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LoAmi

Arcadia Plot Summary

Arcadia receives a repeating distress signal from an alien ship, and warps to its source.

 

The source of the signal is found to be a system that recently underwent a supernova. The signal continues repeating, but the ship is nowhere to be found.

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Arcadia detects a subspace ripple heading to intercept them. Theorizing that it is the missing ship, Arcadia matches their signal to the ripple frequency and once again attempts to communicate with the ship sending the distress call. This time, they receive a response, and a communication channel is established.

 

Daena suggests that the effects are similar to a micro wormhole. Arcadia directs a magneton beam from its deflector array at the wormhole's entrance, forcing it open, and allowing an alien freighter to exit the collapsed wormhole.

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Arcadia leaves the alien ship and heads to rendezvous with USS San Quentin, on new orders to give up Ens Swan to face charges for her earlier activities - even though the captain never filed charges.

 

New crewmember Ens Brad Schmidt beams aboard. San Quentin leaves back for Federation space.

 

Meanwhile, strange happenings in the science lab (creaking sounds, breaking objects, crackling forcefields) come to a head when a security team finds Ens Palto imploded.

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More system failures occurred throughout the ship. In engineering, tricorders bounced on their own and a console cracked, seemingly for no reason.

 

Science theorizes that there might be a spatial anomaly onboard the ship.

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Troubles continue on engineering deck when a security ensign notices a pulsating wall. Soon, the wall breaks and the ensign is splashed all over the opposite wall. A medical/security team responds to check on him.

 

Engineering is evacuated.

 

After a long shot approach of trying to hail friendship signals to whatever is causing the problems, the hull breaches on engineering deck and a subspace disturbance grows just outside the ship. Arcadia backs away from it.

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Engineering begins repairs.

 

Using the one working shuttle, Arcadia crew begin to survey the planet they landed on. 20km from the ship, they find a settlement of wooden buildings and a railroad. 50km from the ship, they scan a power source; there, they find the remains of another ship (clearly labeled UESPA) behind another rockface.

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The away team identifies the badly mangled ship as the Daedalus class Icarus, which is quantum dated to be 800 years old. The search for the power source continues.

 

Repairs continue on the ship, with the hole in the engineering area sealed up.

 

Limited sensor access is made available through the subspace noise. Arcadia gets a first look at where it is on long range sensors.

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Arcadia identifies its location as a faraway unexplored planet, and estimates its time as only 24 hrs after it left.

 

The away team explores the Icarus and finds one dead crewman and all its equipment stripped, except for main engineering, where its heavily modified warp core is still running.

 

Pilot sees an animal and rider approaching the second ship's crash site. When Pilot brings his shuttle nearer to the ground to investigate, the rider examines the shuttle, then heads back to the settlement.

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The shuttle team continues its exploration and leaves Icarus after completing its survey. They move to the settlement, having been warned of potential prime directive issues.

 

Engineering completes more repairs to try to make Arcadia spaceworthy, but questions still remain about whether it has enough power to achieve orbit.

 

New theories are developed about the micro-wormholes and temporal distortions.

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The settlement is found to be populated by humans at a technological equivalent of the mid to late 1800's wild west, some of whom seem surprised and some curious about the away team's arrival. One of the settlers is found to be cleaning town establishments with Ens Hoover's vacuum from Arcadia, and the bartender uses a low powered phase pistol to light his cigarette.

 

One of the humans, Grady, leaves on horseback in the direction of the shuttle.

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The main away team continues gathering knowledge from the settlers, finding that they are likely the human descendants of the Icarus crew.

 

An alarm goes off on the shuttle. The sound is carried by the wind to the town, sending Marx to encounter Grady unsuccessfully attempting to salvage the shuttle's components.

 

Engineering repairs on Arcadia progress, but without power, it will be difficult to get the ship into space, even if it is spaceworthy.

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Grady's attempt is foiled. The shuttle is moved to the settlement. A crowd gathers and learns of the visitors from Earth, prompting a drinking party.

 

Engineering hatches a plan to use shuttles and the captain's yacht to lift the low-power Arcadia to the only power source on the planet -- the crashed Icarus.

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The AT returns to Arcadia. All available shuttles and the captain's yacht are put on the plan to lift Arcadia. Cmdr Marx's X-wing is launched for high altitude scanner support.

 

A large meteorite appears at very high altitude and begins falling to the planet.

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Arcadia's phasers break up the falling meteorite, at the expense of a lot of power.

 

The shuttles guide Arcadia next to the rockface where Icarus crashed.

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One Arcadia away team goes to Icarus to try to drain its power for Arcadia. Contact is lost between the away team and Arcadia while they work. Arcadia can only see their IR signatures.

 

Meanwhile, something crashes nearby to the planet's surface. Lo'Ami and Daena go to check it out in the yacht. Marx runs from the away team to the X-Wing to investigate.

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The away team returns from the Icarus and begins to hook up power connections. The power transfer is momentarily lost, then restored.

 

The second away team returns from the crashed ship, having found that it was a Federation cargo ship, and that all its escape pods were already released.

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After one more interruption in the power transfer and one more explosion in the atmosphere, Arcadia's batteries are filled; the ship is readied for launch.

 

Arcadia launches a probe into low orbit to investigate the latest atmospheric explosion.

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Arcadia powers up engines and flies into orbit. Their location is identified as a far-away star system. A weak Federation time beacon from 90 years ago is picked up. Another wormhole drops an unoccupied metal object, which later burns up in the atmosphere.

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Operating under the assumption that they are 90 years in the past and 2-300 ly away, Arcadia prepares to do slingshot timewarp. Remnant tachyon particles from all the wormhole openings prevent long range scanners from operating at full efficiency.

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Arcadia heads for an asteroid field to find materials for repair.

 

While en route, a wormhole sends a Federation runabout hurtling toward the planet. Arcadia rushes in to the rescue, and pulls the runabout to safety. Three Starfleet officers are brought to sickbay. The runabout is searched for clues of its origin.

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One of the runabout crew regains consciousness. After noticing that all of the objects coming out of the wormholes come from Federation space, Arcadia changes their plan to try to return through one of the wormholes. Engineering modifies the shields to protect the ship in transit.

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Daena uses the ambient tachyon concentrations to predict where the next wormhole will form, allowing the ship to ride it back to Federation space.

 

On the other side, they make it to the rim of Federation space in their own time. Arcadia sets course for repair at Starbase 254.

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