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Commodore Moose

Tips From The Moose

Although it's been some time since I've written a new tip, I'm feeling the need to discuss a topic that I thought was pretty obvious. It's fairly timely, this being an election year in the states (or the colonies, depending on how you look at them).

 

No matter how well you've mastered the various positions, how well you build a scene, how skilled you are at not saying no and how wonderful a musketeer you've become ... you will not graduate if you're a pain in the aft thrusters.

 

Graduating from the academy is a lot like running for office; people have to like you. Advanced simmers treasure their weekly hour-long vacation from reality, and they tend to walk away from it when someone spoils their fun. Everyone gets a fresh start with every Academy sim, but we're not going to invite you to join an Advanced sim if you can't get along with people in the Academy.

 

Things to do in the Academy: Be polite, thank your hosts, take turns, accept other people's ideas, try your hardest to follow the story, and show respect the other players and the hosts. Someone doing all of these things is going to be welcomed, even if they're not the best player.

 

Things not to do: Complain about the plot, pick fights with the other players (in character or out), brag about past accomplishments, whine about having to go through the academy at all, shoot down people's ideas while insisting they play out yours, go renegade "just to make things interesting", or bad mouth the hosts or any of the other players. We're not a professional sports team. Ability won't get you a job if it comes with an attitude.

 

And just in case you think it's open season on Moose; that it doesn't matter what you do in my room because one of the other hosts has taken a liking to you ... guess what? We talk to each other.

 

I know this makes it sound like a popularity contest. Is that fair? Yes, it is. It's even fair to the cadets. We're not doing anyone any favors if we graduate a player into the advanced games knowing they're not going to make any friends. And anyone who discounts the value of being liked can bake cookies for Martha Stewart and discuss it with her on visiting day.

 

Everyone in the Academy is considered a cadet. Prior graduates should keep in mind that these rules apply double for them. It's hard for us to tell cadets that they don't have the right attitude when prior grads are behaving worse. And yes, the GMs talk about those people too.

 

Whether you think of it a a job interview, meeting your date's parents for the first time, or another stop on the campaign trail, you're on display when you come to the Academy. You are going to be evaluated on what you say and do. Be polite and kind to everyone you meet.

 

Tip From The Moose #6: Run For Office

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Advanced simmers treasure their weekly hour-long vacation from reality, and they tend to walk away from it when someone spoils their fun.

Exactly why I havent touched an Academy in nearly 4 months.

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This is my favorite one of all...

 

I think it is a good reminder to Cadets, Advanced Players and GMs alike. :P

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Things to do in the Academy: Be polite, thank your hosts, take turns, accept other people's ideas, try your hardest to follow the story, and show respect the other players and the hosts. Someone doing all of these things is going to be welcomed, even if they're not the best player.

 

Things not to do: Complain about the plot, pick fights with the other players (in character or out), brag about past accomplishments, whine about having to go through the academy at all, shoot down people's ideas while insisting they play out yours, go renegade "just to make things interesting", or bad mouth the hosts or any of the other players. We're not a professional sports team. Ability won't get you a job if it comes with an attitude.

 

::bows the the Moose::

 

If you change "Academy" to "Advanced sim" you also have a major catagory in my advanced sim promotion criteria.

 

It's all about making the game fun for the people you're playing with. Or as I like to say, how well you play in the sandbox. Play nice with your little friends and you get shovels, buckets, cookiecutters and a sifter from time to time. Play mean and we take your toys away (after smacking you with your plastic shovel a few times first. ;)

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Hey, now that the election is over, can we stop running for office now?

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No, don't you know the song? "This is the Election that never ends . . . some people started campaigning it, not knowing what it was, and they'll continue campaigning forever just because . . . "

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Thanks, Moose! After reading all your tips, I feel more prepared to set foot in the Academy without knowing any exobiology or warp core technology!

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Although it's been some time since I've written a new tip, I'm feeling the need to discuss a topic that I thought was pretty obvious. It's fairly timely, this being an election year in the states (or the colonies, depending on how you look at them).

 

No matter how well you've mastered the various positions, how well you build a scene, how skilled you are at not saying no and how wonderful a musketeer you've become ... you will not graduate if you're a pain in the aft thrusters.

 

Graduating from the academy is a lot like running for office; people have to like you. Advanced simmers treasure their weekly hour-long vacation from reality, and they tend to walk away from it when someone spoils their fun. Everyone gets a fresh start with every Academy sim, but we're not going to invite you to join an Advanced sim if you can't get along with people in the Academy.

 

Things to do in the Academy: Be polite, thank your hosts, take turns, accept other people's ideas, try your hardest to follow the story, and show respect the other players and the hosts. Someone doing all of these things is going to be welcomed, even if they're not the best player.

 

Things not to do: Complain about the plot, pick fights with the other players (in character or out), brag about past accomplishments, whine about having to go through the academy at all, shoot down people's ideas while insisting they play out yours, go renegade "just to make things interesting", or bad mouth the hosts or any of the other players. We're not a professional sports team. Ability won't get you a job if it comes with an attitude.

 

And just in case you think it's open season on Moose; that it doesn't matter what you do in my room because one of the other hosts has taken a liking to you ... guess what? We talk to each other.

 

I know this makes it sound like a popularity contest. Is that fair? Yes, it is. It's even fair to the cadets. We're not doing anyone any favors if we graduate a player into the advanced games knowing they're not going to make any friends. And anyone who discounts the value of being liked can bake cookies for Martha Stewart and discuss it with her on visiting day.

 

Everyone in the Academy is considered a cadet. Prior graduates should keep in mind that these rules apply double for them. It's hard for us to tell cadets that they don't have the right attitude when prior grads are behaving worse. And yes, the GMs talk about those people too.

 

Whether you think of it a a job interview, meeting your date's parents for the first time, or another stop on the campaign trail, you're on display when you come to the Academy. You are going to be evaluated on what you say and do. Be polite and kind to everyone you meet.

 

Tip From The Moose #6: Run For Office

 

I just wanted to Complement the Staff I just joined and even though the Academy was canceled due to lack of Players on a Sunday Nikkles and Precip stayed and talked with me a bit I don't mean to bypass Protocol but I have an idea Post about STSF on Facebook Twitter Myspace ect. take the group to where the people are

Edited by phil odonnell

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We do have a Facebook group. <_<

and Twitter (STSFNet)

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