Welcome to Star Trek Simulation Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Cptn_LoAmi

STSF GM
  • Content count

    314
  • Joined

  • Last visited

Everything posted by Cptn_LoAmi

  1. The crew begins to take advantage of shore leave on the station. Cmdr Marx sees an apparition in his quarters. On the station promenade, Cpt Lo'Ami meets and old friend -- who only he can see. Many of the station's stores are closed in the middle of the day.
  2. Daena uses the ambient tachyon concentrations to predict where the next wormhole will form, allowing the ship to ride it back to Federation space. On the other side, they make it to the rim of Federation space in their own time. Arcadia sets course for repair at Starbase 254.
  3. One of the runabout crew regains consciousness. After noticing that all of the objects coming out of the wormholes come from Federation space, Arcadia changes their plan to try to return through one of the wormholes. Engineering modifies the shields to protect the ship in transit.
  4. Arcadia heads for an asteroid field to find materials for repair. While en route, a wormhole sends a Federation runabout hurtling toward the planet. Arcadia rushes in to the rescue, and pulls the runabout to safety. Three Starfleet officers are brought to sickbay. The runabout is searched for clues of its origin.
  5. Operating under the assumption that they are 90 years in the past and 2-300 ly away, Arcadia prepares to do slingshot timewarp. Remnant tachyon particles from all the wormhole openings prevent long range scanners from operating at full efficiency.
  6. Arcadia powers up engines and flies into orbit. Their location is identified as a far-away star system. A weak Federation time beacon from 90 years ago is picked up. Another wormhole drops an unoccupied metal object, which later burns up in the atmosphere.
  7. After one more interruption in the power transfer and one more explosion in the atmosphere, Arcadia's batteries are filled; the ship is readied for launch. Arcadia launches a probe into low orbit to investigate the latest atmospheric explosion.
  8. The away team returns from the Icarus and begins to hook up power connections. The power transfer is momentarily lost, then restored. The second away team returns from the crashed ship, having found that it was a Federation cargo ship, and that all its escape pods were already released.
  9. One Arcadia away team goes to Icarus to try to drain its power for Arcadia. Contact is lost between the away team and Arcadia while they work. Arcadia can only see their IR signatures. Meanwhile, something crashes nearby to the planet's surface. Lo'Ami and Daena go to check it out in the yacht. Marx runs from the away team to the X-Wing to investigate.
  10. Arcadia's phasers break up the falling meteorite, at the expense of a lot of power. The shuttles guide Arcadia next to the rockface where Icarus crashed.
  11. The AT returns to Arcadia. All available shuttles and the captain's yacht are put on the plan to lift Arcadia. Cmdr Marx's X-wing is launched for high altitude scanner support. A large meteorite appears at very high altitude and begins falling to the planet.
  12. Grady's attempt is foiled. The shuttle is moved to the settlement. A crowd gathers and learns of the visitors from Earth, prompting a drinking party. Engineering hatches a plan to use shuttles and the captain's yacht to lift the low-power Arcadia to the only power source on the planet -- the crashed Icarus.
  13. The main away team continues gathering knowledge from the settlers, finding that they are likely the human descendants of the Icarus crew. An alarm goes off on the shuttle. The sound is carried by the wind to the town, sending Marx to encounter Grady unsuccessfully attempting to salvage the shuttle's components. Engineering repairs on Arcadia progress, but without power, it will be difficult to get the ship into space, even if it is spaceworthy.
  14. The settlement is found to be populated by humans at a technological equivalent of the mid to late 1800's wild west, some of whom seem surprised and some curious about the away team's arrival. One of the settlers is found to be cleaning town establishments with Ens Hoover's vacuum from Arcadia, and the bartender uses a low powered phase pistol to light his cigarette. One of the humans, Grady, leaves on horseback in the direction of the shuttle.
  15. The shuttle team continues its exploration and leaves Icarus after completing its survey. They move to the settlement, having been warned of potential prime directive issues. Engineering completes more repairs to try to make Arcadia spaceworthy, but questions still remain about whether it has enough power to achieve orbit. New theories are developed about the micro-wormholes and temporal distortions.
  16. Possible, but it would assume that the authors/translators of the Septuagint either knew which reeds the verse is referencing or had a separate tradition of their own with extrabiblical information telling them something about where the "Reed Sea" was. Either way, I think we're agreeing that it's a translation, not an error.
  17. It's very unlikely that the Red Sea/Sea of Reeds difference has anything to do with the text of the Torah being written without vowels. The Hebrew is "ים סוף" (YM S?F) which may mean either "Sea of Reeds" (סוּף, SUF) or "Sea of/at the End (סוֹף, SOF)". The Masoretic text (~9th-10th century), which standardized the pronunciation with written diacritical marks, disambiguates it as סוּף (SUF) on the basis of pre-existing tradition. The translation "Red Sea" apparently first appeared in the Greek Septuagint (3rd cen BCE), which was probably trying to translate it into a location that might be understood by its readers; in that sense, it's a translation, not a mistake. Later translators, including the KJV, copied that identification. The fact that "Reed" and "Red" look similar in English is mere coincidence. You can go back to arguing science and theology now.
  18. I, for one, welcome our new supercomputer overlords.
  19. Arcadia identifies its location as a faraway unexplored planet, and estimates its time as only 24 hrs after it left. The away team explores the Icarus and finds one dead crewman and all its equipment stripped, except for main engineering, where its heavily modified warp core is still running. Pilot sees an animal and rider approaching the second ship's crash site. When Pilot brings his shuttle nearer to the ground to investigate, the rider examines the shuttle, then heads back to the settlement.
  20. Engineering begins repairs. Using the one working shuttle, Arcadia crew begin to survey the planet they landed on. 20km from the ship, they find a settlement of wooden buildings and a railroad. 50km from the ship, they scan a power source; there, they find the remains of another ship (clearly labeled UESPA) behind another rockface.
  21. Arcadia finds itself beached next to a rockface on a dusty planet with minimal sensors.
  22. Troubles continue on engineering deck when a security ensign notices a pulsating wall. Soon, the wall breaks and the ensign is splashed all over the opposite wall. A medical/security team responds to check on him. Engineering is evacuated. After a long shot approach of trying to hail friendship signals to whatever is causing the problems, the hull breaches on engineering deck and a subspace disturbance grows just outside the ship. Arcadia backs away from it.
  23. More system failures occurred throughout the ship. In engineering, tricorders bounced on their own and a console cracked, seemingly for no reason. Science theorizes that there might be a spatial anomaly onboard the ship.
  24. Arcadia detects a subspace ripple heading to intercept them. Theorizing that it is the missing ship, Arcadia matches their signal to the ripple frequency and once again attempts to communicate with the ship sending the distress call. This time, they receive a response, and a communication channel is established. Daena suggests that the effects are similar to a micro wormhole. Arcadia directs a magneton beam from its deflector array at the wormhole's entrance, forcing it open, and allowing an alien freighter to exit the collapsed wormhole.
  25. Arcadia finds USS Melos (Nova class) drifting in deep space, with 1 lifesign. Unable to establish contact, an away team is sent over to the bridge and engineering. They find the aftermath of battles, and evidence that the crew killed each other. Dr Swan finds a wounded engineer, who touches her forehead, then dies just before evacuation to Arcadia's sickbay. Arcadia's sickbay is quarantined and officers are ordered to undergo decontamination on return.