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Marius Tr'Lorin

"Game of the Generals"

Personal Log: Marius Tr'Lorin

 

 

Stardate: 0802.13

 

 

::Record Initiated::

 

Marius was now down in Main Engineering, stressing out over the master console. Admiran was not going to be happy... The damage was quite extensive, and considering that they hadn't even been in a real battle yet... Marius focused back on the task.

 

Marius tapped on his badge. "Kent and Luther's teams, I need you all on the EPS conduits in section 7, with Luther's team also repairing the minor damage to the starboard nacelle. Rook's team, on the ventral phaser emitters and the deflector."

After recieving affirmatives from the team leaders (save Kent, who remained silent) Marius turned back to the console, mulling over the system statuses. They were lucky the major systems sustained only minor damage. It was mostly minor subsystems, and then the shield generator, that really suffered. The damage could be repaired pretty quickly, especially with the talented crew they had.

 

With that, Marius now turned to his other objective of the respite, brainstorming. They faced an invisible, yet powerful, field of mines, though detected in an organized, grid like pattern. Like chess, they said. Marius was good at chess. But, unlike chess, just because you knew where the mines generally were, didn't mean you knew how they'd react, or how strong they were. This was more like another strategy game Marius had encountered, of less ancient origins. Game of the Generals, He believed? And this game, on the other hand, Marius was not nearly as skilled at.

 

Marius pulled up the scans of the minefield. It was, indeed, like Game of the Generals. A field of unknown pieces lay before you, and somewhere, hidden in this fog of war, were a set of spies, the jammers, that disrupted your entire strategy. And the tricky thing about these spies, was that no other piece could defeat them, save your 6, lowliest, weakest pieces, the "privates." These privates could be defeated by anything else, and the challenge was to reserve your privates until you discovered the spy. The weakest piece...

 

Suddenly, something struck Marius as plausible. The jammers were the spies, the ones disrupting the entire set-up. To defeat them, perhaps one needed a weak piece, Not deemed worthy of destruction by the others? The fighters could handle the jammers, without being noticed by the mines... But then, How to protect the fighters from the guards of the spy? Not to mention, how to find the spy in the first place? Perhaps a bluff? One could attack from one side, with all the strong pieces, causing the enemy to draw reinforcements. Then, in the chaos, send the fighters in the unprotected flank to destroy the jammers? It was risky, and could use a lot of fine tuning...

 

But, all the same, one had to take a certain amount of risk in battle. Marius decided to keep the idea, to provide as a possible tactic to the uppers when they reconvened.

 

Perhaps he was good at Game of the Generals after all.

 

 

 

::Record Terminated::

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