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Sam_SemaJ

Lonley Logarithms

"Lonely Logarithms"

Sema'J Log + Helm/Nav Report

SD10607.14

 

OOC: I will be gone for the next two sims. Ty will be playing Sam for at least one of the sims, use whatever info from this Log will help you play the plot! Miss you all!

-Sam

 

<Begin>

Sam walked into the new quarters. They were right down the hall from his old quarters and he knew it would take forever to not get confused anymore. After Rosie left, he had no reason to keep the large two room quarters, he had moved to a small economy room with a small sitting room, an alcove for his bed, an opposing alcove for a kitchenette, and a bathroom. He sighed at the pile of stuff that greeted him and had Deja'Vu from his first ever Arcadia log. Sam walked to his desk, brushed junk off of it and set a new pile of padds and info down. He had just come out of the staff meeting presenting the Phoenix project and was pretty blown away by the prospect of it.

Sam spent the next hour and a half doing careful calculations, referencing old college textbooks and SF engineering protocols as well as reading up on the latest info in periodicals about what he would have to report to the rest of the team. The calculations physically and mentally drained him, but a good while later he sat looking at a detailed set of results. Sam opened the pane on his console to submit an official report, but after a yawn, he got a better idea. He would crash on his couch for a while and submit the report when he awoke. Sam slid more junk off of the couch that wasn't quite centered yet in his sitting area; the moment he hit the couch he was out.

 

---

 

Starfleet Official Report

U.S.S. Arcadia NCC-1742-E

Helm/Navagations Dept

Lt(jg) Samuel Sema'J

To: [group] Phoenix Team

CC: Commander Arphazad Lo'Ami

Subject: Piloting Concerns, Also Physiological Information

 

I. Vibration [structure]

Engine systems cause vibration throughout the ship. With the engines putting out as much power and thrust as this project yields, this vibration will be increased by a factor of 4, its frequency will be 1.5 times higher (one half octave) than usual. The ships hull and all of its suspension systems are already prepared for the intensity of normal high warp travel. The main result of this increased-intensity vibration will occur in micro-fractures at joints, joyces, and connecting points in the structure. Any seam anywhere on the ship should be bulked up and possibly fitted with some synthrubber materials to absorb vibrations. In addition, solid sections could do with a stronger polymer coating to prevent warping and, again, micro-fractures.

Another solution to this is also available. In a recent flight-journal, a high speed ship (of much smaller scale of course) was fitted with vibration pads on the outside. These pads interact with the Structural Integrity (SI), Inertial Dampening (ID) and Deflector (DS) systems, I will address the other two in latter sections. The pads will be connected to a net of sensory material on the hull of the ship and through some important inner parts (Warp core, computer, etc). This vibration is converted through a simple transducer system into power that can be shunted off to the SI field; this both reduces vibration suffered by the ship's structure and boosts SI effectiveness without taking precious energy from other systems.

II. Deflector Shields

The deflector shields will take a heavier beating than normal at this speed, the ship is more vulnerable to smaller material, and the deflector will have to work harder and be more meticulous. However efficient the current cardioid shield pattern is for Starfleet's normal Warp action, a different pattern might be more suitable. Though the absence of 'friction' per-say in space makes it seem as if a ships 'aerodynamic qualities' do not come into play...the astrodynamic parameters do have an effect. A ship design, and deflector settings do have enough effect on how the ship navigates through what material IS in space has a notable effect on the ships efficiency and wear. A more angled and swept back deflector pattern could more efficiently clear the ships flight space of harmful debris without draining energy as much or wearing the ship's hull. More efficient deflection might also reduce vibration. The vibration pads mentioned above can also be linked to the DS. If the Deflector pattern comes close enough to the pads, the energy created by space-debris bombarding the deflector can be channeled through the pads and shunted back to the deflector systems, allowing more power to the engines and cooling systems.

III. Inertial Dampening

The ID should not be adversely affected. Mr. Brighton's estimate of the ID performing as it would at warp 8 with modifications is very close. However, such a strong reaction from the ID's to compensate for the high speed may cause some overloading or physics problems. The ID's can however, also receive extra power and assistance from energy provided by vibration pads

IV. Course Modifications/Warp Maneuvering

At such a high speed, with vibration affecting flight, and with increased plasma flow changing the dynamics of the flight controls, maneuvering at warp and staying on course will be affected. At a slower speed, the ship can mostly remain on course, its movements not significant enough to change course. The change in the plasma flow, as funny as this may sound will give the vessel more 'pickup' and make it touchier. More course mods will have to be made, and they will have to be made carefully. My background, studies, and accidents have shown me that the higher your speed, the slighter your movements should be. Any sudden or violent control shift might have devastating effects on the ships warp path, the last thing we want is to fall out of warp. The maneuvering thrusters will have to be tightened to extremes. In response to the number of course mods required, I suggest that we create automated software to make the millions of minute and small ones and then more drastic ones be handled carefully by officer. For an officer to be handling the ship at this speed it should be well balanced and have perfectly symmetrical alignment for the maneuvering thrusters.

V. Heat Concerns [structure]

This speed will of course cause more heat to build up in the engine and on the hull of the ship. Steps to avoid this are clear, shunting heat somehow, implementing more effective coolant systems, etc. From my research I don't know if this heat can be used for benefit through a system similar to the vibration pads, but this possibility could be explored. As for the Warp Core and other engine systems heating, drastic cooling measures must be installed, and scheduled cooling times during flight must be obeyed.

VI. Vibration [physiological]

Pilots sometimes value this vibration as a way to feel their flying and to rely on instruments less, same with lowered settings on ID's. However, long term exposure to these conditions can cause issue. Inertial Dampers need to stay at peak performance, otherwise one could loose balance easily. Vibration can cause problems to muscle tissue, it can also cause crew members to tense, causing further issue. Extreme physical activity should not be done under these conditions, a healthful diet should be maintained and muscle tension should be kept to a minimum. Further concerns should be directed toward Med or Sci depts.

VII. Heat Concerns [environmental]

Along with the heat on the hull, the interior of the ship may begin to heat. Environmental controls can help this, but will also use more energy. heat inside will also make inner parts and structural joints more susceptible to wear. Make sure to protect the structure against higher heat ratings, and explore possibilities of efficiently maintaining proper environmental settings.

 

Submitted 01:25 Hrs SD10607.14

Signed: Samuel Kwende Sema'J - Lieutenant Junior Grade

 

<end>

 

See you guys in a couple weeks!

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