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STSF Linus

Tuesday 03/08/2009 Academy

=/\= ROSTER =/\=

 

Game Master (GM) - Cmdr JFarrington

Game Master (GM) - STSF Linus

 

Mission Commanding Officer (MCO) - Cmdr JFarrington

Mission Executive Officer (MXO) - WadeFKnight

Helm/Operations Officer/ Tactical Officer (THOps) - STSF Linus

 

Chief Medical Officer (CMO) - knlwtchr

 

Chief Science Officer (CSCI) - dusty506

 

Chief Security Officer (CSEC) - Cdt Freeman

Assistant Security Officer (ASEC) - kirkriker

 

 

=/\= 4/7/2009 =/\=

The starship USS Yorktown has been skirting the edge of Breen space for three weeks, making scans and sending communications attempts. They enter Breen space and find a class-M planet that was previously occupied by the Breen totally abandoned.

Everyone is on the away team, and has already beamed down to investigate.

=/\= END BRIEF =/\=

 

 

STSF Linus -> =/\=ATTENTION TO THE SCREEN=/\=

STSF Linus -> =/\= ROSTER =/\=

STSF Linus -> =/\= 4/7/2009 09:02 =/\=

STSF Linus -> Game Master (GM) - Cmdr JFarrington

STSF Linus -> Game Master (GM) - STSF

STSF Linus -> Mission Commanding Officer (MCO) - Cmdr JFarrington

STSF Linus -> Mission Executive Officer (MXO) - WadeFKnight

STSF Linus -> Helm/Operations Officer/ Tactical Officer (THOps) - STSF Linus

STSF Linus -> Chief Medical Officer (CMO) - knlwtchr

STSF Linus -> Chief Science Officer (CSCI) - dusty506

STSF Linus -> Chief Security Officer (CSEC) - Cdt Freeman

STSF Linus -> Assistant Security Officer (ASEC) - kirkriker

STSF Linus -> =/\==/\=END ROSTER=/\==/\=

Cmdr JFarrington -> Excellent...

Cmdr JFarrington -> Stand by for the mission brief....

Cmdr JFarrington -> =/\= Starfleet Academy Mission Brief =/\=

Cmdr JFarrington -> =/\= 4/7/2009 =/\=

Cmdr JFarrington -> The starship USS Yorktown has been skirting the edge of Breen space for three weeks, making scans and sending communications attempts. They enter Breen space and find a class-M planet that was previously occupied by the Breen totally abandoned.

Cmdr JFarrington -> Everyone is on the away team, and has already beamed down to investigate.

Cmdr JFarrington -> =/\= END BRIEF =/\=

Cmdr JFarrington -> =/\==/\=BEGIN SIM=/\==/\=

Cmdr JFarrington -> =/\==/\=BEGIN SIM=/\==/\=

Cmdr JFarrington -> <CO is on the ship. Good luck, Wade>

dusty506 -> ya away team mission

Cmdr JFarrington -> <CO will use @. AT does not need any symbol>

kirkriker -> <ASEC>::already has tricorder out and is scanning area::

Cmdr JFarrington -> @<CO> +XO+ Report status.

WadeFKnight -> <<Oh Jami, why hath thou forsaken me?>>

Cmdr JFarrington -> <True love, I guess>

CdtFreeman -> <CSEC> ::also scanning with tricorder, phaser rifle slung over shoulder::

kirkriker -> <ASEC>::also has a rifle::

CdtFreeman -> <CSEC><ASEC> Seeing anything yet? ::progressing carefully, keeping visual contact with the remainder of the AT::

knlwtchr -> <CMO>::walking just before Freeman, holding a medkit strap wtih one hand and a tricorder with another::

WadeFKnight -> <MXO>+CO+ Knight here. ::takes a quick visual headcount:: We've all arrive on the surface safely, Sir. We'll begin conducting our survey now.

STSF Linus -> @<THOPS> ::monitoring the AT::

dusty506 -> <CSCI>::hear's a noise :: what was that

kirkriker -> <ASEC><CSEC>No. you?

Cmdr JFarrington -> @<CO> +XO+ Acknowledged. We're keeping a constant lock. Farrington out.

dusty506 -> <CSCI>probably nothin:goes back to work:

CdtFreeman -> <CSEC><ASEC> Nada. Maybe they really did abandon the place.

kirkriker -> <ASEC><CSC>I'm not so sure.

WadeFKnight -> <MXO> ::takes a look around at his surroundings and picks a general direction:: <ALL> Alright folks, let's get a move on.

knlwtchr -> <CMO>::nods, follows the MXO with the group::

kirkriker -> <ASEC>::follows right behind the MXO::

Cmdr JFarrington -> <Greets, Will. Linus is posting>

knlwtchr -> <<Will! =0]>>

dusty506 -> <CSCI>::follows slowly looking around and scanning::

will_marx -> ((Greets))

WadeFKnight -> <<Heya Will! ::tosses him some Whitecastle burgers::>>

Cmdr JFarrington -> @<CO> ::leaning back, watching the ship's scans as the team progresses:::

CdtFreeman -> <CSEC> ::follows MXO:: <ASEC> Yeah, I don't trust it either. Keep your weapon on a high stun for now.

kirkriker -> <ASEC>::double checks phaser and rifle::

dusty506 -> <CSCI>::grabs a stone and tosses it at a cave entrance

knlwtchr -> <CMO>::scanning, taking samples of various plants to record their medicinal value::

Cmdr JFarrington -> Action> A small settlement is up ahead, about 2K away. The area surrounding the AT is alive with woodland creatures, but no sentient life forms.

kirkriker -> <ASEC>::scans the cave::

knlwtchr -> <CMO>::watches as a bunny-like creature hops about::

WadeFKnight -> <MXO> ::takes note of the settlement ahead and motions everyone to get down, then looks back to Dusty:: <CSCI> Anything alive down there?

knlwtchr -> <CMO>::hunches down at Wades order::

CdtFreeman -> <CSEC> ::gets down on one knee, keeping an eye on the settlement::

dusty506 -> <CSCI>::scanning all the animals in the aarea::<XO> hey there is a huge lifeform heading this way its huge

kirkriker -> <ASEC>::gets down::

dusty506 -> <CSCI>:scans again: it doesnt seem humanoid more like a big catlike animal

Cmdr JFarrington -> Action> The life form is a large quadriped, similar to an elk. It passes at a safe distance.

kirkriker -> <ASEC>::puts tricorder away and gets his rifle ready::

dusty506 -> <CSCI>correction more elk li,lke

knlwtchr -> <CMO>::watches the elk pass::

CdtFreeman -> <CSEC> ::ignores elk, continues focusing on settlement::

knlwtchr -> <CMO>Must be a large river close by..

WadeFKnight -> <MXO> ::quirks a brow at Dusty, then sees an elk like creature pass by through the woods:: <CSCI> No need for alarm, it seems.

CdtFreeman -> <CSEC><CMO> Yeah. Elk and a settlement means there's gotta be water somewhere.

STSF Linus -> @<THOPS> ::still scanning while keeping a lock on the AT::

Cmdr JFarrington -> @<CO> ::glances over:: <THOPS> Anything new?

WadeFKnight -> <MXO> ::takes Dusty's report to mean that there's no humanoid life down in the settlement:: Alright, let's go take a look.

CdtFreeman -> <CSEC> ::continues scanning the settlement as he approaches, looking for any life::

dusty506 -> <CSCI>:scans the settlement::

WadeFKnight -> <MXO> ::starts making his way towards the settlement::

kirkriker -> <ASEC>::follows close behind the MXO::

CdtFreeman -> <CSEC> ::Follows behind MXO::

knlwtchr -> <CMO> <CSEC>::points towards a break in the trees, indicating the probable location of the river/creak::

knlwtchr -> <CMO>::stays with group::

dusty506 -> <CSCI><MXO>sir scans show small plantgs and animals there apears to be no humanoids down there though

CdtFreeman -> <CSEC> ::notices break in the trees and nods to the CMO. One more thing to keep an eye on.::

WadeFKnight -> <MXO><CSCI> Thank you, Dusty ::nods, continuing onward::

kirkriker -> <ASEC>::looking around taking in his surroundigns while he walks::

Cmdr JFarrington -> @<CO> ::a bit louder:: <THOPS> Anything new?

knlwtchr -> <CMO><CSEC>I dont envy you, your job, Chief.

STSF Linus -> @<THOPS><CO> ::jumps:: Euh, no, sir. There appear to be no sentient lifefroms on the planet. At least our sensors are not picking anything up.

kirkriker -> <ASEC><CSCI>any animals you think could pose a threat?

CdtFreeman -> <CSEC><CMO> Eh. It's easy, most of the time. Not like being a doctor, I'd imagine.

dusty506 -> <CSCI><CSEC>cdtfreeman can you shoot a phaser shot at that rock there::points at rock:: i would like to see if my thoughts are correct

WadeFKnight -> <MXO> So, does anyone have any theories as to why the Breen just picked up and left?

knlwtchr -> <CMO><CSEC>::shrugs:: To each his own, I suppose..

Cmdr JFarrington -> @<CO> ::nods:: <THOPS> Thank you. Make sure you get enough sleep before your next shift. I can't have you falling asleep.

WadeFKnight -> <MXO><CSEC> Belay that, Mr. Freeman. There's no call for shooting things, not yet.

CdtFreeman -> <CSEC> <MXO> Didn't like the weather?

knlwtchr -> <CMO><MXO> It certainly wasnt the environment, Commander.

knlwtchr -> <CMO> My sensors show this planet to be sufficient to Breen life and the plants show some medicinal qualities..

STSF Linus -> @<THOPS><CO> ::blushes:: Aye, sir. I'm also scanning our surroundings. Got nothing yet.

dusty506 -> <CSIC>:shrugs: walks over to rock ::grabs a large branch on the ground and chips a piece off::

Cmdr JFarrington -> @<CO> Very well.

knlwtchr -> <CMO><MXO> Maybe they were mining something in the rocks and ran out of whatever it was?

WadeFKnight -> <MXO> Well, it is a little bit chilly for my tastes, but it certainly isn't all that bad. ::picks up a stick from the ground and uses it for a walking stick::

dusty506 -> <CSCI>::scans the piece of rock::<MXO> the content of this rock does not match the rest of the enviorment it appears a piece of meteorite or possible brought here or made artifficially

CdtFreeman -> <CSEC> ::draws tricorder again, and makes another scan:: Maybe the men were needed elsewhere. Or maybe-this is probably just professional paranoia speaking, mind-they're hiding.

Cmdr JFarrington -> Action> As the AT approaches the settlement, chroniton particles are detected. The concentration seems to increase as they approach the settlement.

kirkriker -> <ASEC><CMO>It still doesn't make sense. They could easily use this as a springboard for an assult.

Cmdr JFarrington -> <Or..the closer they get to the settlement, the more chroniton particles are detected>

CdtFreeman -> <CSEC> <MXO> What are chroniton particles again? Because the village seems to have a lot of them.

dusty506 -> <CSCI><MXO>chroniton levels in the settlement are about the same as this rock it seems weird

kirkriker -> <ASEC><CSEC>Time travel.

WadeFKnight -> <MXO><CMO> That's a very viable posibility. <CSCI> Take some samples, we'll analyze them once we get back to the ship.

knlwtchr -> <CMO><MXO> Maybe this planet just gave them a tactical advantage for a short time...

Cmdr JFarrington -> Action> The rock is a rock is a rock.

dusty506 -> <<a rock from the settlement possibly though??>>

knlwtchr -> <<Make that comment to the ASEC>>

WadeFKnight -> <<Forget about the rock>>

dusty506 -> << >>

kirkriker -> <<make my last to anyone>>

dusty506 -> <CSCI>::gets a weird feeling something bad is gonna happen

knlwtchr -> ,<heh heh>>

WadeFKnight -> <MXO><CSEC> You say the settlement is emitting chronitons?

Cmdr JFarrington -> @<CO> <THOPS> Get me Mr. Knight on the horn.

CdtFreeman -> <CSEC><MXO> Whatever those are, I think so. I'm picking up a lot, and more as we approach.

STSF Linus -> @<THOPS><CO> ::nods:: Aye, sir.

dusty506 -> <CSCI>:heres a slight humming sound::

kirkriker -> <ASEC><MXO>that's a residual affect of time travel. isn't it?

dusty506 -> <CSCI>:what is that noiase

WadeFKnight -> <MXO><CSEC> Generally they indicate the presence of a cloaking device, though they've been known to occur naturally.

STSF Linus -> @<THOPS>+MXO+ Linus to Knight. The Captain wants a report.

WadeFKnight -> <MXO> Let''s take a closer look ::continues onward::

kirkriker -> <<wasn't that tachyon>>

CdtFreeman -> <CSEC><MXO> Cloaking. Great. ::continues approaching::

dusty506 -> <CSCI>:scans sees a group of small lifeforms approaching possibly insects::

knlwtchr -> <brb hang on>>

WadeFKnight -> <MXO>+THOPS+ Knight here. We're on the outskirts of a small settlement at the moment. We're picking up some chroniton emissions from somewhere inside the settlement, we're going to go investigate.

knlwtchr -> <back>>

Cmdr JFarrington -> @<CO> ::interjects:: +XO+ And how is your science officer doing? Distracted, or is he tending to business?

CdtFreeman -> <CSEC> <ASEC> I already told you to put it on a high stun, right?

knlwtchr -> <<Didnt Ro and Geordi use chronitron particles when they were phased?>>

kirkriker -> <ASEC><CSEC>yes sir.

Cmdr JFarrington -> @<CO> :::glance at THOPS::: +XO+ Chroniton particles? Not a good sign.

dusty506 -> <CSCI>::scans the setlement again the chronitons seem to be more heavily packed in the center of the settlement and loweraround it

WadeFKnight -> <<Don't look at me, my trek trivia is crap>>

CdtFreeman -> <CSEC><ASEC> Okay. Yes. Good. Don't shoot anything that isn't shooting you, but if it's shooting you-evaporate its face.

Cmdr JFarrington -> <Chroniton particles are usually associated with time travel>

knlwtchr -> <gotcha>

STSF Linus -> @<THOPS><CO> I can confirm their readings, sir.

WadeFKnight -> <MXO>+CO+ He seems pretty distracted if you ask me, Sir.

Cmdr JFarrington -> @<CO> ::nods::: +XO+ OPS confirms chronitons. Keep alert.

knlwtchr -> <lol Freeman!>

Cmdr JFarrington -> @<CO> +XO+ See if you can keep him on task. Otherwise we'll replace.

dusty506 -> <CSCI>::scans an extremely heavy amount of chronitons from the south east

WadeFKnight -> <<That's what I thought, before on another sim when we encounted chronitons but somebody said they were from a cloaking device. ::grumbles::>>

kirkriker -> <ASEC><MXO/CSEC>didn't the Breen use chronitons in a temporal shield?

Cmdr JFarrington -> <Ah..but the Breen used temporal shielding :o >

WadeFKnight -> <<Magic edit: ::The XO is wrong about chroniton particles::>>

knlwtchr -> <heh heh, Riker beat you to it, Jami! =0]>

WadeFKnight -> <MXO>+CO+ Aye, sir. Knight out.

Cmdr JFarrington -> Magic Edit> The XO is great, just affected by the chroniton particles :)

CdtFreeman -> <CSEC><ASEC> Maybe they left a shield up, or something. ::not sounding terribly convinced::

knlwtchr -> <CMO>::keeping with the group, listening ::

dusty506 -> <CSCI><MXO>the chronitons apear top be concentrated heavily to the southeast

knlwtchr -> <CMO>Or maybe they left a shield up...and are still here..

CdtFreeman -> <CSEC><CMO> That's what I'm worried about.

WadeFKnight -> <MXO><CSCI> Are we picking up any power source around here that could account for a temporal shield?

WadeFKnight -> <MXO> ::pauses for a moment while they get their bearings and he decides a course of action::

dusty506 -> <CSCI><MXO>scans say no but its possible

knlwtchr -> <CMO>::nods at Freeman::

Cmdr JFarrington -> Action> The answer is yes. A great big one. <Wait for the action, Dusty>

kirkriker -> <ASEC><MXO/CSEC>permission to check with the ships library to see if we know of a way to scan through a possible temporal shield?

CdtFreeman -> <CSEC><ALL> Did anyone forget their sidearm?

dusty506 -> <CSCI><MXO>correction extremely big source of energy emmitting the chronitons

WadeFKnight -> <MXO><CMO> Do the chroniton emissions pose any hazard to us, Mr. Watcher?

knlwtchr -> <CMO>::on a hunch, watches the animals she can see proceeding towards the bulding, or center of this particle concentration::

knlwtchr -> <CMO><MXO> Not so long as we dont stick around here more than a day or so, Commander..

STSF Linus -> @<THOPS> <CO> I'm picking up EM emissions, probably form an energy source.

Cmdr JFarrington -> @<CO> ::straightens up:: <THOPS> In the vicinity of the AT?

CdtFreeman -> <CSEC><ASEC> Do it. Might come in handy.

WadeFKnight -> <MXO><CMO> ::nods:: Good. Let's investigate. Maybe we can pick us up some cool Breen technology to study.

knlwtchr -> <CMO>::nods at CSEC::

STSF Linus -> @<THOPS><CO> Due to the chronitons it's difficult to locate it's exact position but it's somewhere inside the settlement. So, yeah, within 2 kilometres.

kirkriker -> <ASEC>+THOPS+Could you check in the ships library and see if there is a way to scan through temporal shielding?

STSF Linus -> @<THOPS>+ASEC+ I'm on it.

CdtFreeman -> <CSEC> Don't like this. Seriously smells like an ambush.

CdtFreeman -> <CSEC> But then they woulda opened up by now, probably...

WadeFKnight -> <MXO> ::walking stick in hand, continues into the settlement towards the energy source::

CdtFreeman -> <CSEC> ::follows MXO::

Cmdr JFarrington -> @<CO> ::taps her console:: <THOPS> I'm not detecting a shield of any kind.

knlwtchr -> <CMO>::follows MXO::

WadeFKnight -> <MXO><CSEC> It seems unlikely the Breen would go through all the trouble to make this planet look unihabited just to capture a few Starfleet officers.

dusty506 -> <CSCI><MXO>::u should be able to feel the heat its giving off in a minute or two it is extremely hot when it makes the chronitons

Cmdr JFarrington -> @<CO> ::Looks to THOPS for confirmation:::

Cmdr JFarrington -> Action> Chronitons do not give off heat.

dusty506 -> <<the machine making it>>

STSF Linus -> @<THOPS><CO> ::checking his own readouts and shakes head:: No, sir, You're right. Chroniton concentration is unusually high but nothing to suggest temporal shielding. I was also able to locate the exact position of the power source.

CdtFreeman -> <CSEC><MXO> You're probably right. I'm just worried about why they would.

dusty506 -> <<lol>>nevermind ill let it go>>

Cmdr JFarrington -> @<CO> <THOPS> Onscreen.

STSF Linus -> @<THOPS> ::taps a few buttons and puts the power source on screen::

dusty506 -> <CSCI>::scans more it is very powerful the concentration of chronitons is extremely heavy here

kirkriker -> <ASEC>::still looking and taking in surroundings::

knlwtchr -> <CMO>::stepping carefully, watching for animal holes or ... animals, for that matter::

Cmdr JFarrington -> @<CO> ::looks up:: close to the AT. Is it operational?

Cmdr JFarrington -> <Wade, PM>

kirkriker -> <ASEC>It's quiet too quiet

CdtFreeman -> <CSEC><ASEC> Oh, you did not just say that.

Cmdr JFarrington -> Action> It is quiet. Too quiet.

dusty506 -> <CSCI>and its chronitony too chronitony

knlwtchr -> <CMO>::can hear the trickle or slight rush of the water nearby::

CdtFreeman -> <CSEC><ASEC> That's always what they say just before the bad guys attack.

Cmdr JFarrington -> <Linus, pm>

dusty506 -> << lol >>

kirkriker -> <ASEC><CSEC>::shrugs::

dusty506 -> <CSCI>::scans around ,looking for qany sifgn of breen in the area:

knlwtchr -> <CMO>::opens tricorder and scans self::

Cmdr JFarrington -> Roster Update - CSCI = STSF Linus. ASCI = Dusty506

dusty506 -> << whaaaaaaaaaaaaaa whyyyy >>>

WadeFKnight -> <MXO> ::flips open his tricorder:: The power source is just up ahead. ::points::

Cmdr JFarrington -> <Go with it Dusty>

dusty506 -> <k>

knlwtchr -> <CMO>::watching exposure readings, looks where Wade is pointing::

dusty506 -> <AASCI><CSCI> sir the reading show chroniton levels slowly rising

CdtFreeman -> <CSEC> ::looks to where the MXO is pointing::

STSF Linus -> <CSCI> ::scans the area:: <MXO> It seems like it's only partly operational, sir. I get fluctuating energy readngs.

Cmdr JFarrington -> @<CO> +XO+ The power source should be visible. Confirm?

kirkriker -> <ASEC>::also looks where Wade is pointing::

WadeFKnight -> <MXO><CSCI> Fluctuating? How so?

dusty506 -> <ASCI>::scans again this time scanning a lifeform in the area unable to telll if its humanoid or not::

STSF Linus -> <CSCI><MXO> The energy output varies. Maybe it's broken. ::shrugs::

WadeFKnight -> <MXO>+CO+ Acknowledged, Captain. We're just south of it now. Should we proceed down to it?

knlwtchr -> <CMO>::squints eyes, as if that will help to see the power source better::

dusty506 -> <ASCI>::walks to a building:: hmm this is odd

STSF Linus -> <CSCI> ::looks at dusty:: <ASCI> Be careful!

dusty506 -> <ASCI>::steps back a few feet::

STSF Linus -> <CSCI> ::trying to confirm rising chroniton levels::

kirkriker -> <ASEC>::follows Dusty::

Cmdr JFarrington -> Action> As the AT approaches the power source, they pass several dwellings. Through the windows they can see everything in place as though life were going on normally.

kirkriker -> <ASEC>::covers him with the rifle just in case::

dusty506 -> <ASCI>::stops kirkriker::this appears to be the building the crhonitons are coming from

knlwtchr -> <CMO>::looks distantly into one of the dwellings::

STSF Linus -> <CSCI><MXO> Looks like they were in a hurry to leave.

CdtFreeman -> <CSEC> What was the name of that ship where everyone just disappeared? The Mary Celete?

Cmdr JFarrington -> Action> For instance, everything in place as though a meal were ready, etc.

CdtFreeman -> <<*celeste>>

kirkriker -> <ASEC><CSCI>this might be the source of the particles.

CdtFreeman -> <CSEC> ::peeks through a window:: Tables are even set to eat.

knlwtchr -> <CMO><CSEC>::nods:: Or the town that was covered in Volcano dust? Pompeii.

CdtFreeman -> <CSEC> ::backs away from window quickly:: <CMO> Yeah, like Pompeii. Just...not as dirty.

Cmdr JFarrington -> action> But the food on the table is dry or rotten. IT's been there a long time.

knlwtchr -> <CMO><CSEC> And eveyrone made it out..

STSF Linus -> <CSCI><ASEC> ::frowns:: The house? There must be something wrong with your tricorder. I read higher concentrations in the centre of this settlement.

knlwtchr -> *everyone

WadeFKnight -> <MXO><CSCI> Aye, it would appear that way. ::peeks into a few windows along the way.

CdtFreeman -> <CSEC><CMO> And the food looked REALLY old to me. Like it's been there long enough to rot.

kirkriker -> <ASEC>::points to ASCI::

dusty506 -> <ASCI>::hears a leafe crunch:: whispers to kirkriker turn to the left slowly

kirkriker -> <ASEC><ASCI>lets keep going

STSF Linus -> <CSCI> <MXO> It almost looks like they just disappeared.

knlwtchr -> <CMO><CSEC>::nods:: But their power source hasnt fizzled out yet..

dusty506 -> <ASCI>theres something over there ::points to the left::

kirkriker -> <ASEC>::slowly turns to the left and sees......a mouse::

CdtFreeman -> <CSEC> <CMO> This is just too creepy. Let's get back with the rest of the group, yeah?

WadeFKnight -> <MXO><CSCI> Well, let's assume they did just..dissapeared. How did they do so, and could the same happen to us?

kirkriker -> <ASEC><ASCI>it's nothing let's go.

dusty506 -> <ASCI>::feels like a moron:: ugghh

knlwtchr -> <CMO><CSEC>::nods:: Agreed.

CdtFreeman -> <CSEC> ::proceeds to catch up with MXO and CSCI::

Cmdr JFarrington -> @<CO> +XO+ SitRep.

STSF Linus -> <CSCI><ASCI> Let'S try to find out where exactly those chronitons are coming from. Maybe that'll tell us what exactly happened.

knlwtchr -> <CMO>:follows Freeman::

kirkriker -> <ASEC>::pushes Dusty up to the rest of the group and follows behind everyone::

unused_bagels -> (watching)

dusty506 -> <ASCI><ASEC>whatch it lol

dusty506 -> <ASCI>::walks up behind every1

STSF Linus -> <CSCI><MXO> ::shrugs:: If this has anything to do with temporal shielding as it was suggested, I have am not sure. They could be...in a different time...out of phase, you know. Maybe they are here but not really here.

WadeFKnight -> <MXO>+CO+ Things are looking a bit strange down here, sir. It almost seems like all the Breen just, disappeared. No signs of any conflict, there are tables set up with food as though they just left in the middle of eating.

CdtFreeman -> <CSEC> ::looks around the place the rest of the group has gathered::

Cmdr JFarrington -> Action> Kirkriker feels something brush past him, but nothing is there.

kirkriker -> <ASEC>::feels something but when he looks sees nothing::odd

dusty506 -> <ASCI>::sees kirkriker look like hes seen a ghost::ASEC u alright?

CdtFreeman -> <CSEC> ::Approaches another house and peeks inside carefully::

knlwtchr -> <CMO>::looking over a thorny bush, slightly interested::

kirkriker -> <ASCI>i don't know

Cmdr JFarrington -> Action> The same happens to knlwtchr. Then Freeman.

kirkriker -> *<ASEC><ASCI>

knlwtchr -> <CMO>::straightens as she feels something, too::

CdtFreeman -> <CSEC> What the--::flails around, trying to catch whatever brushed him::

STSF Linus -> <CSCI> ::mutters under his breath::

knlwtchr -> <CMO><MXO> Uh, Commander?

Cmdr JFarrington -> Action> Chroniton particle concentrations increase dramatically.

CdtFreeman -> <CSEC><ASEC> Ready weapon. Get ready to shoot things.

STSF Linus -> <CSCI> Whoa!

dusty506 -> <ASCI>::scanning::shoutss holy crap!!!!

Cmdr JFarrington -> <Dusty - language>

WadeFKnight -> <MXO> ::hears the bustling behind him and turns to examine his team:: <CMO> What's the matter?

kirkriker -> <ASEC>::has already readied his weapon::

dusty506 -> <srry>

knlwtchr -> <CMO><MXO> Me thinks we aren't alone anymore..

CdtFreeman -> <CSEC><TEAM> Anyone ever heard of a personal cloak before? I haven't.

dusty506 -> <ASCI>::puts phaser into reAdy to fire on stun::

STSF Linus -> <CSCI><MXO> I think we're getting closer to the source of the chroniton particles. Technically they pose no threat.

Cmdr JFarrington -> And...

Cmdr JFarrington -> =/\==/\=PAUSE SIM=/\==/\=

Cmdr JFarrington -> =/\==/\=PAUSE SIM=/\==/\=

Cmdr JFarrington -> =/\==/\= Thank you =/\==/\=

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