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Rook

Marcus Rook

After 9 years of SIM Deprivation, I'm ready for some more SIM Depravity!

 

My name is Justin Powell, and I'll be puppeteering Marcus Rook, a character designed in the spirit of a the MechWarrior Clansman culture. Note: I said SPIRIT, he's not in fact a MechWarrior(Perhaps TrekWarrior?). I'll leave the canon-destruction to the Enterprise Writers. I'm still fleshing out the convoluted culture he comes from, but it should be fun, hope to see you in SIMs!

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Again, welcome to the game Justin.

~Ze'Rea

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Again, welcome to the game Justin.

~Ze'Rea

 

You must be welcoming me for everyone!

 

I'm really curious how receptive the forum is to a character concept that is entirely outside the known history, but does not break canon. I'm trying to be very cautious about canon fragility.

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Welcome, Justin! Seen you in the chat a few times, look forward to playing with you more!

 

I think it's cool that you're bringing in new blood in the race category; that sort of creativity's always interesting. (Sam's only Bajoran because I want to be Kira Nerys when I grow up :rolleyes: ). Bear in mind though that for the academies, everyone is always human, to allow you to focus on the mechanics and making sure everyone knows what's going on; once you join an advanced sim, you submit a bio and begin developing a specific char.

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Welcome, Justin! Seen you in the chat a few times, look forward to playing with you more!

 

I think it's cool that you're bringing in new blood in the race category; that sort of creativity's always interesting. (Sam's only Bajoran because I want to be Kira Nerys when I grow up :rolleyes: ). Bear in mind though that for the academies, everyone is always human, to allow you to focus on the mechanics and making sure everyone knows what's going on; once you join an advanced sim, you submit a bio and begin developing a specific char.

 

Oh, certainly, Rook's bio doesn't really fit with the Academy establishment at this point anyways. The Academy was always more a test of the player than the character anyways. For the SFA I'll prolly just be me.

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Welcome to STSF!

 

As others have said, all characters post-Academy graduation must be approved in advance by the simulation hosts. We love and encourage creativity, however, there are limits. We always make sure to balance creativity with making sure that every player has the ability to contribute to the game. Toward this end, we tend to limit "super" players (characters that can "do it all") to ensure enjoyment for all.

 

Your character sounds interesting, though, I hope you will be able to develop such that it fits reasonably within the Trek universe.

 

See you around!

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Welcome to STSF!

 

As others have said, all characters post-Academy graduation must be approved in advance by the simulation hosts. We love and encourage creativity, however, there are limits. We always make sure to balance creativity with making sure that every player has the ability to contribute to the game. Toward this end, we tend to limit "super" players (characters that can "do it all") to ensure enjoyment for all.

 

Your character sounds interesting, though, I hope you will be able to develop such that it fits reasonably within the Trek universe.

 

See you around!

 

Certainly, Im mature and creative enough not to make a Captain America/Superman/LordGodMasterEmperor of JediSith Muad'Dib archetype(could I have just said godmoder and been done with it?)

 

Im just working on a unique culture/flavor for my character. He is genetically human after all with no super powers/intellect. Just a tendency to reason things more martially than most would like. Oh and he's secretly a Q...JK!

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Sorry, edit option is a bit tricky for me:

 

I meant to add the following:

 

I enjoy working outside the convention, yet maintaining a strict respect for the historical canon and acceptable/reasonable tolerances of physics. All my flavor is mostly anthropological in nature.

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Whether a specific non-canon species is allowed on an advanced sim is at the discretion of the hosts. Once you graduate, if you're intent on using such a character, you might want to pass the details by the hosts of the advanced sim you intend to join before you request it.

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Whether a specific non-canon species is allowed on an advanced sim is at the discretion of the hosts. Once you graduate, if you're intent on using such a character, you might want to pass the details by the hosts of the advanced sim you intend to join before you request it.

 

A rather comprehensive and detailed report is going to be made available, regarding the entire culture, and of course, including where Marcus Rook fits in(or maybe he doesn't?)

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A rather comprehensive and detailed report is going to be made available, regarding the entire culture, and of course, including where Marcus Rook fits in(or maybe he doesn't?)

Another thing to keep in mind is that you probably don't want to shoehorn your character too early. Cultural background is good, but settling on all his traits could make it harder to do development later.

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Another thing to keep in mind is that you probably don't want to shoehorn your character too early. Cultural background is good, but settling on all his traits could make it harder to do development later.

 

Again, just establishing where the character comes from, what he was in that culture and why he came to the StarFleet. Deciding he's a grumpy old man, or a bouncey little kid is never in the works until the GM types BEGIN SIM. There's always a foundation, but it's always important to me to be flexible in understanding that a character's mentality may improve/degrade over their life/career. A character is shaped by their experiences and perception, and all I'm modelling on him is how he perceives things in his freshman period of a Starfleet Officer.

 

Character development should always be incomplete.....at least if it's done right. I'm just paving the road.

Edited by Rook

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I also wanted to add, I by no means want to force this down anyone's throat or step on anyone's toes. This isn't an attempt on my part to improve a SIM I don't yet belong to, or to imply the SIMs need this touch. This is a personal challenge on my part, and something I simply enjoy doing.

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Welcome and have fun Rook. This IS a wicked cool Trek site to RPG and have fun on.

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Welcome and have fun Rook. This IS a wicked cool Trek site to RPG and have fun on.

 

Thanks KayJay.(I have decided you are now KayJay)

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That's fine, as I answer to many names here already on these boards: KJ, Jonsey, Cat, Kitty, Kitteh, and it seems KayJay can now be added.

 

Just as long as you here pilgrims type 'em with a smile. :-P

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That's fine, as I answer to many names here already on these boards: KJ, Jonsey, Cat, Kitty, Kitteh, and it seems KayJay can now be added.

 

Just as long as you here pilgrims type 'em with a smile. :-P

 

Perhaps one day, when I quit irking the GM's in the Academy, we may get to SIM together!

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