Welcome to Star Trek Simulation Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
HoD Bch

Qob Missions

0605.23: With the Exbar a sparking spray of debris, we prioritize repairs: Cloak, deflector, warp drive, etc., down to the shuttle bay doors. Of Trevor’s original eighteen captives, only four have made it back alive. Tronoq gets Daggerhead, Lefty, and Green to sickbay while Sargh finally satisfies (temporarily) his craving for tuna steaks in the messhall. Gates attempts to purge the holodeck program of the tuna modifications.

 

0605.16: Kwalus docks at the Exbar and waits for Trevor to join her. Trevor fires on the Qob and turns the Exbar so our shuttle is in the line of fire. We lock on our captured crew and beam them out as Trevor’s guards fire on them. Four are hit before dematerialization. Kwalus gets the shuttle back to the Qob, none too gracefully before they klll our shuttlebay doors. We continue to fire on the Exbar until we explode her.

 

0605.09: We’re able to get scans of the Htiss ship, but no lock with weapons due to their residual ionization from a recent battle. They have no weapons online. Kwalus heads over in a shuttle to continue negotiations for our crew while Koralev and Random beam pattern enhancers onto their ship. Trevor orders our enhancers monitered so he can kill our crewmen as we transport them off. The enhancers work and we locate our Klingon biosigns. Kwalus’ shutte approaches their docking port. Tronoq treats the failing guard and Koralev.

 

0605.02: Vanroy and Random make it to the bridge and explode Htiss captain Hzz. Kwalus arrives on the battle. Vanroy gets hit, and all Htiss guards get hit and eventually fall. The last dying guard warns the Qob to stop the ship before it passes back through the gas cloud. The ship is stopped, but treansporters are malfunctioning. Tronoq wakens, gets his bearings and brings Bch to medical. The last guard is put into brig cell where he is comm’d by Trevor. Kwalus answers the comm demanding our crew back. Trevor announces his intent to blow up the Qob and kills nine of our eighteen captured crewmen in a power play. Meanwhile, the remaining crew on board our ship begin to wake from their tuna coma. We have thrusters, low shields, weapons, and a shuttle bay door operational.

 

0604.25: Visious Tuna #1: The H'Tiss continue their raid on the Qob in the midst of a holoprogram involving flying tuna with frickin' laser beams on their heads. A firefight breaks out all over the place: Tuna attacking H'Tiss; H'Tiss attacking Klingons; Klingons attacking tuna.. Tronoq is the first down in the firefight. Somehow the security office is oblivious. Random and Vanroy head to get security help and are able to get weapons online. The rest of the holodeck team heads toward the bridge, but are attacked by more H’Tiss guards: Sargh is stunned and beamed onto the H'Tiss ship, and Bch gets hit with a grenade and is unconscious. Those awake feel some residual effect from the gas cloud – a mild craving for tuna and some sluggishness.

 

0604.18: Visious Cow #18: Perfect gets her physical and all report to the holodeck for “Vicious Cow 18” exercise program. The ship passes through a patch of micromolecular gas, and all areas of the ship, except for the holodeck where the effects are much less, get an intense craving for tuna, and then fall unconscious. Sargh reprograms Vicious Cow 18 for six- foot flying tunas with laser turrets. Meanwhile, the Htiss light patrol corvette Exbar under command of Captain Trevor Hardly on patrol notices the displacement in the micromolecular gas cloud and follows the disturbance. They continue to spray gas to track us and prepare to board to steal our cloaking device. With holodeck safeties off, Sargh breaks a leg in the fight, and Bch halts the program. Htiss board and start hacking their way to secure key positions throughout the ship, including outside the holodeck. Tronoq prepares to bring Sargh to sickbay.

 

0604.11: Bch and Sargh get physicals. Vanroy and Kwalus hunt things in the holodeck as part of their new exercise regime. Vut sends a box lizard lunch to Sargh’s quarters.

 

0604.04: Lizard Sandwich Day: Kwalus orders the doctor to run fat-tests on the ship-bound crew while she draws up a holodeck exercise schedule. Vanroy and Kwalus are examined first and advised on diet and exercise. Lizard 1337 lives through its 8th Lizard Day.

 

0603.28: The battle continues in sickbay: Noname is killed by Jobs. Qavin confronts Jobs in combat. Jobs dies. The body is airlocked while Gates is bodycasted. Meanwhile we get a message from Messner that he is alive and well on Shakkah, the cowpuck planet. He confirms our coordinates and we continue course.

 

0603.21: Kwalus harasses the new doctor. Qavin keeps Jobs from killing Gates, though Gates rebreaks his neck in the scuffle, which continues into sickbay. Flying daggers down Kwalus and Jobs.

 

0603.14: Propulsion systems and plasma conduits are being repaired while we are enroute to Cowpuck. ETA is one month.

 

0603.07: We link the H’tiss star charts into our computer and translators and finally locate the Cowpuck planet. Sargh is promoted for his leadership and success of the away mission. Although there is much repair work to be done, we take time out to celebrate the victory and promotion in the messhall.

 

0602.28: The away team exits the shuttle fighting guards hand to hand. Apoklyps is beat over the head by a triple barreled repeater rifle. Robin is crushed under the shuttle. Also dead are

Bundtcake and Tuna. Tripless gets the H’tiss computer data, Sargh toasts as many of the guards exiting as he can, and the Qob blows up the htiss ship with a torpedo as soon as our shuttle clears.

 

0502.21: We determine that the only way to get through the H’tiss ship defenses is to bring a shuttle on board with an armed team. Random and Koralev work on blocking outgoing comms from the H’tiss ship, while Sarge and security prepare to take the shuttle in. The probe is launched, we engage the Htiss while the shuttle slips in behind her. A volley on both sides eventually takes her main shields down long enough for our shuttle to bust in. We also blow out her weapons.

 

0602.07: We decide to scan the Htiss vessel to evaluate her systems for an attack to steal starcharts to aid in finding the Krap. We (Sargh) begin to devise a method. There is also a proposal for using cockroaches to infiltrate the vessel.

 

0601.31: The Qob determines her location outside of the wormhole from earlier starcharts. There are still no signs of the Krap. But… our probe picks up an H'tiss vessel. Not wanting the H'tiss getting their hands on our probe, we explode it into an asteroid. As the H'tiss go to investigate the explosion, we use the time to begin the search for Messner and the Krap.

 

0601.25: Searching for Krap: The QoB is free of the void. However… our partner, the Krap, did not emerge in the same location as us. We begin a search while engineering assesses the ship’s condition, and Sargh works on finding our present location.

 

0601.17: Commander Turd returns with the Coalition’s decision on the escape plan. They have agreed to allow any volunteers to join. Only one ship, the Krap, volunteers. In an effort to make things work (we don’t fully trust Turd) Messner decides to work on the Krap for the mission. He beams over and all start to coordinate the plan. The coordinated systems are powered up and executed. Whooosh….

 

0601.03: We agree to beam Turd over. In discussions on the bridge, Turd and our team devise a basic plan to work together. Differences in our races make the discussion slow, but it is eventually productive. He agrees to talk with the coalition council about the plan and to get his people consolidated onto as few ships as possible for the mechanics of the operation to work.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0