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Dar'Tak

Question regarding races...

41 posts in this topic

I am new here, and I was wondering if a new race could be created on a distant planet, in an area that Federation has not explored. If it could be created, I would enjoy being that race. A newly found race that just launched its first ship with warp capability, similar to that of ST:ENT.

 

Would anyone be opposed to this new creation?

 

I am in the process of creating images of the world, people descriptions, ship description with art, etc.

 

Thanks so much,

Dar'Tak

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A very good question. I am not new at all, but i think I can answer that. You really wouldn't be able to be a race that newly familiarized in warp theory, because Vulcans have(many times throughout ENT(t'pol mainly)) said that they are going to be too influenced from the rest of the Federation's (now federation, then just andorian-vulcan-human-denobulan alliance) progressiveness in warp practice.Vulcans refused to go to far with helping Earth with warp, and they were already on warp 3 at that point.

 

I hope you understood that. if not, somebody else will. =P

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Well, firstly, my advice would be to not worry to much about what race your going to be, till after you've graduated and got on a ship. Mostly, because you don't want to spend a whole bunch of time creating a character and find out it doesn't meet your sim's guidelines for an alien race.

 

And on a further point, if you're going to play in a game, as a Starfleet officer, you'd sort of need to be a race we know something about, since you're a member of a Starfleet crew.

 

Now that being said, I have played an original race myself, and found it fun. I actually tend to pick species that very little is known about because it gives me a lot of leeway.

 

 

::toss in two cents::

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A very good question. I am not new at all, but i think I can answer that. You really wouldn't be able to be a race that newly familiarized in warp theory, because Vulcans have(many times throughout ENT(t'pol mainly)) said that they are going to be too influenced from the rest of the Federation's (now federation, then just andorian-vulcan-human-denobulan alliance) progressiveness in warp practice.Vulcans refused to go to far with helping Earth with warp, and they were already on warp 3 at that point.

 

I hope you understood that. if not, somebody else will. =P

 

So then just a newly discovered race that has warp capability. There are several with this capability, why not discover a new one? I understand about the prime directive, but the Federation has ran into several with warp drive capability...so why not that way?

 

I've been interested in RP with Star Trek, but always just wanted to be my own race...

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Or if you want a yes or no awnser then wait for a GM or PM A9

Edited by ENS_Fish

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Or if you want a yes or no awnser then PM A9

Yea that works very well.

 

Like N'Dak said, it gives more leeway, but this is leaning towards a more trekish version for the sims. In star trek, they don't just go recruiting to the Federation here and there wherever they find new warp capable species. They establish relations, start dealing with diplomacy, and then after a while(say 5-10 years) they might be offered a spot in the Fed. Keyword might.

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Yea that works very well.

 

In star trek, they don't just go recruiting to the Federation here and there wherever they find new warp capable species. They establish relations, start dealing with diplomacy, and then after a while(say 5-10 years) they might be offered a spot in the Fed. Keyword might.

 

Thats fine...thats what I was getting at...starting of the relations and diplomacy...from the very start...a new race, it has to start somewhere...

 

Thats what I wanted to do was a new race, just encountering the Federation for the first time.

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Thats fine...thats what I was getting at...starting of the relations and diplomacy...from the very start...a new race, it has to start somewhere...

 

Thats what I wanted to do was a new race, just encountering the Federation for the first time.

 

well then how are you going to be simming?

These are long term sims. if you meet the Federation for the first time, It's up to the GM to allow them to follow a story arch with your ship. Plus you'll need other people on your ship. it'll get confusing.

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well then how are you going to be simming?

These are long term sims. if you meet the Federation for the first time, It's up to the GM to allow them to follow a story arch with your ship. Plus you'll need other people on your ship. it'll get confusing.

 

I can get other people on the ship...it could even be a smaller ship with a smaller crew. Like a crew of 2 or 3. The size of a small scout ship, used for traveling to closer systems, nothing meant for war, just defense weapons and research.

 

On a routine flight, we encountered another ship during our travels, they called themselves human...and that could be how we possibly met the Federation.

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I can get other people on the ship...it could even be a smaller ship with a smaller crew. Like a crew of 2 or 3. The size of a small scout ship, used for traveling to closer systems, nothing meant for war, just defense weapons and research.

 

On a routine flight, we encountered another ship during our travels, they called themselves human...and that could be how we possibly met the Federation.

 

Yea but to be honest, like no captain would agree to have you on board as a crewman. The prime directive and all that. Captain Janeway didn't obstruct the Prime Directive ever(not even with seven of nine, because she was human, but assimilated)

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I didn't mean, get other people from other races, I meant a couple other people to play as the same race to run the ship to which I described. If I understood what you stated...

 

A couple of friends have agreed if the race could be created and played, they would join in as part of the race to which I am referring.

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I didn't mean, get other people from other races, I meant a couple other people to play as the same race to run the ship to which I described. If I understood what you stated...

 

A couple of friends have agreed if the race could be created and played, they would join in as part of the race to which I am referring.

 

Do you mean as a seperate sim?

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Do you mean as a seperate sim?

 

Yeah I guess, but all played together here...we have our own race, but all played together forming relations here.

 

How are people playing here playing as Romulan or Cardassian? We wish to do the same, but as a lessor specie...if I explained myself right..

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Yeah I guess, but all played together here...we have our own race, but all played together forming relations here.

 

How are people playing here playing as Romulan or Cardassian? We wish to do the same, but as a lessor specie...if I explained myself right..

 

Oh...... Well you'd have to talk to A9, and he'd probably say no if it was only like 3-4 people. First he's need to appoint 2 GMs to be cap'n and first mate, and then CSCI, CSEC, HOPS, TAC, CMO, etc. I think more are opened only when too many people are signed on to STSF, without enough room for each ship. Yea, you should pm A9.

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Yeah I guess, but all played together here...we have our own race, but all played together forming relations here.

 

How are people playing here playing as Romulan or Cardassian? We wish to do the same, but as a lessor specie...if I explained myself right..

 

Right, so here's the thing. STSF is not a central location for anyone to set up a sim game, so your concept won't work - as you have envisioned it so far. All of our games are run by a team of GMs and you cannot become a GM unless you have been a Lt Commander (or equivalent rank) for one year on an STSF sim. Then, when there is an opening in the schedule, the GM's invites a player to apply for a slot and this person is evaluated, interviewed and trained. This way, we can insure a "quality product," in that we know that we will have Academy and Advanced Sim games that are fun and safe for all. Any new Advanced game is approved, as the interest arises and there is a GM team that wants to run it. The same would be true with an Academy.

 

So, this means that we would not have a new sim, run by players, just as an experiment on creating a new race.

 

However...

 

There is nothing wrong with running through the Academy, graduating to an Advanced sim game and creating a character for your Ensign that is from a new race, as long as it is okay with the GMs running your Advanced game. That is probably the best way to go about introducing a new race and exploring the possibilities. Just as Xiang about the Delpins one day.

 

Thanks.

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Yeah I guess, but all played together here...we have our own race, but all played together forming relations here.

 

How are people playing here playing as Romulan or Cardassian? We wish to do the same, but as a lessor specie...if I explained myself right..

 

The Romulan sim has also been in place and running for approximately 13 years now, and it not a Federation sim, but is also run by our forum GM's. This sim does not allow any other race other than Romulans, going even further to not allow players to be in the Tal Shiar, all players are Galae fleet. Some other ships also only allow certain races. The Republic only accepts recognized races that would have been accepted into the Federation. We do not allow made up races. We do not allow enemy races on the crew either.

 

There is also a part Federation/Klingon crew, and you can check thier page for their history of how the two crews came together.

 

Some ships will allow made up races, some will not. That is one of those things you should find out about before you start looking to join a ship.

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Also, just to chime in since I have created a new race (see Daena.) If the GM does allow you to create a new race, it needs to be detailed, and have some continuity to the Star Trek universe. It ranges from how it became a member of the Federation, to planetary history, and many smaller details.

 

I've been a player for a couple years now, so I kinda know how things run. However, it may not be likely that a new player would get a new race approved fresh out of the academy. But this doesn't mean you shouldn't try. :P

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The main thing is that it all has to make sense. Having a never before encountered race on an ENT sim, for example, doesn't sound very realistic, neither does a Romulan on a Starfleet ship or the other way around, same goes for a Klingon on a TOS sim.

 

When it comes to completely new races you will have to put a lot of work into creating one. It's not enough to just say "I want to have my own race and I'll just wing it from there on". You'd have to come up with a social background not only for one character but a whole race, history, customs, belief system and physiology and probably a million more things that I forgot just now. If they're to be Starfleet members all those things will be on file in a ship's computer so you'd have to make all the info accessible to the other crew members (and your resident medical department will certainly appreciate info on physiology).

 

Personally, I think either do it right or not at all, if your new race turns out to be pretty much like humans except for minor physiological changes you might just as well play a human character. We do have quite a few excellent examples of new or little known species around though. You might want to watch a couple of advanced sims (as everybody's human in the academies) to see how it's done.

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Not only history, but political standing, cuisine, whole lots of other stuff.

 

Even if it isn't like a human with a minor amount of physical changes, you should go with a well known race or one that is known but not too much about it. Sure there isn't more leeway, but writing all that up for the sim would take a day or two(considering putting in different posts, rather than one, beacuse that whole block will just kill people from boredom.), and it's not worth it unless you are willing to do all of this.

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Here are a couple examples of new races you could probably check out.

 

Dameons (Look at Captain Corizon's bio under Excalibur.)

Al-Ucards (Look at Victria, also under Excalibur.)

Mithraans (Look at Daena's bio under Arcadia.)

 

Those are a few of the new races that I know of. Maybe looking at them can help you decide whether or not you want to make your own.

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Hmm i wonder if midi clorians are a race.....

 

Probably not.

 

And let's not forget Mr. Hard, the Horta. Sure, it was an established race (ref: TOS "Devil in the Dark"), however nothing was fleshed out about the Horta in the episode. Other than they eat rock, are silicon-based, are fearful of strangers/protective of their eggs, and all die off, except one female to protect the Vault of Tomorrow.

 

One of my favorite lines from Mr. Naraht, a Horta serving in Starfleet (in the DC comics series) comes from a time when Kirk and Co., in command of Excelsior, are out exploring in the space between galactic arms and come across a race of sentient house cats. "Join Starfleet, explore the Galaxy, meet interesting new species and have them use you for a scratching post."

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The main thing is that it all has to make sense.

^^ Yes to what he said. Arcadia does allow new races who weren't seen before, but if you do use one, your bio has to explain a lot more about how you got here than a canon race character's would. If someone were to propose a character who is from a race that's at war with the Federation, there would have to be a very good explanation as to how such a person would end up in Starfleet.

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^^ Yes to what he said. Arcadia does allow new races who weren't seen before,

 

What? Then how the heck did we land up with that part kitty thing Daena??

 

J/K

 

::gives Kairi a big hug::

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I recently created a new species for another sim group, The Tay. You might check out the web page as one more example of the sort of thing one can do.

 

tayfar.jpg

 

Many of the classic Trek races emphasize one aspect of human culture, be it logic, or honor, or economics. With Tay, I also altered how she percieves the universe, how she parses language, and kept her values and emotions tightly coupled to a variant hunter-gatherer culture.

 

My other current character, Joy, started out with adding an emotion chip to an Asimov style I Robot design artificial intelligence. I derived a set of Laws of Robotics which I thought would work in a Starfleet environment, then derived the personality from the laws. Fun character. Not compatible with all hosts or styles. (Joy's Priorities were painfully incompatible with the Aegis of a while back.) I don't think Tay would be a good fit for all games, either.

 

But I for one like the idea of alien characters, whether they are subtly alien as Joy, or blatantly alien as Tay. I'd just watch that the further alien you go, the more careful you'll have to be with finding the right ship, playing the right themes. For example, the Dameons and Al-Ucards of Excalibur are more than a little violent. They fit well with the intense version of Gamma Quadrant Excalibur is currently exploring, but might not be for everyone.

 

Anyway, the academies start one out human. While STSF isn't likely to run an official advanced sim where your new race is first discovered, you could likely post drafts of your new species in these forums, and get lots of comments. If you wrote a short story or two about your new race, I don't think it would get deleted from these forums, and might help hosts decide if said race would fit with their ship.

 

Welcome aboard!

 

Bob / Joy

Edited by Joy

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