classified in both Star Trek: The Motion Picture (1979) and Jackill's Starfleet Reference Manual Ships of the Fleet Vol. 1 as a Destroyer class starship. Kelvins, with their secondary hull, are to be considered as a Heavy Destroyer.

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