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Cptn_LoAmi

STSF GM
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Everything posted by Cptn_LoAmi

  1. Arcadia prepares a shuttle that will use a magnetic field to steer the doomsday beam away from inhabited star systems, then feed it with energy from a star in an uninhabited system, which will keep the beam aliens alive. They then send the beam toward the galactic core, where the beam aliens will have enough energy to survive. They warn the next systems of the close encounters with the beam. chatlog2020-12-20.txt
  2. Arc's engineering and science teams find that if they use a shuttlecraft with a small magnetic field, they can potentially steer the doomsday beam away from planets. They decide that the best place to send it is to the center of the galaxy, where the beings inside would have enough stars from which to draw energy. They must decide whether to allow the beam aliens to steer. chatlog2020-12-13.txt
  3. Arcadia had a conversation with the beings in the beam. They're stuck in there, they can't steer themselves and they need an encounter with a star to stay alive. That's not going to happen. But, they will destroy 4 other civilizations before the beam dissipates. chatlog2020-12-6.txt
  4. Arcadia discovers that there is an intelligence inside the beam and uses phaser pulses to communicate with it. chatlog2020-11-22.txt
  5. The origin of the beam is confirmed to be in another galaxy 2.5 million light years away. Arcadia speeds from Eta Omicron to the beam. They try an interference pattern with the phasers, which results in not-wholly physically predictable interference, suggesting that there is some intelligence at work inside the beam. Meanwhile, the beam continues toward its next victim. chatlog2020-11-15.txt
  6. An away team from Arcadia beams down to the planet Eta Omicron, where they find a surviving colony from Zeta Omicron. They exchange dilithium (of which Eta Omicron is in short supply) for information about the destructive beam that destroyed Zeta Omicron. chatlog2020-11-8.txt
  7. Arcadia diverts from Zeta Omicron, which looks like it was destroyed like the other systems, to Eta Omicron, where they think there might have been survivors from Zeta Omicron. They find a small colony of survivors, who lack dilithium, but, other than that, seem to be ok. An away team prepares to beam down. chatlog2020-11-1.txt
  8. The away team leaves the planet, and Arcadia heads to the previous planet that was in the path of the destruction beam - a civilization that had developed low-warp travel and had already had first contact with the Federation, but hadn't been heard from for years. chatlog2020-10-25.txt
  9. An away team is sent to the crater where there was a signal being sent from. Functional equipment is found, but no living humanoids. They conclude that all life on the planet was destroyed when it was hit by the beam. chatlog2020-10-18.txt
  10. Arcadia investigates a system that they thought was the source of the destructive light beam, but find that the system itself was destroyed. They find that there may be some survivors on one planet underground and set up an away team to find them. chatlog2020-9-13.txt
  11. New plot! A massively destructive energy pulse is headed to an inhabited system. It looks like it is coming (at the speed of light) from another system, but, when Arcadia gets there, that system is also wiped of life. chatlog2020-8-30.txt
  12. The AT gets back to the trap by grav caster with the executives and engineers from the trapping company. They meet the captain on the trap planet. They find that the space coleoids now know how to produce bicarbonate in their biological processes, which spoils the extract for the use of the people in the anomaly-dimension. Arcadia offers science and engineering help for them to replace the coleoid extract for their own needs. chatlog2020-8-23.txt
  13. The AT finds their way to the offices of the company whose trap holds the ship. When they get there, they are escorted to a high level meeting, where they are accused of damaging the space coleoid extract... with baking soda. chatlog2020-8-16.txt
  14. The away team learns from the train station information booth how to work the grav casters. They return to Mint City, where the corporation that controls the coleoid traps is, and return to their office building. chatlog2020-8-9.txt
  15. The AT concludes their meeting with the trapping company executive, without securing an agreement. If they do nothing, Arc will likely be released -- in 2 years. They plan to find their way back through the grav caster network, but end up jumping randomly between planets. chatlog2020-8-2.txt
  16. The Arcadia AT meets with the VP of trapping operations for the company whose trap holds Arcadia. They learn that if the extraction fails, they will likely "just reject it and let it go" and that the extraction process takes a number of "cycles" - an indeterminate amount of time for the starship. The aliens seem aware only of space travel through grav casters but not by actually traveling in spaceships. chatlog2020-7-26.txt
  17. The away team is allowed into the building and up an elevator. They are directed to the "VP, GM of trapping operations", Leeni Mesa and now have an appointment. chatlog2020-7-12.txt
  18. The away team leaves with the repair crew through the "grav caster" and finds themselves in a city with tall buildings, lots of wires and a pneumatic tube network. They are brought to the building where the company headquarters is located. chatlog2020-7-5.txt
  19. The away team makes first contact with the repair team. They find that the facility is usually 100% automated, and that, while they don't have warp travel, they have some kind of interplanetary transporter technology. The away team heads with the repair team to the transporter at the bottom of the stairs. chatlog2020-6-28.txt
  20. The Arcadia away team finds the communications center of the complex, which turns out to be sending out monitoring messages. In order to attract attention, they disrupt the communications. A repair team, presumably of Keepers, arrives to fix it. chatlog2020-6-21.txt
  21. The away team finds that the Keepers' complex is full of machines, but find nobody there. chatlog2020-6-14.txt
  22. An Arcadia away team arrives on a surface inside the anomaly and enters an underground structure. They find equipment, but no evidence of habitation. chatlog2020-6-7.txt
  23. Arcadia initiates contact with a space coleoid. They learn that the coleoids are trapped by "The Keepers," who extract something then release them. Given available information, they theorize that the Keepers are humanoids and find where they are probably located. Arcadia launches a shuttle mission. chatlog2020-5-31.txt
  24. Arcadia tries a number of ways to pull out of the trap, but is unable. They get pulled through the anomaly into a higher pressure area of space, filled with space coleoids. Listening in to the gravitational waves, they pick up more language. One of the coleoids seems to have been trapped before. They prepare to initiate a conversation. chatlog2020-5-24.txt
  25. Engineering completes modifying the tractor beam to emit gravitational waves to try to communicate with the space coleoids. Arc comes up with a plan to coordinate with the coleoids in pulling against the anomaly to get out. It looks like it's working but the anomaly compensates and continues to pull Arcadia and the space coleoids inwards. chatlog2020-5-17.txt