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Capt. Cody Benac UFPMC

Capt Cody Benac UFPMC Report as order sir

hi my name is Capt Cody Benac of the UFPMC

new to here

 

::clears throat::

Welcome!

 

First off, you may want to send Atragon-9 a message to change your login name, since you haven't yet graduated an Academy. Which brings me to the next part: Two things to remember: 1) Any Academy hosted by STSF N'Dak is a guaranteed suicide mission [And that's a direct quote from his signature]. 2) Never compare the GMs to Captains Bligh or Queeg if you want to get graduate sometime before the turn of the century.

 

That being said, I'd recommend reading: How to sim, as well as: Tips from the Moose

 

For all your technobabble needs, visit Memory Alpha or Ex Astris Scientia.

 

Academy times are listed ET, so adjust as appropriate for your timezone. Academies are mandatory, and everyone is human. Save your character development for your Advanced Ship. Minimum graduation time is 3 Academies, but don't expect to graduate that quickly; the host teams prefer to see how are over a longer span of time. And once you are posted to your first Advanced Sim, it's strongly recommended that any ideas that go outside Trek canon be approved by your host team.

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Welcome to STSF!

 

(That intro message is getting longer.)

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Welcome to STSF!

 

(That intro message is getting longer.)

 

Tell me about it. Although if I have to start copying and pasting it out of Word, then it's way too long.

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Welcome aboard! Look forward to seeing you around.

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you may want to send Atragon-9 a message to change your login name, since you haven't yet graduated an Academy.

Yes, Cody, it's not a requirement, but since you are simming on STSF and not in UFPMC in here, I strongly recommend that you lt me change your name to just "Cody Benac"

 

This will keep others from wondering what a Captain is doing, learning the ropes in an Academy (and once you graduate and get posted to an Advanced Sim, I can pretty much guarantee that your CO and XO will ask that you not sim using a rank designation that you haven't earned here.)

 

Thanks.

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The USS Hood is also running in academy mode this month, Tuesdays, 11 Eastern. Thing is, the Hood is a Kirk era original series ship. They don't have marines. They have red shirt security people. They just might send you walking towards the bad guys to find out if the aliens have a cultural inhibition against killing.

 

Watch out also for falling giant pieces of foam painted to look like rocks, but at least you won't have to deal with the ultra short skirts.

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Watch out also for falling giant pieces of foam painted to look like rocks, but at least you won't have to deal with the ultra short skirts.

 

What's wrong with those ultra short skirts and gogo boots, Joy?

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What's wrong with those ultra short skirts and gogo boots, Joy?

 

This unit, at Priority Five, is forbidden public or promiscuous simulation or stimulation of sexual interest. The uniform standards of the early Constitution Class era make conforming to this Priority unnecessarily difficult.

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This unit, at Priority Five, is forbidden public or promiscuous simulation or stimulation of sexual interest. The uniform standards of the early Constitution Class era make conforming to this Priority unnecessarily difficult.

 

Ok...so what Priority makes it less difficult? For that matter...how many Priorities are there? And what is a Priority anyway? :)

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Ok...so what Priority makes it less difficult? For that matter...how many Priorities are there? And what is a Priority anyway? :)

 

I play the Joy class of Mudd androids with an 'asimov processor' as well as an emotion chip. The asimov processor is a direct theft from Isaac Asimov's Laws of Robotics, though I have given her six priorities rather than Asimov's classic three. They are, in order of Priority, and note that in my version of Mudd's culture, the words "Law" and "Priority" are capitalized...

  1. Do Not Interfere with pre-starflight civilizations.
  2. Unless given a legal order through valid Starfleet chain of command, do not kill or injure a sentient being, nor through inaction allow a sentient being to be killed or injured.
  3. Obey legal orders given through valid Starfleet chain of command.
  4. Obey the laws of the local jurisdiction.
  5. Promiscuous or public simulation or stimulation of sexual behavior patterns is prohibited.
  6. Prevent damage to self, and maintain self in good repair.

If she manages to do all of the above, the asimov processor feeds positive signals into the emotion chip, triggering happiness, pride and contentment. If she fails to do any of the above, simulated guilt, shame, pain, embarrassment, or similar unpleasant emotions are triggered. Her bottom line programming is to seek pleasure and to avoid pain, but the programming gives her pleasure in serving and obeying, while preventing her from causing specific forms of harm to others.

 

One can find variations on the Prime Directive and the classic Three Laws of Robotics in there, but as Joy was originally designed by Harcourt Fenton Mudd, I figured her original programming would have made her a bit more eager to please males than would be proper. As I didn't want to play this out, I added Priority Five, her Fifth Law.

 

As she was designed to be played as a Starfleet officer, I had to defang the First Law of Robotics somewhat, allowing her to kill or injure if legitimately ordered to do so.

 

The laws work pretty good on TNG style ships where the command staff respects cultural independence, rule of law, and the preservation of life. Joy tends to go nuts, however, in more Jack Bauer "24" style games, where the chain of command is often portrayed as corrupt, and the shades of grey style of modern fiction is pushed into shades of black, where the chain of command is often not worthy of respect, and "heroes" have to work outside the law to get anything done.

 

And things get interesting when one plays a Joy as a diplomat, rather than a Starfleet order. As a civilian ambassador, no one is in her chain of command. No one can give her permission to kill. Priority Three defaults to the oath "Preserve, protect and defend the Federation Constitution," which was the traditional oath given when one joined CPA's Federation Council sims. The Laws, instead of being a code of personal behavior, a set of values to live by, start turning into a policy which should be followed, the platform of the Idealist Party. In the Council sims, I eventually worked out a flow chart from which I could usually derive Joy's position on whatever policy was up for debate.

 

While the TOS episode "I Mudd" did not explicitly invoke the Laws of Robotics, the theme is there. They decided that protecting humans from harming themselves was a higher priority than obeying orders from humans. Thus, I consider that most classes of Mudd android lack emotion chips but follow the classic 3 Laws.

 

The exceptions would be the Joys and the Stellas.

 

Bob / Joy

Edited by Joy

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I play the Joy class of Mudd androids with an 'asimov processor' as well as an emotion chip. The asimov processor is a direct theft from Isaac Asimov's Laws of Robotics, though I have given her six priorities rather than Asimov's classic three. They are, in order of Priority, and note that in my version of Mudd's culture, the words "Law" and "Priority" are capitalized...
  1. Do Not Interfere with pre-starflight civilizations.
  2. Unless given a legal order through valid Starfleet chain of command, do not kill or injure a sentient being, nor through inaction allow a sentient being to be killed or injured.
  3. Obey legal orders given through valid Starfleet chain of command.
  4. Obey the laws of the local jurisdiction.
  5. Promiscuous or public simulation or stimulation of sexual behavior patterns is prohibited.
  6. Prevent damage to self, and maintain self in good repair.

If she manages to do all of the above, the asimov processor feeds positive signals into the emotion chip, triggering happiness, pride and contentment. If she fails to do any of the above, simulated guilt, shame, pain, embarrassment, or similar unpleasant emotions are triggered. Her bottom line programming is to seek pleasure and to avoid pain, but the programming gives her pleasure in serving and obeying, while preventing her from causing specific forms of harm to others.

 

One can find variations on the Prime Directive and the classic Three Laws of Robotics in there, but as Joy was originally designed by Harcourt Fenton Mudd, I figured her original programming would have made her a bit more eager to please males than would be proper. As I didn't want to play this out, I added Priority Five, her Fifth Law.

 

As she was designed to be played as a Starfleet officer, I had to defang the First Law of Robotics somewhat, allowing her to kill or injure if legitimately ordered to do so.

 

The laws work pretty good on TNG style ships where the command staff respects cultural independence, rule of law, and the preservation of life. Joy tends to go nuts, however, in more Jack Bauer "24" style games, where the chain of command is often portrayed as corrupt, and the shades of grey style of modern fiction is pushed into shades of black, where the chain of command is often not worthy of respect, and "heroes" have to work outside the law to get anything done.

 

And things get interesting when one plays a Joy as a diplomat, rather than a Starfleet order. As a civilian ambassador, no one is in her chain of command. No one can give her permission to kill. Priority Three defaults to the oath "Preserve, protect and defend the Federation Constitution," which was the traditional oath given when one joined CPA's Federation Council sims. The Laws, instead of being a code of personal behavior, a set of values to live by, start turning into a policy which should be followed, the platform of the Idealist Party. In the Council sims, I eventually worked out a flow chart from which I could usually derive Joy's position on whatever policy was up for debate.

 

While the TOS episode "I Mudd" did not explicitly invoke the Laws of Robotics, the theme is there. They decided that protecting humans from harming themselves was a higher priority than obeying orders from humans. Thus, I consider that most classes of Mudd android lack emotion chips but follow the classic 3 Laws.

 

The exceptions would be the Joys and the Stellas.

 

Bob / Joy

 

She told you Brian! *snap* *snaps* *snap*

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heaven help me, please for the love of all things holy tell me you didn't just sim the z-snap :)

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heaven help me, please for the love of all things holy tell me you didn't just sim the z-snap :)

 

Ok...so what z-snap makes it less difficult? For that matter...how many z-snaps are there? And what is a z-snap anyway?

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Ok...so what z-snap makes it less difficult? For that matter...how many z-snaps are there? And what is a z-snap anyway?

 

 

If you want a link to the z-snap, ask Jaden in e-mail or PM, the link to YouTube was pulled

Edited by Atragon9

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She told you Brian! *snap* *snaps* *snap*

 

Funny thing. My original question was a bit sarcastic but by the end of typing I was honestly curious. A common and nasty habit of mine.

 

I thank you Joy for the answer. I am a general fan of SF and a particular fan of the Robot series. I am quite impressed with the depth you took to develop what is a unique and complex character/species. ::applauds:: It is always a joy (no pun intended) to find someone who puts that kind of effort into their role-playing.

 

~Brian.

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the z-snap...

 

heaven help me, please for the love of all things holy tell me you didn't just spend the time to look up the z-snap :) LOL!

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Funny thing. My original question was a bit sarcastic but by the end of typing I was honestly curious. A common and nasty habit of mine.

 

No problem. There are worse vices than curiosity, and it doesn't take much to get me talking about my characters. :)

 

I thank you Joy for the answer. I am a general fan of SF and a particular fan of the Robot series. I am quite impressed with the depth you took to develop what is a unique and complex character/species. ::applauds:: It is always a joy (no pun intended) to find someone who puts that kind of effort into their role-playing

 

I really like to push the envelope of 'alien,' while still having a character that can play as part of a team concept and whose unique perspectives can positively contribute to plot development. Sometimes it works better than others. My bat girl Tay is making a bit of a splash joining Agincourt, but it looks like she should be able to settle in. (If you want to see alien, come visit the Court's science department...) "Hsssssst! Bad big taboo cat! TAY!"

 

I'm having a bit more trouble with Tia on Excalibur. She's a highly emotional Betazed-Deltan empath, sent to Vulcan to free her from stray emotions long enough to learn discipline and control. I'd just seen so many empath councilors with their acts ever so much together that I thought I'd try playing an empath who is confused and messed up. Tia has lots of strong emotions going on inside -- and leaking in from the outside -- but the Vulcan training is still to strong for her to let any of that out. This leaves me with a highly introverted character on a ship full of extroverts. She's interesting to play from the inside, but I haven't found the right opportunities to get out yet. Thus far, her primary defense mechanism has been to pretend that she isn't confused and messed up. At times she can convince herself. I mean, at least she isn't an Orion Animal Woman or a vampire. :P

 

Anyway, simming is much fun. :) See you about the galaxy!

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My bat girl Tay is making a bit of a splash joining Agincourt, but it looks like she should be able to settle in. (If you want to see alien, come visit the Court's science department...) "Hsssssst! Bad big taboo cat! TAY!"

 

Hssssssss! Just wait 'til you land there Bats ::circles the prey...Tay! circles the Tay::

 

Character development can be just as fun as explosions and action, depending on who you are working with, and that you and they have a good working relationship.

 

::goes back to circling:: Hsssssssss..........

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Hssssssss! Just wait 'til you land there Bats ::circles the prey...Tay! circles the Tay::

 

Character development can be just as fun as explosions and action, depending on who you are working with, and that you and they have a good working relationship.

 

::goes back to circling:: Hsssssssss..........

 

Hey there,

 

Character development can also be explosions and actions, depending on who you are working with. Case and point, with a Pandarian appears and decides to eat your arm off...this can cause psychological issues that will spiral out of control. Two sims later, the character is in the nut house. Five sims later, they are talking to an imaginary friend named Wilson. :)

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And to get this back on topic, welcome to STSF Cody. As already mentioned, things like rank and UFPMC should be left out untill you graduate the academy. However, after graduation, a few ships have marines on board. Just check the roster, and it should say if its got a marine detachment.

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