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  1. Note: Some of these events are specific to Excalibur and may or may not reflect events on other STSF games at the discretion of those games’ GM teams. If there are questions, feel free to ask the GM’s for clarification. With many thanks to players both former and current who contributed to this document. Alpha Quadrant Powers Climate of the Federation of Planets - Post Dominion War Federation. Politically, the Federation remains in a state of flux as a new generation of political leaders, shaped by three decades of conflict, come into their own. This new generation of leaders are far more inclined to use force and to intervene in conflicts abroad. Romulan Star Empire - The unprecedented wartime alliance of the Romulan Star Empire with other Alpha Quadrant powers against the Dominion -- including their perennial enemy the Federation -- left a wellspring of less xenophobic sentiment throughout the Empire in its wake. In the first Senatorial elections following the Dominion War, the Enuar (Forward) faction, which supported greater contact with the Empire's neighbors and a general opening of its borders, swept into power on that tide. Militarily, the Romulan Empire has begun efforts to rebuild their forces, and have largely begun to withdraw from joint ventures sponsored under the previous government. They remain a potent force, and though relations between the governments have thawed, tensions continue into the current decade. Klingon Empire - Someone once remarked that, even drunk, Klingons are among the best fighters in the galaxy. In the decades following the Praxis disaster, many among the Klingons had grown restless from years of peace. Tensions between the Federation and the Klingon governments came to head with the brief conflict between the two over the Klingon invasion of Cardassia; the Dominion War, however, put to rest those issues as the Federation and Klingon governments took up arms together, in “glorious battle.” The loss of nearly an entire generation of Klingons particularly among the wealthy, landed class has left a void, that, when coupled with the liberalization and domestic reforms of Martok, has resulted in a dissolution of long-held class barriers and new found mobility in Klingon society. Cardassian Union - The last century of Cardassian history has been fraught with war and scarcity. The disastrous alliance with the Dominion that precipitated a war fought in two Quadrants, left Cardassia even weaker than it had been decades. The scorched-earth policy enacted by the Dominion during this period did untold damage to the infrastructure of the Cardassian Union both on homeworld and abroad. Relationships between the current Cardassian government and the other governments have been tense, though cordial. Economically, the Cardassian Union remains in a depressed state, largely dependent on agricultural and industrial subsidy, as well as trade with the Federation. As a result Union remains weakened and politically vulnerable. Gamma Quadrant Powers Dominion - For hundreds of years, the Dominion has ruled their area of the Gamma Quadrant with unquestioned authority. The defeat against the Allies in the Alpha Quadrant marked the first in their history; still, the strength of the Dominion in their own quadrant remains formidable. The situation may have remained status quo, however, had Odo not taken the rest of the Founders into ‘Glorious Isolation’ following the end of the conflict, leaving the Dominion in hands of a caretaker government known as the ‘Vorta Council.’ Dozens of systems have begun to claim independence, with both peaceful and violent revolutions, and more systems asking for greater autonomy. To date, the Dominion has largely allowed smaller, less strategic systems to live peacefully. Additionally, they have pulled back from a number of similar systems without prompt by the locals in an effort to consolidate their forces, leaving power vacuums that various factions seek to fill. Though tenuous, the Council remains in control of a set core worlds roughly equal to an area twice the size of the Federation. First Scorpiad – Dominion War Prior to their contact with the Scorpiads, the Founders had been a (mostly) peaceful society that by-and-large maintained amicable relations with solids. The destruction of the Founder’s original homeworld by the Scorpiad Empire changed the course of relations between the Founders and solids. When the Founders eventually emerged, they did so with an army of genetically engineered soldiers known as the Jem’Hadar and their counterparts the Vorta. After securing a large area of space in the general area of their original homeworld, the Founder’s turned their attentions to the Scorpiads. The conflict raged for years, leaving hundreds of worlds in ruin. Domestic issues, combined with pressures along the Scorpiads frontiers in the Delta Quadrant eventually shifted the tide in favor of the Dominion and resulted in an uneasy, but lasting peace between the two races, and one that would last for several thousand years before being shattered in 2383. Scorpiad - The exact age of the Scorpiad Empire remains shrouded in mystery, as does much else about the reclusive, arachnid species. What is known is that they are very old, very technologically advanced and extremely territorial. For generations little remained unchanged in Scorpiad society, or their space. According to Dominion records, they had already established a large empire by the time of first contact with the Founders spanning thousands of light years and reaching into the edges of the Delta Quadrant. Federation intelligence indicates that Scorpiad culture is highly stratified with strong racial and class barriers. The Scorpiads themselves are in actuality a race of six distinct sub-species, each with a unique role in their society. This structure has been in place for generations, dating back to their pre-warp culture when the ruling Emri unified the various clans and sub-species averting the destruction of the species. (They refer to it as the G’Jak Ladder) A result of apparently very antagonistic early encounters with alien species, the Scorpiad remain highly xenophobic. Few outsiders are ever permitted access to their space, (and even fewer to the colonies primarily inhabited by Scorpiads) most of which are home to low-tech civilizations with little formal infrastructure. The few planets with formal infrastructure tend toward to be those with high strategic or tactical value and as a general rule, have been ‘cleansed’ of any native presence. The Scorpiad defeat at the Battle of Wormhole combined with a full-scale rebellion of the Al-Ucard and Eratians, have slightly diminished the the threat the Scorpiad pose to the Federation. Still, Federation officials remain hesitant to antagonize them. Al-Ucard - First encountered by the Federation starship, Morningstar, the Al-Ucard at first appeared to be entirely unconnected to the Scorpiad Empire. Their homeworld sits in a relatively isolated system roughly 150 light years from Camelot Station. Vaguely humanoid, the Al-Ucard possess many traits of creatures from human folklore known as “vampires.” Further investigation revealed the Al-Ucard to be the result of elaborate genetic manipulation by the Scorpiad Empire to create a rogue Founder hunter. With the cessation of Scorpiad/Dominion hostilities, the Al-Ucard were essentially abandoned by the Scorpiads. For the next thousand years, the Al-Ucard developed on their own, forming a rich culture that defied the Scorpiads and the Hunt. Though not particularly territorial (in comparison to their neighbors) the Al-Ucard developed a network of planets controlled under the auspicious of an elder council of clan leaders. Eratian - First encountered by the Federation during the Dominion-Scorpiad War, little remains known about the Eratians; they have a vague humanoid appearance, but the resemblance is superficial. What is known is that the Eratians feed off the neural energy of other creatures, in particular humanoid races. According to the Eratians, they were created by the Scorpiad to cull client races from Scorpiad holdings. They maintain a vaguely clan-like social structure, centered around ‘Hives’ or loosely autonomous groups of Eratians who follow a matriarch leader. This matriarch leader, known to the Eratians as their ‘Voice,’ handle intra-Hive affairs. Contact between the Federation and the Eratians after the Scorpiad-Dominion War has been amicable, if not fairly limited. Due to their somewhat transient nature, they do not claim any single star system as their own, but instead have laid claim to a number of systems within the Scorpiad Empire as ‘Culling Grounds.’ Though highly territorial, they rarely seek out contact with other species. Hundred - Little is known about the Hundred beyond what they themselves have revealed to outsiders. Led by one known as Eloi, the Hundred themselves are largely composed of those Founders that, like Odo, were sent out to other worlds to investigate, explore and return to Link. It is unknown exactly how many Founders have joined the new link created by Eloi, or how many Vorta and Jem’Hadar have joined their ranks. The goals of the Hundred also remain obscured. Leading up to the Scorpiad Conflict, the Hundred continued to challenge the Council, offering individuals and whole systems their protection. However, during the Scorpiad Conflict, the Hundred provided military assistance to the Dominion and Alpha Quadrant forces. Analysts and military intelligence experts believe that while the Hundred remain a potent military force, much of their forces were lost during the Scorpiad War. That said, they remain an unpredictable element in a politically volatile situation. The Federation does not officially recognize the Hundred as a legitimate body, though they do allow them access to Camelot Station.