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Cptn Moose

STSF GM
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Posts posted by Cptn Moose


  1. Everyone's played the children's game where the group goes on a trip, and one by one, players pull something out of their pocket that they brought with them using a different letter of the alphabet:

     

    I went on a trip, and in my pocket I had an apple.

    I went on a trip, and in my pocket I had an apple, and a banana.

    I went on a trip, and in my pocket I had an apple, a banana, and a cat.

     

    As our family and friends are only too happy to point out, simming is just a game.  It appears more complex on the surface, but underneath it's as simple as it was back in kindergarten.  Consider the following scene:

     

    CMO:  A patient is being brought in.

    AMO1:  Doctor, the patient is a Vulcan.

    AMO2:  The Vulcan has lost a lot of blood.  I'll replicate some green plasma.

    CMO:  She's still bleeding.  We have to find the wound.

    AMO1:  The wound is here, on her back.  Who would have stabbed her like that?

    AMO2:  The stab mark has jagged edges, like ones left by Klingon weapons.

     

    Take what was said before you, add something to it, then pass it along.  And so it goes, just like the children's game.  Each player takes his or her turn adding one more thing to the list, and the story unfolds.  When the GMs nag about teamwork, this is what's lacking.

     

    Older kids who know their alphabet eventually get bored with pockets that can hold anything.  They'll add a theme to the game to make it more challenging (see if you can go from A - Z naming only Trek characters).  In a sim, your theme is the mission brief, and everything you pull from your pocket should relate to it.  Vulcans and Klingons might have worked fine at a star base, but would be poor choices if the mission was to establish diplomatic relations with the Andorians.  In that case, the scene may have played differently:

     

    CMO:  A patient is being brought in.

    AMO1:  Doctor, the patient is a Vulcan.

    AMO2: Vulcans haven't been allowed on Andor for over 150 years.  What is she doing here?

    CMO:  Loosing blood, from the looks of it.

    AMO1:  I'll replicate some green plasma.

    AMO2:  Someone should notify the Captain.  It could ruin the mission if the Andorians think we're allied with spies.

    CMO:  A woman is dying here.  We can't choose sides in their border skirmish.

    AMO1:  If they are skirmishing, then this isn't over.  What if her assailant has followed her here?

     

    Take what was said, add something to it, and pass it along.

     

    This makes for a very exciting game to play.  The scene evolves with every new idea, and no one player knows how it will end.  This includes the player who started the thread.  The scene takes on a life of its own, and the players end up living the moment as it's created.  And as a benefit, the same mission brief will always result in a different story, no matter how many times it's used.

     

    It is important to only take one turn, adding only one piece of information to the story at the time.  Otherwise you'll railroad the other players into just following your lead, and the burden of the storytelling will be on your shoulders alone.  It isn't much fun when you know in advance how it will end.

     

    It is equally important not to pass on your turn.  If you spend the hour handing hyposprays to the CMO, and not saying much else, then you force them to do all the work.  They loose out on the benefit of your imagination and you loose the chance to create.  The point of a live sim is to collaborate and interact with others.  Without the give and take, we might as well all stay home and write short stories.

     

    Take what was said, add something to it, and pass it along.

     

    Tip From The Moose #2:  Play With The Things In Your Pocket.

     

    Cptn Moose

    Commanding Officer, USS Arcadia

    Academy Training Instructor, Sundays @ 11 Est


  2. Captain's Log, Stardate 10303.10

     

    "This is a Vogart ship."  Even as the words escaped his lips, the conclusion seemed natural and inevitable.

     

    Their adventure had started with a mission to meet the Vogarts.

     

    The hyper-tacheyon particle accelerator was invented to parallel Vogart technology.

     

    The Arcadia had been hurled into a timeless dimension trying to retrace their journey and return to Vogart space.

     

    Hawkins and Zel had successfully reconfigured the warp chamber, The matter/antimatter reaction was now focused through a shard from a Bajoran Orb of the Prophets.  The orb wasn't as refractively perfect as a dilithium crystal, but the dilithium had all turned to dust during the dimensional shift.

     

    Once the power had been engaged, their universe transformed.  No longer were they trapped in a dark, lifeless void.  Instead, they were surrounded by portals through time and space; 2000 points of light connecting the galaxy.  By focusing their combined mental energy on Lo'Ami and Stardust, the crew was transported through a portal and reunited with their missing crewmates.

     

    With the danger past and spirits lightened, it was only natural to look for closure.  But no matter how many suggestions of Earth or Risa or Alpha Centauri were voiced, everyone knew subliminally that there would be no closure without Vogarts.  Moose was not as surprised by his location as he was by the fact that he didn't see it coming.

     

    He looked around.  Dana Quest was with him, as was one of her officers.  The rest of the crew was elsewhere.  In spite of that, Moose knew they were onboard somewhere.  It was unlikely that he and Dana were the only ones here, where ever that was.

     

    They were in a small room filled with machinery.  Most of it was inert or shut down, but here or there a small console blinked a silent message while it waited patiently for attention.  It could have been and engineering station or small science lab, but it looked as attended to as a maintenance closet.  Perhaps this deck was uninhabited, or abandoned for some reason?  Or could it simply be a redundant control center like their own battle bridge?

     

    "Clear your mind," he ordered.  "Concentrate on the others."  They were had control over the orbs power while on the planet with Lo'Ami and Ziggy.  Perhaps they could control it now?  He emptied his mind of thought, as he was taught so many years ago by the Vulcan, T'Cher.  Dacotah, Marx, Telano ... he conjured up specific images of all of them to no avail.  Maybe there was some background noise disturbing their concentration?  Or were they simply too far away to tap into the orb?  That didn't make sense, the orb sent them here.  It had to be near enough to pick them up again.  They would have to regroup the old fashioned way, and hope that their combined will power would succeed where individually they were probably all failing.

     

    "Our first priority is to find the others, and to remain undetected," said Moose.  "I'm surprised that the Vogarts haven't already come to greet us," he added.

     

    As if on cue, one of the machines lit up.  A pulsing green glow emitted from it's display.  A rhythmic thumping accompanied the light.  There was no mistaking it's meaning.  It was an intruder alert.

     

    Cptn Moose

    USS Arcadia, NCC-1742-E


  3. USS ARCADIA, NCC-1742-E

    Crew Information

    > >

    Authorized Personnel Only

    ===============================

     

    Name: Moose, Christopher T.

    Rank: Captain

    Race: Human

    Planet of Origin: Earth

    Sex: Male

    Age: 45

    Height: 5' 9"

    Weight: 160 lbs.

     

    ===== =====

     

    Moose is an only child who was born on Earth in 2336.  He was raised single-handedly by his mother and never knew his father.  He was born in Alaska where he lived with his aunt, her husband and their only child, Moose's cousin Bill.  Moose's uncle was a civilian strategist who assisted Starfleet with various situations and spent a lot of time off planet.  When Moose's aunt died in 2337, he and his mother moved to Midwest America.

     

    Moose graduated from North American University in 2357, where he studied Logistics and Computer Science.  His mother wanted him to join Spacefleet immediately after graduation, just like his cousin Bill had done.  Instead, Moose accepted a position with the Earth office of the Astral V Historical Society.  He supervised the clerical staff in the development of their catalog of acquisitions, and developed a love of alien culture and archeology.

     

    For years, his mother continued to regale him with stories of his cousin's adventures in space.  He was constantly subjected to "Bill rescued the colonists on Nervala IV," and "Bill got a free trip to Betazed," and "Bill was asked to be Captain of the USS Drake, but he turned them down."  Finally, Moose had enough of Earth.  He entered Starfleet Academy on Stardate 9409.11.

     

    At the academy, Moose became an apprentice of Professor T'Cher, who trained Moose in the Vulcan mental defense disciplines.  A brief and painful affair with an empathic metamorph had left Moose with a vehement distrust of telepathic abilities.  He was determined never to fall prey to them again.  T'Cher did not normally take on non-Vulcan disciples, but thought Moose showed an amazing aptitude, "For a human."

     

    Moose graduated Starfleet Academy on Stardate 9410.02 with a major in Alien Psychology, and a minor in Military Strategy.  He was posted immediately on board the USS Arcadia, NCC-1742-C, where he quickly rose to the position of Chief of Security.

     

    Early in his career, Moose was relieved of duty by a covert Starfleet Intelligence Operative, for organizing a mutiny against the Captain and First Officer.  After breaking out of jail and seizing the bridge in an armed attack, Moose was able to obtain evidence that the Arcadia's command staff had been compromised by the same parasites that had previously infested Spacefleet Command.  All charges were dropped.

     

    While assigned to dispose of the debris from the destruction of the USS Enterprise, Moose kept a damaged shuttle in orbit around Veridian III long enough for the rest of its crew to beam out.  His attempt to then land the shuttle was not as successful.  He sustained serious injuries from the crash and still has a scar near his left eyebrow.

     

    Moose was once called upon to give the order by which the entire planet Jania VII was destroyed.  The Janians had developed into a telepathic collective whose influence could reach light years beyond their system.  The essence of Ronan, the Janian chancellor, had infused itself in Moose's mind.  Moose became one with the Jania and understood how easily they could assimilate the galaxy.  Understanding that quarantine would be ineffective in containing the Jania to their home world, Moose did what was necessary to protect the Federation.

     

    On several occasions, the crew of the Arcadia encountered duplicate beings from a mirror universe.  Moose led an intelligence mission to infiltrate the ISS Arcadia.  While returning to the USS Arcadia, dimensional interference from the other ship caused the transporter to create a duplicate copy of Moose.  One Moose seemed to retain the harsh paranoia that had developed through his career.  The other Moose was more stable emotionally.  Feeling caught up in the political / military regime of the fleet, he determined to renew his interest in alien cultures which had first brought him into space.  He left his duties on board the Arcadia to his duplicate and returned to the Astral V Historical Society.

     

    The other Moose was promoted to First Officer, and ultimately became Captain of the Arcadia.  A psionic amplifier from the ISS Arcadia had given him telepathic abilities, which almost drove him insane as he attempted to deal with them.  Later, he was devolved to infancy in a biological experiment.  When he was re-evolved to adulthood, his body returned to its normal state as determined by his DNA.  He was in perfect physical shape and the scar from Veridian III was gone, but so were his psychic abilities.

     

    Captain Moose went on to thwart the testing of the "Revelation Device" in Federation space.  This weapon destroyed all traces of life within it detonation wave, and was created by a governing body known as "The Coalition."  Coalition space is three months past Romulan space, at maximum warp, in the far reaches of the Beta Quadrant.  Believing the Coalition to be a greater threat than anyone imagined, Captain Moose accepted a position as the first Federation Ambassador to Paktar, capital planet of Coalition space.  Coalition data is highly classified.  Other than an encrypted request to be named legal guardian of Dana Quest's cousin David, who stowed away with him to Paktar, nothing has been heard from Ambassador Moose in months.

     

    After the commissioning of the Sovereign class Arcadia-E, Moose emerged from his retirement at the Astral V Historical Society to accept his own posting as Captain of the Arcadia.  

     

    > >


  4. From The Memoirs of Christopher T. Moose, Chapter 127

     

    When Hayden first announced that the Arcadia had slipped out of normal time, I had not believed her.  Nor did I think to ask just how she knew this.  Having spent a good deal of my adult life in space, I was used to such dramatic hypothesis.  Claims like, "Our evil duplicates have crossed into normal space," or "We used to be married, but that was before we altered the time stream," or even "In my prior incarnation as a woman ..." were all in a day's work.  I didn't think twice about time standing still, until it actually did.

     

    Considering that my life to that point had been spent living in linear time, I found the experience to be very unsettling.  I knew that time was a variable.  Sometimes it flew and sometimes it crept at a deathly slow pace, but it had always moved forward until then.

     

    I might have seen it coming had I not been so preoccupied.  Ensign Hawkins had just announced that he had successfully integrated the shard of Bajoran orb into the warp chamber.  He and Zel Urlane were awaiting my order to turn it on.  Kawalas' remains had just been identified, and Lo'Ami and Stardust were both missing.  The only person who could have objectively told me whether or not the orb would provide power was Cdr. Alces, and he was still sedated due to the breakdown he experienced getting us here.  The pressure was indescribable, and events were happening too fast.  I wanted it to stop.

     

    And it did ...

     

    Time just stopped.  Everything stopped.  The first thing I noticed was the silence.  It was overwhelming.  The only thing I could hear was my own breathing, and I realized that was just my imagination.  I wasn't really breathing at all.  My own heart wasn't even beating.  I stood there for days ... hours ... minutes.  I still have no idea.  I waited patiently for something to happen.  Nothing did.

     

    Eventually, I stopped waiting and relaxed, and as I did, my mind began to function.  Thoughts came unbidden into my head.

     

    Kawalas had died, just like Virax had predicted in my hallucination.  One day, someone would die.  The next day, the death toll would double.  Lo'Ami and Stardust were the likely candidates for that honor.  It would continue to double each day until suddenly it would be too late to save anyone.  We would run out of days.

     

    Not that anything was happening to anyone at that moment, or was it likely to happen at any moment soon.  Would we be stuck here forever, trapped in this moment through eternity?  Would Hawkins ever get a chance to test his invention?

     

    Should he get the chance?  Alces got his chance to test the hypertacheyon theory.  I never should have allowed it without prior laboratory testing, but the opportunity was brief.  There was no time for laboratory tests.  Ironically, it put us somewhere where there literally was no time.  And now our only hope for survival seemed to be another untried experiment.

     

    Untried, but not hopeless.  Urlane had no doubts that this was the right thing to do.  Her prophets had spoken to her; they had shown her a way home towards the Vedek robes she coveted.  And there was no dissuading her.  Her faith was strong and it's impossible to argue away faith.

     

    I had spent a great deal of time on Bajor with the Vedeks, after the destruction of the Arcadia-C.  You could not deny the existence of the prophets; too many reliable people had met them.  Yet no one ever convinced me that they were deities.  They were just beings who lived outside of time.  They had a strange fascination with the Bajorans, and seemed to spend as much time studying Bajor as the Bajorans studied them.  Virax would have undoubtedly described the relationship as parasitic.

     

    But I thought it was odd that Virax had been so in my thoughts after all these years.  And I remembered how the Prophets always took human form to talk with people.  Was that why my hallucination of Virax seemed so real?  Were the Prophets using that image to challenge my perceptions, to make me realize how dire our situation is and to show me the way home?  But why would they bother?  Why would they care?

     

    This timeless region may be like the Prophets' home.  In fact, it may just be the Prophets' home.  They exist in simultaneous points in time, why not in space as well.  And if the orb is a piece of their timeless place, then it could be the key we needed.

     

    Regardless of the risks, the choice seemed obvious.  There were too many coincidences to ignore.  And in the moment I knew that a decision had been made, suddenly time resumed.  All heads turned towards me and waited for the order that only I could give.

     

    I gave the order, and the engines began to hum.  Matter and anti-matter combined in the chamber and were funneled through the oddly shaped shard of orb.

     

    I never held the Prophets responsible for what happened next.  The decision was mine, made without undue influence.  And so the responsibility for the fate of the crew of the USS Arcadia was my mine and mine alone...

     

    Christopher T. Moose


  5. Mission Brief: Several outposts bordering the Netrual Zone have stopped transmissions and The USS Olie (Norway Class)has been sent to investigate. Is this the result of some spacial phenomnea or something more sinister?

     

    Captain stsf_dacotah

    First Officer captain_moose

    Helm - romulan_commander

    Ops - ltjg_garnoopy

    Tac - images

    Chief of Security ltjg_loami

    Asst Security frox

    Chief Medical ltjg_precip

    Chief Engineer ens_hawkins


  6. A long time ago in a sim group far, far away ...

     

    I posted a series of tips on simming to another set of message boards.  These addressed the things I look at when evaluating cadets for graduation.

     

    Well, times change, boards change ... and suddenly I realized that I have a whole new captive audience to bore.  So, keeping in mind that free advise is worth what you pay for it, here is the first of my 'Tips From The Moose'.  Enjoy.

     

    Former First Lady, and national icon Nancy Reagan once coined the phrase, "Just Say No!"  It was very successful as an anti-drug slogan, but caused all sort of havoc in the virtual world.

     

    Why?  Because "No" is a scene killer.

     

    Nancy's Hollywood years were far behind her when improvisational theatre was developed, otherwise she would have learned that on her first day of theatre class.  

     

    Imagine the following scenario:

     

    Mission Brief: An asteroid is on a collision course with Deep Space 109.  The USS Reagan has been set to intercept.

    Co: Lock on a tractor beam.

    Tac: Tractors are off-line, Captain.

    Co: +taps+ Engineering.  We need the tractor beam.

    Eng: +taps+ I can't Captain.  A power conduit burst on Deck 12.  We don't have the power for it.

    Co:  Lock photon torpedoes on target then.

    Tac: No.  We're too close to use photons.  That would hurt the ship.  We should use phasers instead.

    Co: Fine, lock on phasers.

    Sci: But the debris would be too large.  It would strike the station anyway.  I'll increase power to the shields and we can push it away.

    Ops:  That would rip off half of the drive section.  Why can't we modify the deflector dish to send out a sonic pulse and shake it apart?

    Sci:  No, let's use tacheyon particles instead.

    Co:  Hail the station.  Have them evacuate.

    Ops:  Station not responding, Captain.  Communications must be down.

    ACTION: Boom!

     

    No, can't, but, instead, not ... Each suggestion was met with a "No" in some form or another.  Can you see the effect it had?  The scene died, as did the station crew.  And what's worse than the hundreds of Bajorans and Changelings floating through space is the fact that half the sim was wasted and nothing happened.

     

    Let's rewind and try again.

     

    Co: Lock on a tractor beam.

    Tac: Tractor engaged Captain.  The asteroid is strong; it's pulling us with it.

    Co: Increase power to the tractor beam.

    Eng:  +taps+ Captain, power conduits are bursting on Deck 12.  These levels won't last very long. :: dispatches emergency repair team to Deck 12 ::

    Co: +taps+ Acknowledged. Tac> Lock photon torpedoes on target.

    Tac: Torpedoes locked, Captain.

    Co: Fire.

    ACTION: The ship rocks from the torpedo blast.

    Tac: Tractor offline.  Damage reports coming in from all decks.

    Ops: Captain, large chunks of debris are now heading towards the station.

    Sci: I can modify the deflector dish to send out a sonic pulse.  Maybe we can shake them apart?

    Co: Do it.  Ops, hail the station.  Have them evacuate.

    Ops: The station has begun to evacuate.  Hopefully, they'll be in time.

     

    In the second example, all the 'no's were turned into positive actions.  Some of those actions had negative consequences, but those consequences became obstacles to overcome instead of points to debate.  And as a result, everyone was busy.  Tac and Ops were active,  Science got to modify the deflector dish, and Engineering was sent to fix the ruptured power conduits.  And although they weren't mentioned specifically, even Medical was busy, fixing Engineers who didn't know how to fix power conduits.

     

    To forward the story, respond with an action rather than objecting to one.

     

    Now ... what do you do if you don't like the suggestion?  You have a better idea.  Don't use sonic waves, use tacheyons.  It'll solve everything and the GMs will see how good a player you are.

     

    Do you say anything?  No.  The idea itself is of lesser importance than the actions, so the first idea that's approved by the GM wins.  Sure, you think your idea is good.  So did the gal who thought up the sonic pulse.  But you'll use all of your sim time trying to negotiate a course of action, and suddenly discover there's no time left to play either idea.  Save the "photons vs. phasers" debate for the post-sim wrap up in the lounge over Raktajinos.

     

    It's important to note that the "No 'No'" rule does not apply to the GM.  It's their job to kill the scenes that distract from the mission brief.  Suggestions like, "Captain, eject me from the torpedo tube with a jackhammer, and I'll take care of the asteroid," are going to get a "No".  So will requests for routine physicals while the ship is on red alert.

     

    Remember, positive actions allow the scene to build and take on a life of its own.  Negative objections stop the scene cold.

     

    Tip From The Moose #1: Just Say "No" ... Not!.

     

    Cptn Moose

    Commanding Officer, USS Arcadia

    Academy Training Instructor, Sundays @ 11 Est


  7. Mission Brief, Stardate 10302.26

     

    Trapped in an unknown dimension, a few brave crew members are attempting to leave the Arcaida in the Captain's yacht, in hopes of discovering the answers which will take them home.

     

    Meanwhile, the pressures of being stranded are taking their toll on the remaining crew, some of whom are long longer sure of just who or where they are.

     

    Cptn Moose

    USS Arcadia, NCC-1742-E


  8. "Planning For The Future"

    Captain's Log, Stardate 10302.25

     

    You pay a price for ignoring protocols.  I'm learning this lesson the hard way.  But standing on principle is never easy, even in the best of times.  And our current situation is anything but that.

     

    Lo'Ami has left the ship, along with Stardust and Kawalas in the Chocolate Moose.  His analysis of our position required an up-close examination.  But as he left to take the shuttle, I realized too late the wisdom in ranking the crew based on their expandability.

     

    Alces is still incapacitated, and although Vortex, Gates and the others in Science are all capable researchers, none of them share Alces' gift for scientific intuition.  None save Lo'Ami.  If Alces remains in his current state, Lo'Ami is the one most likely to find our way home.  And I just allowed him to leave the ship because I was too stubborn to value one life over another.  Dr. Virax was right, my carelessness put us in this position, and I won't rest easy until the shuttle returns.

     

    Listen to me, still talking as if Virax was really here.  I knew she had served on the Arcadia under my duplicate, Ambassador Moose, and that she had stayed on after he had left.  I also knew she was missing, presumed dead, on the same mission that rescued Alces and his crew from the Devil's Nebula.  What I hadn't realized was that she had actually served with members of the current crew, and how much of an affect she had on them.  I was truly touched by Hayden's sadness at her memory.  Virax did not make friends easily.  But I wasn't too surprised.  Hayden is an excellent judge of character.

     

    I suppose it was Hayden that brought my own memories of Virax to the forefront of my consciousness.  Before I knew it, she was sitting in my quarters and I was actually arguing with her, as I had done so often in the past.

     

    "You have always had a lack of regard for authority," she said.  It was such a clear memory that she seemed real.  And it was so detailed: the stern frown on her mouth, the piercing eyes, even the functional haircut.

     

    "I have plenty of regard for authority," I argued back, actually out loud.  "I just don't suffer fools gladly."

     

    "Survival protocols were designed by people who were not currently experiencing the stress of a disaster.  You are the fool to debate their logic while so emotionally close to the situation they describe."  One of her eyebrows  was cocked slightly higher than the other, daring me to disagree.

     

    "It's too soon to rank the crew in order of their importance," I insisted.  "Every life is equal, and they're all equally in my care.  We're all going home.  I won't pick who stays and who goes."

     

    She stared at me, unmoving, and I stared back at her.  I would have sworn that I could hear her breath, the forceful exhalation serving as the only sign of disapproval she would allow to escape.  "So tell me, when will it be time?" she challenged.

     

    "I'm not sure," I replied.  "I'll know when it's time."

     

    "Will it be when the first crewman dies?  Or the first ten?  Or when half the crew is gone?  Resources diminish geometrically, and soon your environment will fail to support so many beings.  It may only cause one death the first day.  It may only two the next, provided you have a thrifty officer skilled in environmental management, and they weren't one of the first to go.  But if your death toll doubles each day, and you wait until half of the crew is gone before you act, it will be too late.  You will have only one day left to save everyone, and your carelessness will have put them in that position."

     

    Her words stung, and I stung back.  "Is that why you wandered away from your crewmates in the Devil's Nebula?  Did you decide that you were more expendable than they were?  Look where it got you."

     

    If my comment upset her she didn't answer.  She sat there staring at me, motionless.  I turned to pick up my coffee, and was startled as my hand passed through the cup.  I cursed.  I had been solid for days now.  I was certain that my molecular cohesion had been restored by the Vogarts.  But then I realized that this was different.  This time, the cup vanished as my hand went through it.  I'd never affected objects before.  I hadn't discorporated.  It was the cup that wasn't solid.  I turned to share this with Virax, but she was gone like the cup.  It was all in my head.

     

    Not all of it though.  Although she was still as insufferable in my mind as she had been in person, once again Virax was right.  I knew it was time; time to plan for the worse ... time to decide who I needed to protect and who I could allow to take risks.

     

    One thing was certain.  If he returned, Lo'Ami was not leaving the ship again.  Alces on the other hand ...

     

    Cptn Moose

    USS Arcadia, NCC-1742-E


  9. ===/\=== MISSION BRIEFING ===/\=== '

    The USS Olie (Norway Class) has been tasked with making first contact with the planet N'ked.  They are desiring admittance to the Federation.

     

    Captain stsf_dacotah

    First Officer captain_moose

    Helm/Ops - Precip the Binar

    Chief of Security Reese_Hawkins

    Chief Medical Garnoopy

    Chief Engineer Lo'Ami

    Asst Engineer Malka

    Chief Science Three of Six

     

    Congratulations to Reese_Hawkins, who graduated on this mission.


  10. Oh, I'd also like to mention...

     

    As of today, Stardate 50302.20, I have been flying through space on STSF.net for exactly six months! On stardate 50209.20 I stumbled into an Academy sim, and I've been here since. Kinda scary eh? I mean, look what the GM's have done to me!    :laugh:

    Um... actually, it's five months (Sept to Feb.).  Sorry sport.

     

    Now we know why there's no Garnoopy brother the accountant  ;)

     

    Moose the mathematician

     

    P.S. Congratulations on your anniversary.  It's been great fun having you here.


  11. Mission Brief -

    The USS Yea (christened by travis) has been dispatched to  The Magda Colony, a methane mining facility in a desolate star system.  Their biodome is on the verge of collapse.  Away teams will be dispatched with the following assignments:

     

    Security: Organize the evacuation of non-essential areas and supervise the crowd control

    Medical: Tend to the injuries already caused by methane poisoning

    Engineering: Prevent the damage to the biodome from getting worse

    Science: Come up with a method for ensuring the damage does not reoccur

     

    CO --> captain_moose

    XO --> stsf_atragon

    HELM --> spockrocks

    TAC --> reese_hawkins

    OPS --> sjonus

    COUNS --> ensign_hd

    CENG --> ens_smith

    AENG --> cadet_wall

    2AENG --> jromero56

    CMO --> ltjg_garnoopy

    AMO --> images

    2AMO --> captain_kristin_conway

    CSCI --> ltjg_loami

    ASCI --> anandraj

    CSEC --> commdergerb444

    ASEC --> ensign_spg

    2ASEC --> lt_travis_kroells

     

    Congratulations to sjonus who graduated on this mission.


  12. Has anyone noticed at how skilled are at getting off topic?

     

    Didn't topic start on the subject of an Academy sim chat log? Someone plz. explain to me how we managed to get to French martini's.   ;)

    Actually, I think this thread started by someone accussing me of cluttering the boards.

     

    Go figure.  :wink: