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sunnyside

Shields

Now that I'm looking at Star Trek a bit closer and thinking about trying to game in it I looked into what the technology is actually suppose to do (not nessesarily just the technobable but what it is seen to do).

 

I've become rather confused about some aspects of sheilds.

 

For one does anyone know why it's neccesary to say "Sheilds up!". Is it just excess power drain that keeps them down most of the time? It seems like when a ship gets hit out of the blue sometimes sheilds are present anyway. Are they normally operated at low strength.

 

Also when a sheild is a 50% is it letting half of enemy beam weapon fire through or is it just halfway to failing?

 

What about the times where (presumably for dramatic effect) the first shots on a sheilded ship knock out some important system (often Warp capability or sometimes weapons).

 

Finally did they work out teleporting through ones own sheilds? I hear that it can't be done, but it seems odd that klingons would be dropping their own sheilds just to send people onto an enemy bridge once the enemies sheilds are down. Or can you just open a window or flicker the sheilds.

 

Something else I should know about the things?

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http://memory-alpha.org/en/wiki/Shields

 

Memory Alpha is a really good site for all kinds of Trek knowledge, I use it all the time. I hope this one answers all your questions... and well, what's not there isn't important B) .

 

Hope to see you simming soon.

 

It answers some but not all.

 

Sounds like sheilds are kept by default at a fraction of their power, as long as everyone does it it doesn't matter why. :lol:

 

Similarly it sounds like nobody really knows what sheild capacties are like. I presume you guys simply do not care :lol:

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Sounds like sheilds are kept by default at a fraction of their power, as long as everyone does it it doesn't matter why. B)

 

You need to have some form of protection for the ship at all times, because given the velocities starships achieve, even micro-metorites can potentially become deadly projectiles. Shields operating at their lowest, non-combat setting are often simply referred to as 'deflectors' since their primary purpose is to deflect particles from the hull. The command "shields up" raises power and probably brings online additional shield generators, in order to resist high-energy weapons or more dangerous navigational hazards.

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Wait, I thought the navigational deflecter took care of oncomming dust and the like.

 

Any indication full sheilds messes with sensory equipment, or makes it harder to operate at warp speed or anything?

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Wait, I thought the navigational deflecter took care of oncomming dust and the like.

 

Any indication full sheilds messes with sensory equipment, or makes it harder to operate at warp speed or anything?

 

Same thing. http://memory-alpha.org/en/wiki/Navigational_deflector - also adresses your other question, and how it's dealt with. Seriously, Memory Alpha -- more than you ever wanted to know about Star Trek.

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Once again life immitates art.

 

Shields

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The whole "why can't they just flicker shields" debate, I always thought of the first/second movie where we see the shields 'raise' slowly on the screen (represented by dots). I go by the rule that the shields don't just pop on, they need to be charged and take a bit to raise to full strength. So really if you shut them off to transport, then pulled them up, it would take a bit to regain full strength.

 

It would also explain why the captain always yells "raise shields!" when an enemy is about to attack, and even though it appears the TAC does, there is still a violent shutter. I think the shields take a bit to charge to full strength.

 

Beaming through shields, or not being able to, has been more or less a plot device...so use it as you need B)

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The whole "why can't they just flicker shields" debate, I always thought of the first/second movie where we see the shields 'raise' slowly on the screen (represented by dots). I go by the rule that the shields don't just pop on, they need to be charged and take a bit to raise to full strength. So really if you shut them off to transport, then pulled them up, it would take a bit to regain full strength.

 

It would also explain why the captain always yells "raise shields!" when an enemy is about to attack, and even though it appears the TAC does, there is still a violent shutter. I think the shields take a bit to charge to full strength.

 

Beaming through shields, or not being able to, has been more or less a plot device...so use it as you need B)

Spock alluded to this fact in The Final Frontier when he said it would take something like 13 seconds to drop shields and raise them again.

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It's also highly probable that you would have two sets of shields (and I am thinking this is gone over in a tech manual) where as one set of shields were standard navigation shields that were powerful enough to protect the ship from micro-asteroids, etc but not against a weapon of any force. At the same time you'd have more powerful shields that protect you against said weapons.

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