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sunnyside

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About sunnyside

  1. Wait, I thought the navigational deflecter took care of oncomming dust and the like. Any indication full sheilds messes with sensory equipment, or makes it harder to operate at warp speed or anything?
  2. It answers some but not all. Sounds like sheilds are kept by default at a fraction of their power, as long as everyone does it it doesn't matter why. :lol: Similarly it sounds like nobody really knows what sheild capacties are like. I presume you guys simply do not care :lol:
  3. Now that I'm looking at Star Trek a bit closer and thinking about trying to game in it I looked into what the technology is actually suppose to do (not nessesarily just the technobable but what it is seen to do). I've become rather confused about some aspects of sheilds. For one does anyone know why it's neccesary to say "Sheilds up!". Is it just excess power drain that keeps them down most of the time? It seems like when a ship gets hit out of the blue sometimes sheilds are present anyway. Are they normally operated at low strength. Also when a sheild is a 50% is it letting half of enemy beam weapon fire through or is it just halfway to failing? What about the times where (presumably for dramatic effect) the first shots on a sheilded ship knock out some important system (often Warp capability or sometimes weapons). Finally did they work out teleporting through ones own sheilds? I hear that it can't be done, but it seems odd that klingons would be dropping their own sheilds just to send people onto an enemy bridge once the enemies sheilds are down. Or can you just open a window or flicker the sheilds. Something else I should know about the things?