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HoD Bch

Mission Summary

0512.27: Koralev and Sargh and Megahurtz reveal and expound on their plan to utilize the warp drive to create a sort of wormhole back to normal space, while using a Coalition hyperdrive to go through the wormhole. Concern is expressed over the likelihood that something could go wrong if anyone attacked or doublecrossed the Qob during this maneuver. While cloaked, the Qob contacts a high ranking Coalition commander named Turd and browbeats him into listening.

 

0512.20: Sarge proposes a working theory for getting out of the void from his analysis of the latest data. He proposes bypassing the boundary of the subspace pocket by creating a wormhole through it. To do this and get through it with stability we would need both a warp drive and a hyperdrive. The coalition has the hyperdrive. We would either have to overpower them, or ally with them, since there could be ship weapons fire as we go through the wormhole.

 

0512.13: We head closer to the Coalition to better tap into their communications, since they have the ability to detect incoming ships while they’re still outside the void. Meanwhile we start to go over the data we collected on the last slave ship to enter. We determine that the entry points for the slave ship and our own ship were the same. Bch appoints Kwalus to Ops.

 

0512.06: We intercept a communication from the Coalition to the scout ships. It instructs them to intercept a small ship approaching the void. We head for the coordinates (still cloaked) along with three scout ships. We cannot detect the incoming ship until it actually enters the void. However, since we are in place and ready, we are able to get detailed sensor data of its entering. The scout ships quickly commandeer the unsuspecting slave ship. Bch is filling in on the bridge while Messner eats an avacado sandwich, or something.

 

0511.29: We send a team to the scout ship to get information on their technology and to plant some explosive devices, just in case we find it necessary to detonate them remotely later. Messner gets fed up with Kwalus’ insolence and they fight on the bridge. Bch carries her to medical where she joins the ever charming Gates. Meanwhile, a small escape pod of slaves is approaching the Pit, pursued by the H’tiss.

 

0511.22: Scout ships fire on us. We use them as cover to get closer to our destination. We blow up the first of the disabled scouts. We’re hailed by one of the others who surrender in return for medical assistance

 

0511.15: The Qob chases down the two scouts sent by the Coalition to investigate the unresponsive, disabled Retok. They find one scout ship docking with the Retok and the other standing by. The Qob hails them, telling them not to try communicating with the Coalition under threat of death, which of course they do. In the ensuing battle both ships try to escape for the safety of the Coalition, but the Qob disables both, taking some damage. The other two scouts arrive on the scene.

 

0511.08: The Qob disables the Retok and goes off to where the "Coalition" are purported to be. They consist of 6 moderately armed vessels, two of which are stuck together as a kind of base, though with the alien technology it is difficult to get a complete fix on their tactical capabilities. In addition, there are 4 smaller vessels nearby, two of which are dispatched by the coalition to see what is taking the Retok so long.

 

0511.01: We disable the Retok, damaging many main systems with a disruptor blast, and go to cloak. We beam Captain Rameus back to the Retok, download their data files on the void, and then head for the Coalition – following the earlier communications signal. Gates manages to live another week.

 

0510.25: We’re hailed by our ship in tow. Commander Cowpie informs us that we must turn back now before we reach the Coalition Territory. The Coalition are the ones who are in charge of looting new ships. Other ships, like the Retok, work for them. A woman named Riselle is the Coalition contact. Captain Rameus tells us the Coalition has five or six ships, but only four are mobile, the rest are all airlocked connected in a hodgepodge kind of base. Riselle contacts the the Retok, and Cowpie tells us that they have to answer or die.

 

0510.18: The alien captain, Rameus, reveals that the Htiss throw their problem slaves into the void and their only way of survival is to take resources from the weaker ships. He gives himself up to us and offers us food. Kwalus does not believe him and attempts to intimidate him into telling the truth.

 

0510.11: Sargh, Daggerhead and Kwalus interrogate the alien ship captain.

 

0510.04: Attempts to tow in the wreckage with a tractor beam fail. Before we can proceed, a ship appears and we hail it. The Retok orders our surrender or he will fire on us. We torpedo first and hit them, damaging shields. They fire back with light weapons and then ‘special” weapons, a wake of laser probes… which have no effect on us.

 

0509.27: We eat sandwiches on the bridge.

 

0509.20: We scan the wreckage in the void, but can determine little with our oddly functioning scanners. We launch a buoy to try to track our movement in this unscannable region. We eat lizard & avocado sandwiches on the bridge. An attempt to beam a piece of the wreckage into the lab fails.

 

0509.13: The Pit of the H’tiss: With no luck questioning the guard in the brig, he is transferred to medical to perhaps find weaknesses in his physiology that may help us get answers. Suddenly we are overtaken by a large neutrino flow which pulls us into… something. In the commotion Random is injured, and the Htiss guard is killed with a dagger. Other than some floating light wreckage, there is nothing where we are now except neutrino eddies. No stars, planets, nothing…

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