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doug.t

star trek online game

has anyone heard any more ive been asking qustions but seem to get no reply from the creaters so i was wondering if anyone here knows when the relsase date is

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Perhaps STO the game has been sucked ito the dreaded Game Limbo of The Blackhole?

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Perhaps STO the game has been sucked ito the dreaded Game Limbo of The Blackhole?

 

 

As an MMO enjoyer and reader of the MMO forums, I can tell you that the ST: Online is in a state of limbo. The previous developer Perpetual Entertainment ran into legal troubles, transfered the Star Trek IP to a flimsy holding company; P2, and then declared bankruptcy. Then P2 was held libel and Paramount finally pulled the IP from them and, rumor has it, sold it to Cryptic, who is known for making City of Heroes/Villans.

 

By all accounts PE was going nowhere fast with the game anyway. They were aiming for a "shoot a thousand rabid tribbles to level" kind of game with no real Trek feel. Not to mention they were tending away from co-operative bridge play and starship interiors.

 

But have hope...maybe Cryptic, whom I have great respect for will create a high class ST MMO we can all be proud of. ::gives Activision an angry slap::

 

 

~Brian

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The January 08 issue of Gameinformer has an interview with theart director and the lead concept artist.

 

(Couldn't get the link, sorry.)

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The January 08 issue of Gameinformer has an interview with theart director and the lead concept artist.

 

(Couldn't get the link, sorry.)

 

I'm afraid that is back dated. Here is a recent article from MMORPG.com.

 

It seems like ages ago that Perpetual Entertainment announced the “indefinite hold” that had been placed on their historically-based MMORPG, Gods & Heroes: Rome Rising, leading many to question the future of the company’s other project, Star Trek Online.

 

When the original announcement hit that Perpetual’s original IP MMORPG would not see store shelves, the reason given by the company’s President Chris McKibbon was that the company would be focusing its efforts entirely upon their proprietary engine and on the development of Star Trek Online:

 

“Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.”

 

Recent events though suggest that it looks as though the “dedicated Star Trek fan base” will never see Perpetual’s vision of the Star Trek Universe as Warcry’s Dana Massey reported yesterday that, according to “multiple [unnamed] inside sources”, P2 (known previously as Perpetual Entertainment) had “ceased development on Star Trek Online”.

 

Massey’s article went on to assert that the license, along with the game’s content, minus the code, would be moving into the hands of another development studio in the San Francisco area.

 

Later last night, a site called Woot Studios announced that the San Francisco area studio in question is none other than Cryptic Studios. When reached for comment, Cryptic’s Online Community Manager Victor Wachter told MMORPG.com:

 

“What we are doing with P2 is interviewing a number of their former employees for positions here at Cryptic for our projects currently under development.”

 

While this is not an official confirmation, even the rumor could be seen as welcome news to numerous STO fans who had shown concern that Perpetual’s vision for the game and staying power as a company were lacking.

 

Cryptic Studios is best known for their work in developing the first ever superhero MMORPG in City of Heroes, which was later followed by its companion game, City of Villains. Both of these games have gained notoriety through their unique and detailed character creation and class systems.

 

Star Trek Online, should the license go to Cryptic, will join the studio’s other high-profile upcoming MMORPG Marvel Universe Online and would certainly make Cryptic the studio to watch in the coming years.

 

With all of this to consider, on question burns in my mind... If Cryptic Studios ends up developing a Star Trek MMORPG and Marvel Universe Online at the same time, will we finally see a digital version of those great X-Men / Star Trek crossover comics and books?

 

Article By: Jon Wood

Created On: January 15, 2008

 

Cryptic hasn't officially announced that it had aquired those properties. And if the interview is with David Stinnet...be aware he is the anti-christ of Trek. As evidenced by this...among other statements of his:

 

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

 

For those who are interested I will keep an eye out on any future developments.

 

~Brian

 

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The interview was with Greg Fallace and Ryan Denning.

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Then P2 was held libel and Paramount finally pulled the IP from them and, rumor has it, sold it to Cryptic

 

Ugh... I read that on Warcry.

 

All I can say is: Oh god no. >.<

 

So yeah... incoming partial rant (Start skipping here.):

I like playing CoH/CoV on occasion, but it gets old fast. Initially I think I went maybe six months before dropping it. I will say to their credit in City of Heroes/City of Villains (Henceforth: CoH/CoV) they did an excellent job on launching "Invasion". Though once that became a lesser run random event (It runs when the Lady Grey Task Force is completed by anyone.) I was bored again once I got all the badges on my main. Though while that was going on the lag hell was *well* worth it.

 

I didn't like Auto Assault when I was beta testing it for a myriad of reasons that are not 'beta' related, and I just don't like Lineage (I) but I think that is a genre dislike. Tabula Rasa is meh. It's not that bad, but nothing spectacular. The actual game play reminds me a lot of CoH/CoV game play in a CS or <insert any standard major MMO FPS game here, UT, CoD, Halo, etc...> theme. Tabula is supposedly their 'sci-fi' game, which I didn't think so as much. Seemed like an over glorified attempt at a FPS to me.

 

If they actually are holding the license on STO then I am going to cringe a lot more. I would imagine that it will be typical MMO fare that you get in their other games with less intentional Role play aspect focus. :D People role play in the other games. Just that it is not the same. Your idea of possible "sim" would probably be a group that ran a set of missions and grinding. (Oh joy... Please pass the aspirin.) Instead of a Super-group base it'd be a group ship or a mission where players run as a fleet of ships/run as a ship, and not avatars. I can kinda see how they'd apply the standard game play one finds in their other games to STO and I'm not liking the prospect very much. :unsure: Sure if it is still the same game play it'll keep me entertained for about three weeks, but after that I'll have no use for it. I'll end up back in SL on my land building another trek-like set just to get a fix. Since I've played a few NCSoft/Cryptic games: That kinda falls in line with any reports that STO is not a game for 'trekkies' whether the statement was made by Perpetual or not. :/

 

If they announce beta I'll reactivate CoH/CoV to try to get into the beta. Maybe. Don't get me wrong. I like Cryptic and NCSoft. NCSoft/Cryptic isn't that bad of a game company. (Except they keep finding new ways to nerf my scrapper. ¬.¬) I go back and play CoH/CoV when people who I am friends with play in there. I'm on a typical CoH/CoV hiatus at the moment. (Seemingly so is everyone else I used to play with in CoH/CoV.) I just hope they do something other than their standard game play with STO. Something that is a little more embracing to the role players out there. Especially figuring that after the initial hype dies down... those are the people in a niche that someone would want to keep alongside of the general MMO fan/player. For anyone who plays or has played an MMO you learn that if you hook up with a group, eventually they move onto the next best thing. They don't always go back either. (I'm fortunate as a lot of the people I've met usually go back to There or Second Life during the idle time between finding a new game.) If Cryptic makes the effort to more or less pamper and target the RPers as well as the typical MMO player, then people won't be as quick to jump ship for the next best thing and it would be a significant deviation from most MMORPGs in the fact that the platform would also specifically target and support Role Players who like to play outside of the pre-programmed game objectives that everyone has to meet. ::shrug::

 

But then again this is all theoretical and why I'm now not looking as forward to trying out STO as I once was. If it plays like CoH/CoV then I'd rather be playing CoH/CoV. At least my ensign would get a cape in CoH/CoV. :lol: Though... they did port ST-esque (Acura Shaped) cape broaches into CoH/CoV a long time ago. Heh. There were two or three the last time I looked. That I do remember from the last time I was playing CoH/CoV a few months ago. I have one character on Virtue using one of them on her cape. Next time I play I'll go to Ikon and get better screenshots of the Trek-esque broaches.

CoHAvRngr.jpg

But now I'm digressing. So I'll stop here. ;)

Edited by Tyana

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